List of weapons in Serious Sam II
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The video game Serious Sam II featured the following weapons:
- "BoneSlasher" P-Lah Chainsaw Mk.: The only melee weapon in the game, since the Military Knife was cut, the "BoneSlasher" Circular Saw is an improved version of the old "BoneCracker" from the previous game, incorporating elements such as a sturdier and more compact design, and a titanium blade, laser etched for precision work.
- Hydro Plasmatic Handgun: This futuristic weapon, also known as a "Zapgun", uses a self-driven cold fusion generator, similar in design to the "BoneSlasher"'s fuel unit. It fires surges of plasma energy at its targets, which have homing abilities, due to the presence of an additional doze of carbon.
- "The Penetrator" Magnum Cobra: Now always in akimbo mode, these pistols still feature an ammo replenisher, as well as access to NETRICSA's target detection system. Their new design also includes a laser targeting system, similar to the one used in the previous game with the Sniper rifle, and bigger caliber rounds than its predecessor.
- 12 Gauge Auto-Reloading Shotgun: The Autoshotgun is an improved version of the old 12 Gauge Pump Action Shotgun. The energy released by the lead pellets is now also used to start an auto-reloading system, releasing the ammo shell from its clip and inserting it into another one of the weapon's new 8 barrels. It's surprisingly effective on medium ranges, unlike real life shotguns.
- Sawed off, 12 Gauge Double Barreled Shotgun: With a slightly increased firing range, the Double Shotgun's barrels have been shortened to give pellets better acceleration and accuracy. Since the old titanium casing could not withstand the released pressure two vents connected to an exhaust system were installed, also reducing the temperature of the chamber, making the manual reload sequence possible.
- Serious UZI - Suzzi: a submachine gun modified to use the 5.56 mm bullets of the minigun, the Suzzi like the pistols is used in akimbo mode, and can acquire both rapid fire mode and controlled short bursts.
- XM214-A Minigun: A standard minigun, and still a "trademark" weapon of the series, this version of the XM214-A comes equipped with a turbo unit, allowing for even greater bullet speeds.
- XMPL30 Rocket Launcher: While its design is slightly different than its predecessor, the Rocket Launcher continues to use Inferno missiles, and its reloading system continues to be fully automated.
- MK-4 Grenade Launcher: With the exception of its new design, the Grenade Launcher has not changed at all since the last games.
- Raptor 2 Sniper Rifle: The Raptor 2 Sniper Rifle continues to utilize 16 mm Kevlar coated armor piercing bullets, and is slightly different in design, but is still the most accurate long range weapon in the game.
- Cacadoos Vulgaris: A weapon originating from M'Digbo, Clawdovic is actually a parrot, carrying a bomb. Simbans originally used it to hunt animals before Mental conquered their planet. When the Alien Overloard's forces attacked the Simbans fed their parrots with a combustible flower, making them explode on contact.
- XL 808 Hydro Plasmatic Rifle: Using a slightly modified design of the Zapgun, the Plasma Rifle is driven on small capsules of ionized water, with integrated molecules of carbon, giving the charges slight homing abilities. Two shark-like vents help the weapon to overcome overheating, and waste materials are stored in a frontal tank for easy cleaning.
- SBC Cannon - v2.0: With a Swiss precision timer, replacing the primitive firing mechanism, and two exhaust vents on its right side for converging the uranium stream into a standard hydrogen, the Cannon continues to be the second most powerful weapon in the game.
- Serious Bomb: Its only difference in comparison to the previous game is its design. The Serious Bomb remains unchanged in terms of effectiveness, rarity, and size, again limiting it to only three per person.
- RB-45 "The Rombo" hand Grenades: Standard hand grenades, which can be fired even when the player is operating another weapon.
- Turrets: Stationary defence mechanisms, turrets are not featured in every chapter. Turrets vary greatly, from their ammunition type to their design and effectiveness. Standard turrets have unlimited ammo, while some specific types, require it.