SkyRoads (video game)
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SkyRoads | |
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Developer(s) | Bluemoon |
Publisher(s) | Bluemoon |
Release date(s) | 1993 |
Genre(s) | Racing |
Mode(s) | Single player |
Platform(s) | PC DOS |
System requirements | 386 |
Input | Keyboard |
Bluemoon's creation of SkyRoads was a polished-up remake of the game Kosmonaut. The three months spent working on it paid off when the shareware title was released in 1993, selling internationally and getting LCR distribution deals from the U.S. to Taiwan.
The game's interface was an instant hit with downloaders. The spacebar and up/down/left/right keys were used to create an easy "jump and move" motion. Up made the ship go faster, down made the ship go slower. Meters at the bottom indicate your ship's speed, Oxygen Levels, and Fuel Levels. The meter to the left indicates how far you are into the level, next to a grav-o-meter that describes the planet's gravity (100 is the lowest, giving a weightless feeling, and 1700 is the highest, allowing no jumping.) Obstacles exist in your path, which, if ran into at any speed above very low, will cause your ship to explode. Also, if your ship does not land on a road, it will drift off into space forever. If your ship runs out of fuel or oxygen, your game is over.
The demo and full versions of both games are now available for download as freeware from the homepage of Bluemoon Interactive (link below).
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[edit] Game
Certain colors on the roads indicate special properties:
- Dark Gray: If left or right is pressed, your ship will continue to move in the direction until a new color is reached or until your ship collides/falls off.
- Dark Green: Your speed will decrease as if you were holding Down.
- Light Green: Your speed will increase as if you were holding Up.
- Light Red: Your ship will explode on impact
- Blue: Refills your oxygen and fuel. Several levels have hidden blue roads that must be reached in order to complete the level.
The game always ends with a tunnel that ends into space, signifying a win.
[edit] SkyRoads XMAS-Special
Following the success of the original Skyroads, Bluemoon have released a "Skyroads XMAS-Special" version, which featured the exact same interface and features, but different and considerably harder levels (with the possible exception of the last level of the original Skyroads which is still considered a notch above all others in difficulty). For various reasons, the XMAS-Special version never became as popular as the original.
[edit] Trivia
- Bluemoon made a simple non-interactive hardware demo to be bundled for the Texas VR gear company titled Stellar Xpress' which effectively was a more modern update to SkyRoads/Kosmonaut.
[edit] External links
- Bluemoon Interactive SkyRoads Page - Including Demo and Full Version Download
- SWFRoads, SkyRoads remake in flash project
- The SkyRoads series at MobyGames