Talk:Baldur's Gate
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[edit] Dark Alliance
Err somebody needs to add the stuff for Dark Allience, or however the hell you spell it
- Nope, the Baldur's Gate: Dark Alliance series has it's own article, and has nothing to do with the Baldur's Gate PC/mac games.Poulsen 12:17, 3 October 2006 (UTC)
[edit] Revitalizing the RPG genre?
Citation needed... Diablo is credited moreso for saving the RPG genre and even spawning a sub-genre. Hence this paragraph with specifics on the Diabloe wiki page. Diablo has been credited with creating a sub-genre of point-and-click Action RPGs. Since 1999 many games have used the concepts introduced in Diablo and some have imitated the game. These games include Dungeon Siege, Mu Online, Sacred, RF Online, Ragnarok Online and Titan Quest. Other influenced games are Neverwinter Nights, Baldur's Gate: Dark Alliance, Spellforce, Freedom Force, Champions of Norrath, Drakengard, Dungeon Lords, Fate and Divine Divinity. —The preceding unsigned comment was added by 68.2.40.244 (talk) 06:01, 11 December 2006 (UTC).
- I don't completely agree with that. Just because Diablo was able to gain such popularity, a lot of people think it's the only PC RPG worth noting. Baldur's Gate cannot be accurately compared to Diablo just because they look alike. The gameplays, story lines, interfaces, etc are all very different. Baldur's Gate relies a lot on dialog, its combat system is turn based on the inside, but real time on the outside. It's derived from AD&D rules while Diablo is an original concept. Baldur's Gate relies heavily on character interactions, both within your party and outside. The list goes on. I think that that paragraph on the Diablo article is written with a bias towards Diablo.--Russoc4 17:45, 11 December 2006 (UTC)
- Baldur's Gate eclipses all the games mentioned above by leaps and bounds. And yes, while Diablo II was both very good and very popular, it's not an RPG in the truest sense: it's a one-man hack-and-slash action game, with levelling, skill, and equipment upgrades. Vranak 18:40, 12 December 2006 (UTC)
[edit] Party confrontations
Surely one of you has had opposing characters such as Montaron and Jaheira go into violent dialogue during the game when you had the two in the same party. Or perhaps Xzar and Jaheira. After a few insulting lines, their circles would go purple, disabling your control of them, and they would begin to fight. Until one of the other side died, the fight would go on. After the fight was settled, the winner's circle would return to green, allowing control of him/her again. Could someone add this? —The preceding unsigned comment was added by The Foxman (talk • contribs) 20:53, 6 January 2007 (UTC).