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List of character classes

From Wikipedia, the free encyclopedia

A character class represents a character's archetype and career in some role-playing games. Class is different from both occupation and race. For example, in Dungeons & Dragons, a character's class might be Rogue or Thief, but his occupation could be a burglar, scout, treasure hunter, pirate, adventurer, or any number of other livelihoods based on the class's specific skills and abilities. In many games by Palladium Books, characters have an Occupational Character Class (O.C.C.) and a Racial Character Class (R.C.C.), and may even have a Psychic Character Class (P.C.C.) Thus, class is a character attribute that decides their general abilities and capabilities. Japanese console role-playing games take a simpler approach and often translate "class" as shokugyou (職業), i.e. occupation/job; this is likely due to a mistranslation of "class," but some games instead use a transliteration of "class" instead (クラス).

Some races may have a preferred class; for example, gnomes in Dungeons & Dragons will often end up as an illusionist. In the original (pre-Advanced) Dungeons & Dragons, non-human characters' race was their class; in later versions of the game, demi-humans and other non-human characters were treated just like humans in that their race and their class were separate.

Contents

[edit] Dungeons & Dragons/Fantasy d20

This section covers all versions of Dungeons & Dragons, which includes Advanced Dungeons & Dragons; it also includes fantasy-genre d20 System-based games.

[edit] Chainmail and Original D&D

Taken from Men & Magic Volume I, Monsters & Treasure Volume II, and The Underworld & Wilderness Adventures Volume III.

[edit] Classes

[edit] Supplemental Additions

Taken from Supplement I - Greyhawk, Supplement II - Blackmoor, Suplement III - Eldritch Wizardry and The Strategic Review.

[edit] Classic Dungeons & Dragons

Taken from The Basic, Expert, Companion, Master and Immortals Dungeons & Dragons Rules, and The Rules Cyclopedia (a compilation of the Basic through Immortals Rulebooks).

[edit] Basic (human) Classes

[edit] Demi-Human character classes

[edit] Fighter character classes

[edit] Magic-User character classes

[edit] Optional character classes

[edit] First Edition Advanced Dungeons & Dragons

[edit] Player's Handbook

[edit] Unearthed Arcana

[edit] Oriental Adventures

[edit] Dragonlance Campaign Setting

[edit] Dragon Magazine

[edit] Second Edition Advanced Dungeons & Dragons

[edit] Player's Handbook

[edit] Classes from supplements

[edit] Legends and Lore

[edit] Tome of Magic

[edit] Vikings Campaign Sourcebook

[edit] Complete Psionics Handbook

[edit] Complete Gladiator’s Handbook

[edit] Complete Ninja's Handbook

[edit] Complete Barbarian's Handbook

[edit] The Complete Book of Necromancers

[edit] Player's Option: Skills and Powers

[edit] Player's Option: Spells and Magic

[edit] Chronomancer

[edit] Shaman

[edit] Campaign Settings

[edit] Arcane Age

[edit] Birthright

[edit] Dark Sun

[edit] Dragonlance

[edit] Forgotten Realms
  • Dukar (2 types of 4 different orders)
  • Incantatrix
  • Harper
  • Holy Crusader
  • Mystic
  • Runecaster
  • Spellfire Wielder
  • Spellsinger
  • Shadow Walker
  • Specialty Priest (122 kinds, excluding druid/shaman/ranger subtypes)

[edit] Iron Kingdoms
  • Arcane Mechanik
  • Bodger
  • Fell Caller
  • Gun Mage
  • Battle Chaplain (Prestige Class)
  • Blackclad (Prestige Class)
  • Field Mechanic (Prestige Class)
  • Ironhead (Prestige Class)
  • Mage Hunter (Prestige Class)
  • Mechanist (Prestige Class)
  • Pistoleer (Prestige Class)
  • Preceptor of Cyriss (Prestige Class)
  • Rifleman (Prestige Class)
  • Second-Story Man (Prestige Class)
  • Warcaster (Prestige Class)

[edit] Masque of the Red Death

[edit] Third Edition Dungeons & Dragons (including 3.5 Edition)

[edit] Core classes from the Player's Handbook

[edit] Psionic classes

[edit] Classes from the Dungeon Master's Guide

[edit] Prestige character classes
  • Arcane Archer An Elven archer who can magically empower arrows.
  • Arcane Trickster Combines magic, sneakiness and a tendency for mischief.
  • Archmage Those who can bend magic in even stranger and more powerful ways than most.
  • Assassin A master of killing and concealment.
  • Blackguard The true champion of evil, a nemesis for all those who are good.
  • Dragon Disciple They begin to realise their draconic background and change to meet it.
  • Duelist A dashing warrior who is nimble and precise.
  • Dwarven Defender An Iron wall with legs and a beard.
  • Eldritch Knight Combining martial weapons with arcane lore and spellcasting to make a balance between fighting and casting
  • Hierophant A god's champion on earth; only the highest priests can become these.
  • Horizon Walker The ultimate traveller - and not just on the earth.
  • Loremaster Book smarts are what these people excel at.
  • Mystic Theurge Combining Arcane power with Divine Magic, a Theurge explores magic in all forms
  • Red Wizard A wizard who becomes even more focused on a particular area of magic; from the evil land of Thay
  • Shadowdancer Uses the shadows to move from place to place, very tricky.
  • Thaumaturgist A master at summoning aid from outside this world.

[edit] Non-player character classes
  • Adept
  • Aristocrat
  • Commoner
  • Expert
  • Warrior

[edit] Basic classes from supplements

[edit] Complete Adventurer

[edit] Complete Arcane

[edit] Complete Divine
  • Favored Soul
  • Shugenja
  • Spirit Shaman

[edit] Complete Warrior

[edit] Dragon Compendium I
  • Battle dancer
  • Death master
  • Jester
  • Mountebank
  • Savant
  • Sha'ir
  • Urban druid

[edit] Eberron Campaign Setting

[edit] Ghostwalk
  • Eidolon
  • Eidoloncer

[edit] Heroes of Horror

[edit] Magic of Incarnum

[edit] Miniatures Handbook

[edit] Oriental Adventures
  • Samurai
  • Shaman
  • Shugenja
  • Sohei
  • Wu jen

[edit] Tome of Magic

[edit] Unearthed Arcana

[edit] Variant classes
  • Battle sorcerer
  • Paladin of honor (Basic paladin renamed)
  • Paladin of tyranny (LE Paladin variant)
  • Paladin of freedom (CG Paladin variant)
  • Paladin of slaughter (CE Paladin variant)
  • Savage bard
  • Urban ranger

[edit] Generic classes

These classes were detailed in a section of variant rules covering a more generic approach to character class creation.

  • Expert (not to be confused with the NPC class of the same name)
  • Spellcaster
  • Warrior (not to be confused with the NPC class of the same name)

[edit] Arcana Unearthed/Evolved

  • Akashic
  • Champion
  • Greenbond
  • Mage Blade
  • Magister
  • Oathsworn
  • Ritual Warrior
  • Runethane
  • Totem Warrior
  • Unfettered
  • Warmain
  • Witch

[edit] Iron Heroes

[edit] Alternity

[edit] Player's Handbook Professions

[edit] Legendary Adventure

[edit] The Legendary Rules for All Players

[edit] Ultima

[edit] Ultima I & II

[edit] Ultima III

[edit] Ultima IV, V, VI and IX

The player character did not have a character class in Ultima VII, VII Part II, or VIII, and class choice has far less significance in games beyond Ultima IV. Included in the list are the corresponding Virtue and the starting town in Ultima IV.

[edit] Wizardry

[edit] I through V

[edit] VI, VII

These two games had all the classes above, and in addition:

[edit] VIII

The final game in the series added the Gadgeteer class.

[edit] Dragon Quest

See Character classes from the Dragon Quest series

[edit] Final Fantasy

For more details on this topic, see Final Fantasy character classes.

[edit] Final Fantasy I

[edit] Final Fantasy III

  • Onion Knight
  • Freelancer (Nintendo DS remake only)
  • Warrior
  • Monk
  • Hunter
  • Knight
  • Thief
  • Dragoon
  • Viking
  • Monk
  • Dark Knight
  • Ninja
  • White Mage
  • Black Mage
  • Red Mage
  • Scholar
  • Geomancer
  • Conjurer
  • Bard
  • Magus
  • Devout
  • Summoner
  • Sage

[edit] Final Fantasy IV

[edit] Final Fantasy V

[edit] Final Fantasy VI

(The classes only existed in the Japanese version of the game)

  • Magitek Elite (Terra)
  • Adventurer (Locke)
  • Machinist (Edgar)
  • Monk (Sabin)
  • Rune Knight (Celes)
  • Assassin (Shadow)
  • Samurai (Cyan)
  • Feral Youth (Gau)
  • Gambler (Setzer)
  • Moogle (Mog)
  • Blue Mage (Strago)
  • Pictomancer (Relm)
  • Yeti (Umaro)
  • Mime (Gogo)
  • Soldier (Biggs, Wedge)
  • Oracle (Banon)
  • Moogle (The ten moogles that help Locke to rescue Terra)
  • General (Leo)
  • Ghost (The ghosts you can recruit on the Phantom Train)

[edit] Final Fantasy Tactics

  • Squire - The basic warrior-type class.
  • Chemist - The basic mage-type class.
  • Knight - A stronger form of the Squire. Can equip heavy armor.
  • Archer - A bowman, uses Charge to deal more damage.
  • Priest - A class that uses white magic to aid allies.
  • Wizard - A class that uses black magic to defeat foes.
  • Monk - This class uses his/her fists, yet has variable abilities.
  • Thief - A rogue-type class that can steal from enemies.
  • Time Mage - A mage that messes with time to aid allies or disable foes.
  • Oracle - Uses various status-dealing abilities to render foes useless.
  • Geomancer - Uses the ground they stand on to deal damage.
  • Lancer - uses spears to attack enemies from distances.
  • Mediator - Persuades the foes you are fighting to join you.
  • Summoner - Summons powerful beings to aid your team.
  • Samurai - Uses his/her powerful weapons to harm foes.
  • Ninja - Throws various weapons to deal damage.
  • Calculator - Calculates abilities and such to aid your party or deal damage to enemies.
  • Dancer - Does dances to deal status ailments to enemies.
  • Bard - Sings to aid allies.
  • Mime - Prestigious class. Can mimic abilities on the field.

[edit] Special Classes

  • Holy Knight (Agrias & Delita)
  • Engineer (Mustadio, Fusion & Balk)
  • Heaven Knight (Rafa)
  • Hell Knight (Malak)
  • Divine Knight (Meliadoul)
  • Holy Swordsman (Orlandu)
  • Temple Knight (Beowulf)
  • Holy Dragon (Reis)
  • Dragoner (Reis)
  • Soldier (Cloud)

[edit] NPC/Enemy Classes

  • Cleric (Alma)
  • Dark Knight (Gafgarion)
  • Astronomer (Olan)
  • Princess (Ovelia)
  • Arc Knight (Zalbag & Elmdor)
  • Holy Priest (Zalmo)
  • Knight Blade (Izlude)
  • Rune Knight (Dycedarg) (incorrectly translated as "Lune Knight")
  • Sorcerer (Kletian)
  • White Knight (Wiegraf)
  • Assassin (Celia & Lede)

[edit] Other

[edit] Fire Emblem

  • Base Class → Promoted Class

All of these classes can be acquired in the player's party unless stated otherwise.

  • Archer → Sniper
  • Cavalier → Paladin
  • Cavalier → Great Knight
  • Dancer
  • Fighter → Warrior
  • Hunter → Horseman (Promotable on Super Famicom only)
  • Knight → General
  • Knight → Great Knight
  • (Sword/Axe/Lance/Bow) Knight → Paladin
  • Mercenary → Hero
  • Mage → Sage
  • Monk/Priest/Cleric → Bishop
  • Pegasus Knight → Falcoknight
  • Pirate → Berserker
  • Ranger → Lord
  • Soldier → Halberdier
  • Thief → Assassin

[edit] Genealogy of the Holy War (Seisen no Keifu) (4) (Super Famicom) / Thracia 776 (5) (Jugdral) (Super Famicom)

Technically, Jugdral classes do not have set promotions; rather, each character has a set class they can upgrade to. But they generally follow these lines. The weapon type name (Sword, Axe, Lance, or Arch) in a class name means that the unit is restricted to that type of weapon. "Armor" units are restricted to one type of weapon until promotion.

  • Junior Lord → Lord Knight
  • Free Knight → Forest Knight
  • Axe Knight → Great Knight
  • Lance Knight → Duke Knight
  • Social Knight → Paladin
  • Trobadour → Paladin
  • Dancer
  • Bard → Sage
  • Shaman → Sage
  • Mage → Mage Knight
  • Swordfighter → Forrest (Seisen No Keifu only)
  • Swordfighter → Sword Master
  • Swordfighter → Mercenary (Thracia 776 only)
  • Arch Knight → Bow Knight
  • Bowfighter → Sniper
  • Fire Mage → Mage Fighter
  • Wind Mage → Mage Fighter
  • Thunder Mage → Mage Fighter
  • Dark Mage (enemy only)
  • Thief → Thief Fighter
  • Axefighter → Warrior
  • Barbarian (enemy only)
  • Hunter (enemy only)
  • Mountain Thief (enemy only)
  • Pirate (enemy only)
  • Pegasus Rider → Pegasus Knight (Thracia 776 only)
  • Pegasus Knight → Falcon Knight (Seisen no Keifu only)
  • Dragon Rider → Dragon Knight (Thracia 776 only)
  • Dragon Knight → Dragon Master (Seisen no Keifu only)
  • Sword Armour → General
  • Axe Armour → General
  • Lance Armour → General
  • Bow Armour → General
  • Baron (enemy only)
  • Emperor (enemy only)
  • Prince → Master Knight
  • Princess → Master Knight
  • Queen (enemy only)
  • Priest → High Priest
  • Bishop (enemy only)
  • Dark Bishop (enemy only)
  • Civilian (NPC only)
  • Child (NPC only)
  • Long Arch (enemy only)
  • Iron Arch (enemy only)
  • Killer Arch (enemy only)
  • Soldier, Archer (Thracia 776 only)
  • Dark Prince (enemy only)
  • Lopt Mage → Dark Mage (Thracia 776 only)

[edit] Sword of Seals (6) / Blazing Sword (7) (Elibe) (Gameboy Advance)

  • Lord (Roy -- Sword of Seals) (Swords) → Master Lord (Restricted to Swords)
  • Lord (Hector -- Blazing Sword) (Axes) → Great Lord (Axes, Swords)
  • Lord (Lyn -- Blazing Sword) (Swords) → Blade Lord (Swords, Bows)
  • Lord (Eliwood -- Blazing Sword) (Swords) → Knight Lord (Swords, Lances)
  • Cavalier (Swords, Lances) → Paladin (Swords, Lances, Axes)
  • Knight (Lances) → General (Lances, Axes)
  • Nomad (Bows) → Nomad Trooper (Bows, Swords)
  • Brigand (Axes) → Berserker (Axes) (Ally available only in Sword of Seals, NPC available only in Blazing Sword)
  • Pirate (Axes) → Berserker (Axes)
  • Shaman (Dark Magic) → Druid (Dark Magic, Staves)
  • Monk (Light Magic) → Bishop (Light Magic, Staves) (Blazing Sword only)
  • Priest (Staves) → Bishop (Staves, Light Magic) (Sword of Seals only)
  • Cleric (Staves) (Female Only) → Bishop (Staves, Light Magic) (Blazing Sword only)
  • Mage (Anima Magic) → Sage (Anima Magic, Staves)
  • Fighter (Axes) → Warrior (Axes, Bows)
  • Mercenary (Swords) → Hero (Swords, Axes)
  • Myrmidon (Swords) → Swordmaster (Swords)
  • Troubadour (Staves) → Valkyrie (Staves, Anima Magic)
  • Thief (Swords) (Both Games) → Assassin (Swords) (Blazing Sword only)
  • Wyvern Rider (Lances) → Wyvern Lord (Lances, Swords) (Dragon Rider and Dragon Lord in Sword of Seals)
  • Pegasus Knight (Lances) → Falcoknight (Lances, Swords)
  • Dark Druid (Blazing Sword only -- Enemy, Nergal only) (All Magic, All Staves)
  • Archsage (Blazing Sword only -- Ally, Athos only) (All Magic, All Staves)
  • Soldier (Enemy or NPC only) (Lances)
  • Archer (Bows) → Sniper (Bows)
  • Bard (Nils in Blazing Sword; Elphin in Sword of Seals)
  • Dancer (Ninian in Blazing Sword; Lalum in Sword of Seals)
  • Tactician (Blazing Sword only -- NPC, Mark/YOU only)
  • Civilian (NPC character who cannot equip weapons)
  • Peer (Blazing Sword only -- NPC character who cannot equip weapons)
  • Magic Seal (Blazing Sword only -- Enemy, Kishuna only)
  • Mamkute (Dragonstones) (Sword of Seals only)
  • Prince (Swords) (Blazing Sword only -- NPC, Zephiel only)
  • King (Swords) (Sword of Seals only -- Enemy, Zephiel only)
  • Fire Dragon (Dragonstones) (Blazing Sword only -- Enemy, Dragon only)
  • Divine Dragon (Dragonstones) (Sword of Seals only -- Ally, Fa only)
  • Demon Dragon (Dragonstones) (Sword of Seals only -- Enemy, Idoun only)

[edit] Fire Emblem: The Sacred Stones (8) (Magvel) (Gameboy Advance)

  • Lord (Eirika) → Great Lord (Restricted to Swords)
  • Lord (Ephraim) → Great Lord (Restricted to Lances)
  • Manakete (Myrrh and Morva only) (Dragonstones)
  • Journeyman (Ross only) (Axes) → Pirate (Axes) OR Fighter (Axes) OR Journeyman level 2 (Axes)
  • Recruit (Amelia only) (Lances) → Cavalier (Lances, Swords) OR Knight (Lances) OR Recruit level 2 (Lances)
  • Pupil (Ewan only) (Anima Magic) → Mage (Anima Magic) OR Shaman (Dark Magic) OR Pupil level 2 (Anima)
  • Journeyman level 2 (Ross only) → Hero (Swords, Axes) OR Journeyman level 3 (Axes) (15% Critical Hit bonus)
  • Recruit level 2 (Amelia only) → Paladin (Swords, Lances) OR Recruit level 3 (Lances) (15% Critical Hit bonus)
  • Pupil level 2 (Ewan only) → Sage (Anima, Light, Staves) OR Pupil level 3 (Anima, Light, Dark, notable because it is the only class that can use all three without use of cheats)
  • Thief (Swords) (Can Steal, Can use Lockpicks) → Rogue (Swords) (Can use Lockpicks) (Pick skill - Can open chests and doors without Keys or Lockpicks) OR Assassin (Swords) (Can use Lockpicks) (Silencer skill - Can insantly kill the opponent)
  • Myrmidon (Swords) → Swordmaster (Swords) (15% Critical Hit bonus) OR Assassin (Swords) (Can use Lockpicks) (Silencer skill - Can instantly kill the opponent)
  • Pirate (Axes) (Can walk on water) → Berserker (Axes) (15% Critical Hit bonus, Can walk on water and peaks) OR Warrior (Axes, Bows)
  • Fighter (Axes) → Warrior (Axes, Bows) OR Hero (Swords, Axes)
  • Mercenary (Swords) → Hero (Swords, Axes) OR Ranger (Swords, Bows)
  • Archer (Bows) → Ranger (Bows, Swords) OR Sniper (Bows) (Sure Strike skill)
  • Cavalier (Swords, Lances) → Paladin (Swords, Lances) OR Great Knight (Swords, Lances, Axes)
  • Knight (Lances) → Great Knight (Lances, Axes, Swords) OR General (Lances, Axes, Swords) (Great Shield skill - Can negate incoming damage)
  • Mage (Anima Magic) → Sage (Anima Magic, Staves, Light Magic) OR Mage Knight (Anima Magic, Staves)
  • Troubadour (Female only) (Staves) → Mage Knight (Anima Magic, Staves) OR Valkyrie (Light Magic, Staves)
  • Cleric (Female only) (Staves) → Bishop (Staves, Light Magic) (Slayer skill - inflicts additional damage to monsters) OR Valkyrie (Staves, Light Magic)
  • Monk → Bishop (Light Magic, Staves) (Slayer skill - inflicts additional damage to monsters) OR Sage (Light Magic, Anima Magic, Staves)
  • Priest (Male only) → Bishop (Staves, Light Magic) (Slayer skill - inflicts additional damage to monsters) OR Sage (Staves, Anima Magic, Light Magic)
  • Shaman (Dark Magic) → Druid (Dark Magic, Anima Magic, Staves) OR Summoner (Dark Magic, Staves) (Summon skill - can conjure Axe-wielding Phantoms on the battlefield)
  • Phantom (Axes) (Summoned by Summoner on the battlefield) (Monster class, can only walk, attack and wait)
  • Wyvern Rider (Lances) → Wyvern Lord (Lances, Swords) or Wyvern Knight (Lances) (Pierce skill - can ignore opponent's Defense)
  • Pegasus Knight (Lances) → Falcoknight (Lances, Swords) or Wyvern Knight Wyvern Knight (Lances) (Pierce skill - can ignore opponent's Defense)
  • Necromancer (Dark Magic, Staves) (Note: Enemy only during the main game, however a player-controlled Necromancer named Lyon can join you in Map mode) (Summon skill - can conjure Axe-wielding Phantoms on the Battlefield)
  • Soldier (Lances) (Enemy or NPC only)
  • Brigand (Axes) (Enemy only)
  • Civilian (NPC character who cannot equip weapons)
  • Peer (NPC character who cannot equip weapons)
  • Pontifex (NPC character who cannot equip weapons)
  • Queen (NPC character who cannot equip weapons)
  • Revenant (Claws) → Entombed (Claws) (Monster class, enemy only)
  • Mauthe Doog (Fangs) → Gwyllgi (Fangs) (Monster class, enemy only)
  • Bael (Claws) → Elder Bael (Claws) (Monster class, enemy only)
  • Tarvos (Axes) → Malduin (Axes, Bows) (Monster class, enemy only)
  • Gargoyle (Lances) → Deathgoyle (Lances) (Monster class, enemy only)
  • Bonewalker (Swords, Lances OR Bows) → Wight (Swords, Lances OR Bows) (Monster class, enemy only)
  • Mogall (Dark Magic) → Archmogall (Dark Magic) (Monster class, enemy only)
  • Gorgon Egg → Gorgon (Dark Magic) (Monster class, enemy only) (Note: Gorgon Egg gains HP on each turn until it maxes out HP and hatches into a Gorgon)
  • Cyclops (Axes) (Monster class, enemy only)
  • Dracozombie (Dragonstones) (Monster class, enemy only)
  • Demon King (Dark Magic) (Enemy, Fomortiis only)

[edit] Fire Emblem: Path of Radiance (Souen no Kiseki) (Tellius) (9) (Gamecube)

  • Ranger → Lord (Swords) (Ike Only)
  • Myrmidon → Swordmaster (Swords)
  • Archer → Sniper (Bows)
  • Fighter → Warrior (Axes; Axes, Bows) (Boyd Only)
  • Knight → General (Lances; Lances, Swords)
  • Sword Knight → Paladin (Swords) (Choose from Lances, Axes, or Bows as an additional weapon upon promotion) (Makalov Only)
  • Lance Knight → Paladin (Lances) (Choose from Swords, Axes, or Bows as an additional weapon upon promotion) (Oscar Only)
  • Axe Knight → Paladin (Axes) (Choose from Swords, Lances, or Bows as an additional weapon upon promotion) (Kieran Only)
  • Bow Knight → Paladin (Bows) (Choose from Swords, Lances, or Axes as an additional weapon upon promotion) (Astrid Only)
  • Pegasus Knight → Falcon Knight (Lances; Lances, Swords)
  • Wyvern Rider → Wyvern Lord (Lances; Lances, Axes)
  • Mage → Sage (Fire, Wind, Thunder Magic) (Choose from Staves or Knives as an additional weapon upon promotion)
  • Priest → Bishop (Staves; Staves, Light Magic) (Rhys Only)
  • Cleric → Valkyrie (Staves; Staves, Swords) (Mist Only)
  • Thief → Assassin (Knives) (Only Volke can promote into an Assassin)
  • Soldier → Halberdier (Lances)
  • Bandit → Berserker (Axes) (Largo Only, Recruits as Berserker)
  • Bird Tribe (Crow/Raven, Hawk, or Heron) (Beaks) (Heron cannot attack)
  • Beast Tribe (Cat, Tiger, or Lion) (Claws)
  • Dragon Tribe (Red or White) (Breath)
  • Princess Crimea (Swords, Staves) (Elincia Only)
  • Bandit (Axes) (Enemy Only)
  • Daein King (Swords, Axes) (Ashnard Only)
  • Hero (Sword, Axes) (Greil only)

[edit] Rifts

Character classes in Rifts, and other games by Palladium Books, are often split between two types: Racial Character Classes (R.C.C.), which is the character's species, and Occupational Character Class (O.C.C.), which is the traditional character class or occupation. Some R.C.C.s are a character class in and of themselves, while others can have a separate O.C.C. as well. Human characters usually only need to choose an O.C.C. Some Palladium games have a third Psychic Character Class (P.C.C.), denoting otherwise human characters with psychic powers. In Rifts, these are considered an R.C.C., signifying that the character has spent their life training in the use of their abilities, rather than learning another more specialized trade, such as soldier or robot pilot.

  • Anti-Monster - Colombian soldier turned into a massive supernatural warrior
  • Bandit - Your average American West thug. A combat class low-life who will rob and steal to get credits. (see Rifts World Book 14: New West)
  • Bandit: Highwayman - A combat class that specializes in ambush tactics and robbery. (see Rifts World Book 14: New West)
  • Battle Cat - A mutant cat R.C.C. generally working for the Coalition. Similar to the Dog Boy but with cat like abilities.
  • Battle Magus - Warriors of the city of Dweomer who combine physical combat with magical prowess. (See Rifts World Book 16: The Federation of Magic)
  • Battle Magus Controller - Similar to the Battle Magus, except specializes in the piloting of Automotons (magic golem-like power armor). (See Rifts World Book 16: The Federation of Magic)
  • Bio-Borg - Victims (or on occasion volunteers) of Splugorth bio-wizardry that modifies their bodies with symbiotes, parasites and biological implants.
  • Borg - a Cyborg warrior/soldier. Numerous models of these on several continents exist, including the various Warlord Cyborg Shocktroopers in Russia and the Dragon Borgs of Japan. (See Rifts Main Book)
  • Bounty Hunter - New West merc who specializes tracking people and bringing them to "justice". (See Rifts World Book 14: New West)
  • Burster - A Psychic human whose powers focus on Pyrokinesis (See Rifts Main Book)
  • Cactus People - D-bee's who resemble the cactus of Earth. Docile creatures who generally run farms. (see Rifts World Book 14: New West)
  • City Rat - Average citizen or street thug who is educated and well versed in modern technology. (See Rifts Main Book)
  • Coalition "Dead Boy" Grunt - Your basic coalition military unit. An average combat class that has the bonus of generally starting the game with the backing of the Coalition behind them. (See Rifts Main Book)
  • Coalition Dog Pack/Dog Boy - A humaniod, intelligent mutant dog used by the Coalition to literally sniff out magic-users and supernatural beings. (See Rifts Main Book)
  • Coalition RPA Pilot - A soldier of the Coalition States, trained in the use of Giant Robots and the SAMAS power armor. (See Rifts Main Book)
  • Conjurer - Magicians who can conjure animals and inanimate objects out of thin air. (See Rifts World Book 16: The Federation of Magic)
  • Corrupt - A being that gives themselves over to the forces of supernatural evil in exchange for great power. They too become evil and hideous creatures. (See Rifts World Book 16: The Federation of Magic)
  • Cosmo-Knight - Powerful enforcers of interstellar justice in the Three Galaxies and beyond, Cosmo-Knights are imbued by the godlike Cosmic Forge to acquire abilities such as the conjuration of signature weapons and armor, energy blasts, a fabled immunity to energy attacks, and so on. They are vulnerable to magic.
  • Cowboy - American West adventurers who generally work as mercs for local ranches or towns. A well-rounded combat class. (see Rifts World Book 14: New West)
  • Crazy - A person who has been altered by M.O.M. enhancements. They are stronger, faster, and don't require more than four hours of rest. Much like the Juicer they don't survive long (though this is more because of lifestyle and less because of the direct effects of the Mind Over Matter implants) and in the process they gain phobias, insanities, and the like. Essentially they become "crazy". Mostly only soldiers are altered but the alterations can be done via the black market. (See Rifts Main Book)
  • Cyber-Knight - A monastic order of heroes known for their ability to create a blade of pure psychic energy. (As of Coalition Wars 4: Cyber-Knights, they have been retconned with the power to create two blades, conjure a psychic shield, and with a special style of combat called Cyber-Knight Zen Combat that gives them unique mobility and precognitive skills against technological foes.)
  • Cyborg Shocktrooper A Russian cyborg warrior gifted with a specialized and powerful body by their warlord.
  • Demon Queller - A roaming monk of sorts. Dedicated to destroying all evil and supernatural creatures. (See Rifts World Book 8: Japan)
  • Dragon 'Borg - a Japanese cyborg with a bionic body styled to resemble a Dragon.
  • Dragon Hatchling - a (relatively) young dragon, usually less than five centuries old. (See Rifts Main Book)
  • Elemental Shamans - Native American magician class that uses elemental spirits to learn Warlock-like magic.
  • Fennodi - An fish-looking alien R.C.C. They are meek and are content to just roam the land generally as cattle farmers. (See Rifts World Book 14: New West)
  • Glitter Boy(pilot) - A warrior who specializes in piloting and fighting with the powerful Glitter Boy power armor. (See Rifts Main Book)
  • Grey Seer - Mystics of a largely pacifist order with precognitive psychic abilities as well as magical knowledge. (See Rifts World Book 16: The Federation of Magic)
  • Gunfighter - A combat class specializing in weaponry (see Rifts World Book 14: New West)
  • Gunslinger - A warrior extremely skilled using guns in combat. Receives generous combat bonuses and reputation (See Rifts World Book 14: New West)
  • Headhunter - A cybernetic mercenary. (Note: As of Rifts Canada, the Headhunter has been split into a number of subgroups. (See Rifts Main Book)
  • High Magus"" - A student of magic at the city of Dweomer. Create magic items and pilot Automotons (magic golem-like power armor). (See Rifts World Book 16: The Federation of Magic)
  • Healing Shaman - Psychic healers of the Native American tribes of Rifts Earth's North America.
  • Juicer - A soldier who's body is augmented with chemical enhancements that give him superhuman strength, speed, and durability, but burn out his body in around five years. There are also several sub-types of Juicers. (See Rifts Main Book)
  • Justice Ranger - A roaming lawman of sorts in the American West. Roam the countryside from town to town riding wrongs. Starts off with a lot of reputation and a horror-factor. (see Rifts World Book 14: New West)
  • K-9 "Sniffers" - Special Forces Coalition Dog Boy. Basically a Dog Boy/Wilderness Scout. (See Rifts World Book 13: Lonestar)
  • K-Hunter - A lizard type of creature specializing in hunting and stalking. Natural abilities reflect this and enable this class to do it very well. (See Rifts World Book 2: Atlantis)
  • Kill Cat - Special forces Coalition mutant cat. An assassin type of character. (See Rifts World Book 13: Lonestar)
  • Kill Hounds - Special Forces Coalition Dog Boy. Basically a Dog Boy assassin. (See Rifts World Book 13: Lonestar)
  • Keeper of the Desert - Human mutants who live lives cloistered off in the Desert. Generally peaceful and kind, they are vicious in combat and extract strict vengeance when one of their own has been harmed. Receive a random mutation at the start of the game plus more as they gain levels. These mutations make these characters extremely powerful. (See Rifts World Book 14: New West)
  • Ley Line Walker - A spellcaster who has learned to harness the power of the Ley Lines crossing the earth. (See Rifts Main Book)
  • Living Fire Sorcerer - Russian magicians who use spells having to do with fire and smoke.
  • Lord Magus - A human (or D-bee) from the city of Dweomer that studies magic so intesively it ultimately becomes a creature of magic. (See Rifts World Book 16: The Federation of Magic)
  • Lyn-Srial - A sort of "Hawk-man" who have a civilization in Arizona. Predominantly good creatures, they serve as protectors and teachers. Have the ability to cast Cloud Magic. (see Rifts World Book 14: New West)
  • Lyn-Srial Cloudweaver - Very adept in Cloud Magic, they are much like priests in Lyn-Srial culture. Semi-pacifistic, they prefer philosophy and peace than to do battle. (see Rifts World Book 14: New West)
  • Lyn-Srial Sky-Knight - The warriors or Lyn-Srial society, they fight against evil and the supernatural. They are also extremely adept in the ways of Cloud Magic. (see Rifts World Book 14: New West)
  • Medicine Man - African magicians with powers varying from immunity to possession, creates a magic stick, and creating magical artifacts.
  • Mind Melter - An extremely powerful psychic who relies on his impressive psychic abilities rather than education and skills. (See Rifts Main Book)
  • Mini Monkey-boy Spy - A Coalition Mutant chimp specializing in spy tactics and reconnaissance. (See Rifts World Book 13: Lonestar)
  • Mining Borg - A borg, often a slave, who mines minerals and metals. Outfitted with mining bionics instead of the common weapon systems. (see Rifts World Book 14: New West)
  • Mountain Giant - Huge humanoids some believe are rogue mutants from the Coalition State of Lonestar's mutative experiments. Phenomenally strong, but not too intelligent. (see Rifts World Book 14: New West)
  • Mystic - Combination psychics and magicians who learn psychic and mystic abilities through intuitive introspection. They also function as mediums for spirits and other forces. (See Rifts Main Book)
  • Mystic Knight - Viciously powerful magical mercenaries and assassins. (See Rifts World Book 16: The Federation of Magic)
  • Navy "Sea Dogs" - Special Forces Coalition Dog Bog R.C.C. (See Rifts World Book 13: Lonestar)
  • Necromancer - Magicians of death. Like necromancers in other continuities, they are distinguished by magical manipulation of death, animating corpses, and other such spells, but they acquire some unique abilities having to do with decay, insects, and
  • Ocean Wizard - Spellcasters who know spells having to do with ocean
  • Old Believer - Folk magicians in Russia who are distinguished by their special staffs and magic having to do with nature.
  • Operator - An adventuring mechanic (See Rifts Main Book)
  • Paradox Shaman - Shamans of the Native American tribes who use temporal, spatial and other powerful spiritual magic.
  • Preacher - Sort of like a priest in the American West, Preachers go around trying to save souls using Christianity and the Bible, and in some cases, the business end of a gun or hangman's noose. There are a couple different options players are given to go about this. (see Rifts World Book 14: New West)
  • Professional Gambler - A combination rogue-gunfighter, Professional Gamblers are adept at deception and at combat. (see Rifts World Book 14: New West)
  • Psi-Slinger - A gunfighter who uses psychic power to turn S.D.C. guns into M.D.C. weapons. Also has other psychic powers (See Rifts World Book 14: New West)
  • Psi-Stalker - A psychic human mutant who feeds off the energy of magic-users and Supernatural creatures. (See Rifts Main Book)
  • Psycho-Stalker - A Psi-Stalker who has gone through a rare Juicer augmentation.
  • Rain Maker - African tribal magicians who manipulate rain, lightning and the weather.
  • Rogue Scholar - A wandering historian, teacher, or scholar, often hunted by the Coalition for crimes such as teaching others to read, or helping D-Bees. (See Rifts Main Book)
  • Saddle Tramp - An American West version of the Vagabond. Well rounded and skillful. (see Rifts World Book 14: New West)
  • Saloon Bum - A variation of the Vagabond O.C.C. from the original Rifts book. No real specializations other than being able to drink others under the table. (See Rifts World Book 14: New West)
  • Saloon Girl/Barmaid - Self explanatory class. Versatile in the options of where the character can go. (see Rifts World Book 14: New West)
  • Sea Druid - More druidic versions of the Ocean Wizard.
  • Sea Inquisitor - Former victims of the Lord of the Deep, Sea Inquisitors use sheer willpower to battle the supernatural and have a variety of abilities to suppress enemy magic or psychic attacks.
  • Sheriff/Lawman - A combat class from the American West. Serve as the law enforcement for a town or city. Start with good reputation. (see Rifts World Book 14: New West)
  • Sheriff's Deputy - Deputy Sheriff combat class. Much less reputation than a sheriff (if any) but fairly well rounded. (see Rifts World Book 14: New West)
  • Spirit Warrior - Native American tribal fighters who combine numerous spiritual forces into their body to grant them elemental, animalistic or plant-like powers.
  • Tech-Ninja - A covert spy and assassin who makes extensive use of high technology rather than mysticism.
  • Techno-Wizard - A combination of spellcaster and mechanic, who creates vehicles and weapons that are powered by magic. (See Rifts Main Book)
  • Temporal Raider - A D-Bee who controls time-manipulating magic
  • Traditional Samurai - A conversion of the classic Japanese feudal warrior with special mystic abilities.
  • True Atlanteans - The long-lived Human descendants of the original civilization of Atlantis.
  • Ursa-Warrior - A Mutant Bear generally working for the Coalition. Used for heavy infantry and riot control. (See Rifts World Book 13: Lonestar)
  • Vagabond - Sort of a jack-of-all-trades, Vagabonds start off mildly skilled in a little of everything and advance in skill levels rapidly. (See Rifts Main Book)
  • Warlock - A sorcerer who gains his powers from an alliance with elementals.
  • Whale Singer - People of various races who use spellsongs created by the pneuma-biforms (whale, dolphin, porpoise or orca who have been mystically spliced with humans).
  • Wired Gunslinger - A Gunslinger with M.O.M. implants giving them enhanced reflexes. Tend to be extremely paranoid and will pull their weapons and fire at the slightest move. (see Rifts World Book 14: New West)
  • Zapper - A psychic human (or other race) who uses electrokinesis.

[edit] Deadlands

See Character classes from Deadlands

[edit] Quest for Glory

  • Fighter: This class starts with the stats Strength, Vitality, Weapon Use and Parry boosted up, he's the only one to start the games already with a broadsword and a shield. (The other classes except Paladin could only get swords and shields on the fifth game in the series)
  • Magic User: This class starts with the stats Intelligence and Magic boosted up, he's the only one to start the games already with the spell Zap. (The other classes except Wizard only could get the spell when they exported their character)
  • Thief: This class starts with almost all stats except Magic and Parry. He's the only one to start with a lockpick, this is the best class to make a jack of all trades.
  • Paladin: The hero on Quest for Glory can upgrade to Paladin if he does a lot of good deeds and no bad deeds on the second and third game. (The Thief can convert to Paladin too, but it's extremely hard) This class can use Paladin magic.
  • Wizard: If a character does the W.I.T test correctly on the second game of the series, he can become a Wizard. This basically gets you a lot more Mana Points (MP) than any other class on the game. Besides that, it's not much different than a Magic User.

[edit] Ragnarok Online

  • Novice - the basic class every new character starts as.

Possible job advancement paths:

  • Novice → Super Novice


  • Novice → Swordman → Knight → Novice High → Swordman High → Lord Knight
  • Novice → Swordman → Crusader → Novice High → Swordman High → Paladin
  • Novice → Mage → Wizard → Novice High → Mage High → High Wizard
  • Novice → Mage → Sage → Novice High → Mage High → Professor (a.k.a. Scholar)
  • Novice → Archer → Hunter → Novice High → Archer High → Sniper
  • Novice → Archer → Dancer → Novice High → Archer High → Gypsy (path available to female characters only)
  • Novice → Archer → Bard → Novice High → Archer High → Clown (a.k.a. Minstrel; path available to male characters only)
  • Novice → Merchant → Blacksmith → Novice High → Merchant High → Whitesmith (a.k.a. MasterSmith)
  • Novice → Merchant → Alchemist → Novice High → Merchant High → Creator (a.k.a. Biochemist)
  • Novice → Thief → Assassin → Novice High → Thief High → Assassin Cross
  • Novice → Thief → Rogue → Novice High → Thief High → Stalker
  • Novice → Acolyte → Priest → Novice High → Acolyte High → High Priest
  • Novice → Acolyte → Monk → Novice High → Acolyte High → Champion
  • Novice → Gunslinger
  • Novice → Ninja


  • Novice → TaeKwon → Star Gladiator
  • Novice → TaeKwon → Soul Linker


Gravity has also announced plans to include two new character classes, Gunslinger and Ninja; the details of the job advancement of these classes are uncertain at the moment. Certain private servers, however, do have them. The Gunslinger is most like a hybrid between the Hunter and the Monk class (in that he has both skills for ranging and powering up), while the Ninja could follow three different paths: Magic (making him resemble a Wizard), Throwing (making him resemble a Hunter) or Stealth (making him resemble a Rogue). From current demonstration of abilities on private server these classes seem to be stronger than 2nd class (such as Hunters, Knight, Monk) but not at strong as the transcendent classes (Lord Knight, Assassin Cross, Etc).

[edit] Other games

There are many games with character classes (the articles on these games include information about the classes they use):

[edit] See also

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