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Talk:Action-adventure game - Wikipedia, the free encyclopedia

Talk:Action-adventure game

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Contents

[edit] This is all wrong!

This article is terribly flawed. The first line is correct: "Action-adventure games are video games that combine elements of the adventure game genre with various action elements." However, the Zelda series is not that by any means! That one is actually an action RPG. Other examples of the action RPG genre are: Soulblazer, Illusion of Gaia, Terranigma, the Seiken Densetsu (Secret of Mana) series, Crusader of Centy, Beyond Oasis, and the Monster World series.

What, then, is an action adventure? Prince of Persia is the very definition of the genre, with Out of this World, Flashback, Heart of the Alien, and Blackthorne as other good examples.

I would put Zelda as Adventure game before an RPG, you dont level up or have any concept of character development. The gameplay involves traversing a gameworld collecting powerups and defeating bosses grauduly getting stronger, much like Metroid, Metal Gear, Hebereke, Kid Ikarus, Blaster master and all the other adventure games. RPG's tend to have a heavy focus on narrative as well, where as adventure games place emphaisis on the adventure or journey itself, that is very much where Zelda is. Games like Terranigma and Illusion of Gia and Seiken Densetsu place more emphasis on character development and narrative and thus are RPG's. Zelda is not- UnlimitedAccess 22:39, 27 August 2005 (UTC)

The Legend of Zelda games are not Action RPGs. The games are frequently mis-labelled as RPGs. RPGs contain elements of character development (which is usually tied to having multiple playable characters of customizable characters), specific characters skills and skill development which usually implements stats. Diablo is an Action RPG. Zelda is not. Yes, you collect items, but you do that in Adventure games as well. Ever played any of the old Sierra or LucasArts Adventure games? I ask you to find one element of Zelda that places it in the RPG category.

--Denkriston 22:38, 7 November 2005 (UTC)
  • Agreed the Zelda games are not Action rpgs. Most prominent message boards on the subject have things to say about this hehe. RBlowes 13:35, 23 October 2006 (UTC)
What a massive pile of crap! Action-RPGs and action-adventures are NOT mixes of action and RPG or adventures or anything else! The terms have a meaning in themselves, independently of any other genres, regardless of however you may define action games, adventure games, or RPGs.
Here are the true definitions:
  • action-RPG: any game that is similar to Zelda.
  • action-adventure: any game that is similar to Prince of Persia.
Too hard to understand? - Stormwatch 23:17, 23 January 2007 (UTC)

[edit] Merge from non-linear exploration

The article Non-linear exploration is an attempt to describe this genre, I propose it be deleted (the expression is much too general, covers all non-linear games really) and relevant material merged to this one. Please take a look at it.

Arru 08:34, 30 January 2006 (UTC)


Non-linear exploration has been given due attention by moving to Castleroid, the merge is no longer proposed. Arru 13:09, 21 February 2006 (UTC)


[edit] Arcade Adventure - merge proposal

In the UK, this type of game is generally called an arcade adventure and, as you can see, an article describing said style has been created. I would suggest that these two articles are merged with both "action adventure" and "arcade adventure" links going to the merged article and both names being mentioned

- Zagrebo 12:09, 24 March 2006 (UTC)

I agree. Can't find any reason to keep them separated. Of course the UK expression should be mentioned. Arru 12:24, 24 March 2006 (UTC)


...and done! I found the history section dubious, redundant as well as lacking sources:

Historic Context
Arcade adventures were amongst the most popular video games in the 80's, the period of dominance of 8-bit home computers like the Commodore 64, partly due to their simplicity, which appealed gamers and overcome the hardware limitations of these platforms. For the same reason, text adventures were also popular at the time. Both were less complex and taxing to period hardware than full-blown graphic adventure games like Maniac Mansion, which, despite its debut on the Commodore 64, introduced a new genre that would thrive on 16-bit computers like the Amiga and the IBM PC and displace arcade adventures.

The notable examples don't seem very notable to me, but we need several people's opinion on that. Arru 13:00, 24 March 2006 (UTC)

I've replaced the removed games from the list that someone removed claiming they were moving them to an "isometric adventure" section/entry which I can't seem to find. I left out Ocean's Batman since it's less notable than it's follow-up Head over Heels. I'm also a little unsure now about Starquake which has some very simple arcade adventure elements but is more of a platform/maze game. -- Zagrebo 12:16, 12 May 2006 (UTC)
I've found the referenced entry: Isometric adventure game. I think it should be merged with this one, since it's effectively just a sub-genre of arcade/action adventures. -- Zagrebo 12:21, 12 May 2006 (UTC)


[edit] Tomb Raider

I think the Tomb Raider series (beginning 1996) should be included rather than the most reason TR game -- Zagrebo 10:35, 11 September 2006 (UTC)

  • Tomb Raider does seem to be classed that way I don't see why it shouldn't go there. RBlowes 13:58, 23 October 2006 (UTC)

[edit] References

I have found two prominent articles based on the adventure genre and it's spawning of the action-adventure genre plus its difficulties to define and it's difficulties to categorise they can be found here: http://www.justadventure.com/articles/ActionAdventures/AA.shtm and here: http://www.geocities.com/TimesSquare/Arena/8461/advfrm.html. I have found other discussions of the topic however they come straight off archived message boards which, I don't think would we can cite as a referal, I'm not even sure if the two links and referals I have put in are even good enough for this article but it's a start. RBlowes 13:58, 23 October 2006 (UTC)

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