Artificial castling
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- This article uses algebraic notation to describe chess moves.
In chess, artificial castling, also known as castling by hand, refers to a maneuver in which a king who has lost the right to castle does so in several normal moves, instead of one special one. For example, in the following common sequence of moves:
- 1. e4 e5
- 2. Nf3 Nc6
- 3. Bc4 Nf6
- 4. Nc3 Nxe4
- 5. Bxf7+?! (see first diagram)
White sees that if he recaptures with Nxe4, Black responds with d5, forking knight and bishop and winning back the piece. In that case, Black has not won material, but has destroyed White's center. Instead of allowing d5, White hopes to cause trouble for Black by returning the piece while depriving him of the right to castle. However, Black can easily castle artificially, for example:
- 5. ... Kxf7
- 6. Nxe4 Be7
- 7. 0-0 (White castles "naturally")
- 7. ... Rf8 (Black begins castling artificially)
- 8. d4 exd4
- 9. Nxd4 Kg8 (see second diagram)
Black has achieved a normal castled position (Rf8, Kg8), but in several moves. The absence of any pawns in the center indicates that king safety is of particular importance in this position. Black's development lags slightly, but he also possesses the bishop pair and a queenside pawn majority, so the position is at least equal.
As a side note, somewhat better fifth moves for white are 5.Nxe4, keeping the bishop pair after 5...d5 6.Bd3 dxe4 7.Bxe4, or 5.0-0!?, sacrificing a pawn for rapid development. Black can try to keep it with 5...Nxc3 6.dxc3 f6 7.Nh4 g6, in the cost of an initiative for White, or return the pawn with 5...Nf6 6.Re1 Be7 (better than 6...d6 7.d4 and the e-pawn is pinned and falls anyway) 7.Nxe5 Nxe5 8.Rxe5 d6 with an equal position.
The following game between Jonathan Mestel and Sergey Makarichev played in Hastings 1979 features yet another way of artificial castling:
1.e4 e5 2.Nf3 Nf6 3.Bc4 Nxe4 4.Nc3 Nc6 5.0-0 Nxc3 6.dxc3 h6 7.Qd5 Qf6 8.Re1 Bd6 9.Nxe5 Bxe5 10.f4 d6 11.fxe5 dxe5 12.Bb5 Bd7 13.Bxc6 Bxc6 14.Rxe5+ Kf8 15.Qc5+ Kg8 16.Re2 Rd8 17.Be3 Kh7 The king has finally reached a safe haven and now Black takes over the initiative. 18.Qxa7? Rhe8 19.Rf2 Qg6 20.h3 Re4! 21.Bd4 Rd5! 22.Rd1 Rg5 23.Kf1 Re6 24.g4 Bb5+ 25.Kg1 Rxg4+! 26.Kh2 Rg3 27.Rdd2 Rxh3+! 28.Kxh3 Qh5+ 0-1
A unique and humorous artificial castling took place in the game Heidenfeld-Hecht, played in the Nice Chess Olympiad in 1974:
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After 12. ... Qa5 |
After the moves 1.e4 Nf6 2.Nc3 d5 3.e5 Ne4 4.d4 Nxc3 5.bxc3 e6 6.Bd3 c5 7.f4 Nc6 8.Nf3 Qa5 9.Bd2 Qa4! 10.Be3 c4 11.Be2 Ba3 12.Bc1? Qa5 (see third diagram)
White's queen-side pawns were under heavy pressure, and "usual" moves such as 13.Bd2? Bb2, 13.Bxa3 Qxc3+! or 13.Qd2 Bxc1 would have all led to a loss of a pawn. Therefore, White came up with the following unusual maneuver:
13.Kd2! Be7 14.Qe1 Bd7 15.Ke3
Now that the queen guards c3, the king can continue his journey to safety.
15...f6 16.Rf1 fxe5 17.fxe5 0-0 18.Kf2 Be8! 19.Kg1
White has "castled" in five moves instead of the usual one, but maintained material equality (although after 19...Bg6 Black was still better, and eventually won the game).