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Nesting Algorithms are used to make the most efficient use of material or space by evaluating many different possible combinations via Recursion.
- 1. Linear (1-dimensional)
The simplest of the algorithms illustrated here.
For an existing set there is only one position where a new cut can be placed--at the end of the last cut.
Validation of a combination involves a simple Stock - Yield - Kerf = Scrap calculation.
- 2. Plate (2-dimensional)
These algorithms are significantly more complex.
For an existing set, there may be as many as eight positions where a new cut may be introduced next to each existing cut, and if the new cut is not perfectly square then different rotations may need to be checked.
Validation of a potential combination involves checking for intersections between two-dimensional objects.
- 3. Packing (3-dimensional)
These algorithms are the most complex illustrated here due to the larger number of possible combinations.
Validation of a potential combination involves checking for intersections between three-dimensional objects.
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![Image:NestingTypes01.jpg](../../../upload/4/4d/NestingTypes01.jpg)
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Some factors worth considering when comparing...
- Linear (1-dimensional) cut combinations:
- Kerf
- Scrap or drop length
- Cost or preference of source material
- Plate (2-dimensional) cut combinations:
- Kerf
- Area, shape, and useability of resulting scrap or drop
- Cost or preference of source material
- Number of cuts required
- Density (Yield Area / Cut Bounding Box)
i.e. If a combination consists of only two rectangular 1x2' cuts, placing them parallel results in a higher density than placing them in a T or L shape.