Satyr (World of Darkness)
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The Satyrs are one of the common Kiths in Changeling The Dreaming, a role playing game by White Wolf Game Studio. They have human bodies and legs like the back legs of goats. They are best known for their strong passions.
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[edit] Advantage/Disadvantage
Each Kith in Changeling The Dreaming has both an advantage and disadvantage. The advantages for Satyrs are the Gift of Pan and physical prowess. The Gift of Pan allows a satyr to use their music to influence people to fall to their passions and repressed desires. It also lowers the banality of those present. Physical prowess is a gift allowing the satyr to use their goat legs to run at inhuman speeds.
The flaw of the Satyr is that they have difficulty maintaining self control in all situations, and even more so if they are intoxicated.
Satyr passions include romance, sex, music, athletics, poetry, debate and brewing.
[edit] Courts
Satyrs are common in both the seelie and unseelie courts of changelings, although the satyrs of the unseelie court tend to have considerably darker passions than their seelie cousins. The satyrs prefer the terms Sunshine and Moon to the terms seelie and unseelie respectively.
[edit] Naming Conventions
- Satyr Childlings are referred to as fauns.
- Satyr Wilders are referred to as Wild Ones and claim they put the wild in Wilder.
- Satyr Grumps are known for leaving changeling society with one final large party if they feel they will become undone soon.
- Satyrs tend to bond together in groups known as Tragos.
[edit] Treasure
- The legendary treasure of the Satyrs is Syrinx, a set of pan pipes which have an extreme level of control over both love and grief.
- They are also the only kith with the recipe for Ambrosia, the legendary drink of the gods in Ancient Greece.
[edit] References
The Shining Host- Changeling: The Dreaming for Mind's Eye Theatre - White Wolf Game Studio
Kithbook: Satyrs by Angel McCoy White Wolf Game Studio