Materia
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Materia (マテリア?) are small spheres of crystallized spiritual energy used in the magic system of Square Enix's role-playing game Final Fantasy VII. These spheres allow their users to cast various magic and use special abilities. The energy from which they form originates in the Lifestream (ライフストリーム Raifusutorīmu?), a river of spiritual energy coursing through the planet. Aside from this energy's application in the creation of materia, it can also be drawn out of the earth to be harnessed as a source of electrical energy called Mako Energy (魔晄エネルギー Makō Enerugī?, Magic Light Energy).
![Materia, as seen in Final Fantasy VII Advent Children](../../../upload/thumb/2/28/MateriaAC.jpg/350px-MateriaAC.jpg)
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[edit] Materia
In the game, materia (from the Latin word for "matter") is created when mako (spiritual energy from inside the Planet that rises to the surface and condenses into a liquid) crystallizes, forming an orb. Within materia reside the knowledge and memories of those who have lived and died in the past. Materia functions by acting as a conduit between its wielder and the Planet's Lifestream, allowing the memories associated with that materia to be manifested in a physical sense, as what is referred to as "magic."[1][2] Years before Final Fantasy VII began, the Shinra Company discovered a means to manufacture materia within their mako reactors, and — recognizing its profitable potential — quickly monopolized its production and marketed it. They also outfitted their SOLDIER units with it as weaponry, quickly bringing an international war that had lasted for several years to an end.
In the postwar era to follow, the people's dependency on Shinra's mako reactors and materia would allow the company to control the world. Materia can form from crystallized mako both naturally and artificially, but finding a natural source of materia is extremely rare.[3] One such "mako fountain" exists in the mountains above Nibelheim.
[edit] Types
[edit] Spell/Magic (Green) Materia
Materia that contains the regular Magic of Final Fantasy VII. This type of materia allows magic spells to be cast, divided into three groups: Attack Magic, Indirect Magic, and Curative/Restorative Magic. They are as follows:
- Fire: Fire, Fire 2, and Fire 3
- Ice: Ice, Ice 2, and Ice 3
- Lightning: Bolt, Bolt 2, and Bolt 3
- Earth: Quake, Quake 2, and Quake 3
- Poison: Bio, Bio 2, and Bio 3
- Gravity: Demi, Demi 2, and Demi 3
- Restore: Cure, Cure 2, Cure 3, and Regen
- Revive: Life and Life 2
- Heal: Poisona, Esuna, and Resist
- Barrier: Barrier, M Barrier, Reflect, and Wall
- Destruct: DeBarrier, DeSpell, and Death
- Mystify: Confuse and Berserk
- Seal: Sleep and Silence
- Transform: Mini and Toad
- Time: Haste, Slow, and Stop
- Exit: Escape and Remove
- Comet: Comet and Comet 2
- Contain: Freeze, Break, Tornado, and Flare
- Full-Cure: Full-Cure
- Shield: Shield
- Ultima: Ultima
- Master Magic: All Magic
[edit] Summon (Red) Materia
Materia that contains the Summons of Final Fantasy VII. They are as follows:
- Choco/Mog - (Deathblow/Fat Chocobo)
- Shiva - (Diamond Dust)
- Ifrit - (Hellfire)
- Ramuh - (Judgement Bolt)
- Titan - (Anger of the Land)
- Odin - (Gunge Lance/Steel-Bladed Sword)
- Kjata - (Tetra Disaster)
- Bahamut - (Mega Flare)
- Alexander - (Holy Judgement)
- Neo Bahamut - (Giga Flare)
- Leviathan - (Tidal Wave)
- Phoenix - (Rebirth Flame)
- Hades - (Black Cauldron)
- Bahamut ZERO - (Tera Flare)
- Typoon - (Disintegration)
- Knights of the Round - (Ultimate End)
- Master Summon: All Summons
[edit] Command (Yellow) Materia
Materia that has all the extra commands in Final Fantasy VII. They are as follows:
- Steal: Steal and Mug
- Sense: Sense
- Enemy Skill: Enemy Skill (See Blue Mage for list of spells.)
- Throw: Throw and Coin
- Manipulate: Manipulate
- Deathblow: Deathblow
- Morph: Morph
- Double Cut: 2x-Cut and 4x-Cut
- X Magic: X Magic
- X Summon: X Summon
- X Item: X Item
- Mime: Mime
- Slash All: Slash All and Flash
- Master Command: All Commands except Enemy Skills.
[edit] Support (Blue) Materia
Materia that contains the Support abilities of Final Fantasy VII. They are as follows:
- All: All effects on paired Green.
- Elemental: Adds Elemental Attacks and Defenses.
- Added Effect: Adds Status Attacks and Defenses.
- HP Absorb: Drains enemy's HP if attached orb damages.
- MP Absorb: Drains enemy's MP if attached orb damages.
- Added Cut: Attack when using attached orb.
- MP Turbo: Uses extra MP and increases power of paired Green/Red.
- Steal as Well: Steal simultaneously while using attached orb.
- Magic Counter: Counter with attached Green/Red.
- Final Attack: Cast attached when character dies.
- Quadra Magic: Attached orb will cast randomly 4 times.
- Sneak Attack: Cast attached orb at the beginning of battle.
- Counter: Counter with attached Yellow.
[edit] Independent (Purple) Materia
Materia that is totally independent on its own. It contains some support abilities, or abilities you'd find within certain accessories. They are as follows:
- Cover: Increase Defense and protect other characters.
- Chocobo Lure: Attract Chocobos more often (while on tracks)
- Long Range: Same attack strength in front/back row.
- Counter Attack: Counterattack when struck.
- Enemy Lure: Increases Enemy encounter rate.
- Enemy Away: Decreases Enemy encounter rate.
- Speed Plus: Increases Speed.
- Luck Plus: Increases Luck.
- Magic Plus: Increases Magic.
- HP Plus: Increases Max HP.
- MP Plus: Increases Max MP.
- Gil Plus: Increases Gil gained from battles.
- Exp. Plus: Increases EXP gained from battles.
- Pre-Emptive: Increases First Strike chances.
- HP<--->MP: Swaps Max HP and Max MP.
- Mega All: Commands/Spells target all.
- Underwater: Removes timer from Emerald WEAPON.
[edit] Usage
Materia works in conjunction with "slots" in a weapon or armor, utilized to store materia for use in battle (be aware that all materia crystals are the same size and shape, except the Black and White Materia, which are not available to the player, and the Huge Materia crystals, which can not be carried around). Within the game engine, slots come in individual or linked-pair varieties; the latter allows the use of Support materia to enhance the functionality of a single linked materia orb of Summon, Magic, or Command materia.
Most materia lower one or more of the physical characteristics of the character they are equipped on (primarily HP, but also Defense). Therefore, a character stocked with many materia will have many abilities at their disposal but will suffer in other areas of performance, making the balanced application of materia an important ability to master.
Materia growth is the process through which materia orbs used in battle improve in potency. At the end of each successful battle, Ability Points (AP) are applied to all materia carried by characters who are conscious at the time the encounter ended. Each orb has levels which must be reached to allow the materia to grow and improve. Most Magic materia contain three different spells, which become available as the materia gains AP. For example, Fire materia enables the character to cast Fire on its first level. Evolving the materia to the second level enables Fire 2 (called "Fira" nowadays), a stronger version of the same spell, and its third level yields Fire 3 ("Firaga"), the strongest spell available to that materia orb. Summon materia, when leveled up, will provide the user the ability to use the summon multiple times in battle. If the Summon materia is at level three, for example, the caster may summon that particular summon monster three times in any given battle. Command materia tend to have fewer abilities to learn, with the exception of the Enemy Skill orb which does not gain AP but rather "learns" attacks cast upon the wearer by monsters, much like the Blue Mage of various other Final Fantasy games. Independent and Support materia do not gain new abilities as they level, but their potency in battle does improve (for example, an HP Plus Independent materia will level up from +10% to +20% of the user's maximum HP).
When a materia has gained a certain amount of levels, it will become "mastered", after which it will no longer evolve, and at which time it will duplicate a new, fresh piece of the same type of materia. Some mastered materia sell for a large sum of gil (the currency used in the game); for example, a mastered All materia sells for 1.4 million gil. Speed of materia growth is linked to the weapon in which the materia is equipped - some weapons provide double or triple growth at the expense of having fewer slots to equip materia in, whilst the overwhelming majority of the character's "ultimate weapons" have zero materia growth but many linked slots.
It should be noted that while the heroes use materia to help them in their quest, it harms the planet by drawing a small amount of spirit energy each time it is used. In the original game Cloud says, "Since we're fighting for the life of the Planet, it goes against my beliefs carrying too much Materia." Two years later in Advent Children, Cloud keeps all of their materia hidden away in the church. They are only used by the enemies in the film, even after Yuffie recovers most of them.
[edit] Usage within the plot
[edit] Black materia
The Black Materia is utilized to cast Meteor, the Ultimate Destructive Magic in Final Fantasy VII, capable of destroying an entire planet. Much of the plot in the game revolves around the pursuit of the Black Materia, both by the game's heroes (in order to safeguard it from those who would misuse it) and by the game's villain, Sephiroth (as a vehicle for his plans). The party is able to obtain the materia at the Temple of the Ancients, but main character Cloud Strife is forced to relinquish it to Sephiroth, both there, and a second time later at the Northern Crater, allowing Sephiroth to cast Meteor. Like the White Materia, the Black Materia is a major plot device and does not exist as a materia in the strictest game terms (i.e., the player cannot equip it in any menus or use it in battle), though it does appear as a "Key Item" in the Key Item inventory for a short period of the game.
[edit] White materia
The White Materia can cast the spell called Holy, which will protect the Planet, and is the antithesis of the Black Materia (and, by the same token, Holy is the antithesis of Meteor). Where Meteor is the Ultimate Destructive Magic, Holy is the pinnacle of defensive magic, at least so far as regarding the Planet. It is for this reason that the party seeks out the White Materia during the latter part of the game, though it can only be used by one with an understanding of its purpose and only in the City of the Ancients.[4] Like all materia, the White Materia links its wielder to the Planet, and if their request to the Planet to release Holy is granted, the White Materia will glow pale green as a symbol of this.[5][6] When Aerith Gainsborough is killed by Sephiroth, the White Materia finds its final resting place at the bottom of a lake in the City of the Ancients. Being a major plot device, the White Materia cannot be equipped or used in battle, and technically does not exist as an item at all in the game engine.
[edit] Huge materia
Huge Materia is highly refined and condensed mako, created in the heart of mako reactors. During the course of the game, Shinra intended to use the Huge Materia as a weapon to destroy the approaching Meteor spell cast by Sephiroth. A sizeable part of the storyline is dedicated to the retrieval of four pieces of Huge Materia, although it is not actually necessary to recover the items for the story's purposes. Failure to do so simply limits the amount of Master materia available to the player later in the game, and prevents the player from acquiring the Bahamut ZERO Summon materia.
[edit] Usage in Final Fantasy VII
In Final Fantasy VII, materia is equipped to characters to create different effects. The 5 types are Magic Materia (Green), which allow the user to cast spells; Command Materia (Yellow), which allow the user to use special commands or abilities; Summon Materia (Red), which allow the user to summon monsters; Support Materia (Blue), which combine with green, yellow, and red materia to enhance their effects; and Independent Materia (Purple), which automatically take effect to affect the user (or entire party in some cases).
[edit] Usage in other titles in the compilation of Final Fantasy VII
In the game's film sequel Final Fantasy VII Advent Children, rather than wearing equipment with materia slots, three characters (Kadaj, Yazoo and Loz) absorb materia directly into their bodies prior to utilizing it. This, among other traits of the three characters, identifies them as something other than ordinary humans, as Professor Hojo of Shinra Inc. had determined that materia could not be directly implanted into humans' bodies without specially designed prosthetics.[7] Following the plot in the movie, these three characters revealed to be remnant spirits. Another game-to-film discrepancy is that Kadaj uses a green materia to summon Bahamut SIN. Green materia were originally used, in the game, for offensive and defensive spells such as Fire, Quake, and Cure. Summon materia were denominated by the color red in the game.
In Dirge of Cerberus: Final Fantasy VII, it is revealed that an ancient materia is utilized in order to allow Vincent Valentine to control Chaos, a powerful creature he can transform into (which is also his ultimate Limit Break in the original Final Fantasy VII). Also, in Before Crisis: Final Fantasy VII, Fuhito of AVALANCHE plans to make use of a powerful summon called "Zirconiade" in a plan to kill all living things on the surface of the planet, and, in so doing, ensure the planet's survival and revitalization. Furthermore, Shinra's Turks make use of materia in their weaponry in Before Crisis.
The size of materia has changed since its inception in the original game. Materia crystals at this time were roughly marble-sized (The exception being the Black Materia, being about the size of a baseball), and can be seen in several characters' weapons in the official artwork. In later FFVII-related works such as Advent Children, however, Materia have increased in size and are closer in size to the Black Materia. The materia in Before Crisis is similar in size to that used in the original game.
Within the game engine, materia would grow more powerful with constant usage which is gained through AP. When materia is mastered, it stops growing and eventually gives birth to a new materia of the same type.
[edit] Other appearances
- In Final Fantasy Tactics, materia can be found as treasure on proposition missions accepted at various bars in Ivalice. However, the materia is not usable in the game. In addition, the Materia Blade - a sword that can be found at Bervenia Volcano - is the only weapon in the game that allows Cloud - appearing as an optional secret character - to use his Limit Break abilities.
- In Final Fantasy Tactics Advance, materia is the substance produced from materite. There are two pieces of equipment made from materia in this game: the Materia Blade (which teaches Ultima Sword to Gladiators and Ultima Charge to Mog Knights) and Materia Armor (which has one of the highest defensive stats in the game).
- In Final Fantasy VI, the substance known as "Magicite," the crystallized essence of a passed-on Esper which can be equipped and used to summon that Esper duiring battle, bears a marked similarity to Materia (or rather, Materia bears resemblance to it, as Magicite appeared earlier).
- In the Quest mode of Ehrgeiz, materia are the source of magical abilities. Also, in the game's backstory, the Ehrgeiz sword is said to have a materia set into its hilt.
[edit] Lifestream
Housed within the Planet's mantle, the Lifestream is considered the lifeblood and very spirit of the Planet. This river of green ethereal energy (called "Spirit Energy") is characterized as a swell of souls of those who have lived and died in the past, a collective consciousness with strong similarities to the Oversoul of transcendentalist philosophy, the Atman-Brahman God concept of Hinduism, or certain Gaia theories. In particular, the Lifestream concept is identical to the Gaia Theory depicted in Final Fantasy: The Spirits Within, in which living things (plants, animals, and human beings) are given energy by the spirit of the Planet prior to birth, live out their lives, and then die, with the energy then returning to the Planet. During an organism's lifetime, they have experiences from which they gain memories, and once they die, their Spirit Energy returns to the Planet, taking with it the memories of the life form to which it had been attached. These memories in turn give rise to more Spirit Energy, allowing the Planet's spirit as a whole to grow, and the cycle of life to continue.[8][9]
[edit] Mako
Mako is the condensed form of Spirit Energy and the primary source of energy used by human beings throughout the world. Whereas Spirit Energy in its raw form is ethereal, mako is a liquid, taking this form after settling at the surface of the Planet. It is from this state that Spirit Energy can crystalize into materia. As with mako's conversion into materia, the process of spiritual energy rising to the Planet's surface and condensing into mako can occur via both natural and artificial processes. The terms "Mako Energy" and "Spirit Energy" are often used interchangeably due to one being a derivative of the other, but in Final Fantasy VII's modern times, the use of the term "Spirit Energy" is widely opposed due to its negative connotation.[10]
[edit] Mako as an energy source
Mako is the most common source of electrical power on the planet in the present day of Final Fantasy VII, with the various fossil fuels (oil, coal, etc.) becoming obsolete. The process of generating energy via mako was pioneered — and monopolized — by the Shinra Electric Power Company, based in Midgar. Those who research the Study of Planet Life, a philosophy that regards the Planet as a living entity and seeks to understand it, consider Mako extraction and its usage to be environmentally unfriendly.[11] Despite this, few openly oppose Shinra, as their control over the world is absolute. The only people to have done so were the organized group known as "AVALANCHE," who actively attacked Shinra facilities, specifically mako reactors, in the hopes of deterring their use.
Aside from its electrical applications, Shinra makes use of mako with their elite task force, SOLDIER. These specialized military units consist of operatives that are biologically augmented by mako. Sephiroth (a prototype for the SOLDIER program), Zack (a 1st Class member of SOLDIER) and Cloud (Not a member of SOLDIER but exposed to a high degree of Mako in the Shinra Mansion before the game) are examples of people who have been enhanced with mako.
![The mako reactors around the city of Midgar in use](../../../upload/thumb/5/5f/Makoreactors.jpg/180px-Makoreactors.jpg)
SOLDIERs are not only infused with mako, however. They are also injected with Jenova cells. Jenova's cells together with mako gives them far greater strength and cognitive ability than ordinary humans possess, provided they are mentally strong enough to handle the mako infusion process without suffering from mako poisoning.[12][13] The Shinra Company's Investigation Division of the General Affairs Department — better known as "the Turks" — have as one of their tasks the duty of scouting for capable candidates for SOLDIER.[14][15]
Aside from these uses, mako — in one form or another — is also found in weapons used by Shinra. The Mako Cannon stationed in Junon used a variety of mako shells, and, later — after being moved to Midgar and modified — fired a beam of raw mako energy. As materia, mako has been employed by Shinra's Turk operatives who wielded it in their weapons in Before Crisis, and by their SOLDIER units. In addition to the energy resource and weaponry allocations of mako, the Shinra Company was also developing mako-powered vehicles for civilian purposes.
Mako is thought to be similar to radioactive materials in that prolonged exposure can lead to genetic mutation, cognitive disability and even death. Individuals who have had prolonged exposure to mako are identified by a glow in their eyes, referred to as "mako eyes." All members of SOLDIER bear this distinguishing feature, and, as such, it is considered to be a "mark of SOLDIER."[16]
Notably, a similar concept to mako has been used in two other Final Fantasy games: Final Fantasy X and its sequel Final Fantasy X-2. (See Spira for more information.) The main writer for Final Fantasy VII and Final Fantasy X, Kazushige Nojima, as well as current Final Fantasy lead developer Yoshinori Kitase, have also indicated that all 3 games share a plot-related connection, in which the concept of mako originates from Shinra of the Gullwings in Final Fantasy X-2.[17][18][19][20]
[edit] Mako poisoning
Exposure to mako in its concentrated form can be dangerous to humans and typically results in a psychological disorder known as "mako poisoning." The cause is a surge of memories flooding one's mind to the extent that they can no longer perceive their own place amongst the knowledge that has entered their brains.[21] Mako poisoning can be averted by minimal exposure to mako and/or by having strong mental composure during mako exposure.
The main character of Final Fantasy VII, Cloud Strife, experienced mako poisoning at least twice. The first occurred in the Shinra Mansion at Nibelheim, five years prior to the events of Final Fantasy VII. After Zack and Cloud were found wounded and unconscious at the Mako Reactor atop Mt. Nibel, they were enclosed within mako-filled tubes in the basement of the Shinra Mansion until shortly before Final Fantasy VII begins. Zack (conditioned to mako exposure through becoming a SOLDIER) helped the catatonic Cloud (subjected to similar SOLDIER-rearing procedures during imprisonment) to make their escape. Zack was shot down outside Midgar by Shinra soldiers who left Cloud, still dazed, for dead. When Tifa Lockhart found Cloud near the train station of the Sector 7 slums in Midgar, Cloud had finally become fully conscious. Successful SOLDIERs retain their own personalities due to a strong mind, but due to the trauma beset on Cloud's before and during his poisoning, his mind was now reshaped around Zack's memories (or stories he had told Cloud) and persona. Cloud's second poisoning occurred at the Northern Cave after the activation of the WEAPONs. This caused a cave-in that trapped Cloud in the Lifestream for a substantial period of time (approximately a week). When he emerged from the Lifestream near Mideel, he was once again in a stupor. When Tifa and company arrive there, an earthquake occurred that caused Cloud and Tifa to fall into the Lifestream. There, Tifa helped Cloud, whose mind was still in an identity crisis, to reassemble his true memories from the many he had formed during and since his exposure in Nibelheim. Due to this co-affirmation of their identities and the short duration of their submergance (approx. less than a day), neither Cloud nor Tifa had mako poisoning upon reamerging in Mideel. (For more information, see Cloud Strife.)
[edit] Geostigma
Geostigma is the other disease associated with mako and materia, although one does not have to come in contact with it to be infected. When Sephiroth and Jenova were defeated deep within the Planet, their destruction released countless Jenova cells into the Lifestream. When the Lifestream came out of the Planet to help Holy stop Meteor, the people of Midgar were in close proximity with the Lifestream. This saw them infected with Sephiroth's tainted cells, and they began to suffer the effects of Geostigma, a syndrome in which the body's spirit energy exerts itself to expunge the foreign Jenova cells, wreaking havoc on the body itself. The souls of those that died from Geostigma formed a new kind of spirit energy, bent to Sephiroth's will, which Sephiroth intended to use to seize control of the Planet. He is defeated by Cloud before this plan can be followed through to conclusion. Though Aerith is successful in healing many of those suffering from Geostigma in Edge, the condition persists into Final Fantasy VII: Dirge of Cerberus, though whether it remains fatal is unknown.
[edit] References
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216. ISBN 4-7575-1520-0.
- ^ Sephiroth: "...the knowledge and wisdom of the Ancients is held in the materia. Anyone with this knowledge can freely use the powers of the Land and the Planet. That knowledge interacts between ourselves and the planet calling up magic..... or so they say."(Final Fantasy VII)
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216. ISBN 4-7575-1520-0.
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 215. ISBN 4-7575-1520-0.
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 215. ISBN 4-7575-1520-0.
- ^ Cloud: "Search for Holy... How do we do it?" ... / Bugenhagen: "Get the White Materia... This will bond the Planet to humans. Then speak to the planet. If our wish reaches the planet, the White Materia will begin to glow a pale green."(Final Fantasy VII)
- ^ Research notes written by Hojo: "I tried experimenting on the victims of a certain incident from ??? Village. From the experiments, I can say that the fusion between the human body and Materia is..." ... / Research notes written by Hojo: "...and because of that, this case was a failure. I can conclude that it's impossible to fuse Materia directly into the human body. Without using prosthetics to implant some special parts, it's simply impossible to achieve with the average human being."(Before Crisis: Final Fantasy VII)
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216-217. ISBN 4-7575-1520-0.
- ^ Bugenhagen: "'Spirit Energy' is a word that you should never forget. A new life... children are blessed with Spirit energy and are brought into the world. Then, the time comes when they die and once again return to the Planet..."(Final Fantasy VII)
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216. ISBN 4-7575-1520-0.
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216. ISBN 4-7575-1520-0.
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 217. ISBN 4-7575-1520-0.
- ^ Cloud: "You see, someone in SOLDIER isn't simply exposed to Mako energy. Their bodies are actually injected with Jenova cells......"(Final Fantasy VII)
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 58, 217. ISBN 4-7575-1520-0.
- ^ Cloud: "The Turks are an organization in Shinra. They scout for possible candidates for SOLDIER."(Final Fantasy VII)
- ^ Aerith: "...Your eyes. They have a strange glow..." / Cloud: "That's the sign of those who have been infused with Mako... A mark of SOLDIER."(Final Fantasy VII)
- ^ (2001) in Studio BentStuff: Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square Enix, 191. ISBN 4-88787-021-3.
- ^ (2003) in Studio BentStuff: Final Fantasy X-2 Ultimania (in Japanese). DigiCube/Square Enix, 723-724. ISBN 4-88787-021-3.
- ^ Star Champion (2001). The Final Fantasy Connection - "Different Planet Theories". Willamette. Retrieved on March 13, 2007.
- ^ Morrow, Glenn (a.k.a. "Squall of SeeD") (2005). Final Fantasy VII Advent Children Plot Analysis; section entitled Are Spira and Gaia connected?. IGN. Retrieved on February 24, 2007.
- ^ (2005) in Studio BentStuff: Final Fantasy VII Ultimania Ω (in Japanese). Square Enix, 216. ISBN 4-7575-1520-0.
[edit] See also
[edit] External links
- Final Fantasy VII Ultimania Ω Translations FAQ - Translations from the Final Fantasy VII Ultimania Ω
Advent Children • Before Crisis • Crisis Core • Dirge of Cerberus • Last Order • Lost Episode Cloud • Aerith • Tifa • Barret • Red XIII • Cid • Yuffie • Cait Sith • Vincent • Zack • Sephiroth • Jenova • Rufus • Turks |