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Songs from The Legend of Zelda series - Wikipedia, the free encyclopedia

Songs from The Legend of Zelda series

From Wikipedia, the free encyclopedia

The Legend of Zelda series is a classic series of video games from Nintendo. Musical instruments are a common part of the gameplay, having appeared in the very first game as well as every other one since (with the exception of the multiplayer Four Swords titles). They are most commonly used to teleport or otherwise transport Link from one place to another, however they can be used for a variety of other tasks, including defeating enemies, summoning and awakening characters, and manipulating time. In his various quests, Link comes upon many instruments upon which these songs are played, and several games cannot be completed without their aid. While it may not always be required to learn every song in the game in order to beat it, it is often advantageous to the player.

Contents

Spoiler warning: Plot and/or ending details follow.

[edit] The Legend of Zelda

Main article: The Legend of Zelda

In The Legend of Zelda Link plays a melody on his recorder. In the Overworld, this summons a whirlwind which can wipe out enemies, or carry Link to a dungeon entrance he's already visited (in numerical order). It's also used to open one dungeon. In the Underworld, certain enemies are vulnerable to the sound of the Recorder being played. Interestingly, the Warp Whistle from Super Mario Bros. 3 plays the same tune and also summons a whirlwind for transportation. The melody is also part of the background music in the opening title screen of The Legend of Zelda: Ocarina of Time.

See also: A Link to the Past and The Minish Cap

[edit] The Adventure of Link

In The Adventure of Link, playing the Recorder will get Link past certain obstacles on the Overworld Map. It is also used to open the 6th dungeon. to open the box that gives you 2000 rupees you have to play that song after you get bombs

[edit] A Link to the Past

In the Light World in A Link to the Past, the ocarina is used to summon a bird that can carry Link to nine different locations. The ocarina was called a flute in the SNES version of the game, but in the Japanese version of the game, it was always called an ocarina. In the re-release for Game Boy Advance, it is still labeled as the Flute (in the US version).

[edit] Link's Awakening

In Link's Awakening, Link obtains an ocarina. He can play it before he learns any songs but will only produce a flat, tuneless string of notes with no coherent melody. However, it does bear a slight resemblance to the recorder melody from The Legend of Zelda.

[edit] Ballad of the Wind Fish

This is used to open the entrance to the final dungeon, as well as to kill Pols Voices (enemies that look like rabbit heads). Also appears in Majora's Mask, though the tune is distinctly different. (The tune played by the "jam session" of Link's masked incarnations may have in fact been a different song entirely; "The Ballad of the Wind Fish" is merely mentioned as the Zora band's biggest hit by their manager.)

[edit] Manbo's Mambo

This song is used to teleport Link to Manbo's Pond next to Crazy Tracy's house, which is more or less in the center of the island map. In dungeons it takes him to the entrance.

[edit] The Frog's Song of Soul

Learned from the frog Mamu. This song is used to resurrect the dead and animate the non-living. It is possible Mamu is the same frog as Wart, the final boss in Super Mario Bros. 2. (In the Japanese version of the game, his name is Mamu)

[edit] Ocarina of Time

Button Note
A D
Image:Ocarina_down.PNG F
Image:Ocarina_right.PNG A
Image:Ocarina_left.PNG B
Image:Ocarina_up.PNG high D

In Ocarina of Time, Link initially makes use of a Fairy Ocarina which is soon replaced with the Ocarina of Time. There are twelve predefined songs that can be learned and played in the game, but it is also possible to play songs of the player's creation. This phenomenon is due to the fact that the player must input a sequence of notes that may thereafter be recognized as a valid song. This method contrasts to those of previous games of the series, wherein songs were preassigned to instruments by the game or player.

The songs of the ocarina are based on five notes which correspond to five buttons on the game controller when the ocarina is selected. Although not required at any point in the game, the ocarina also plays various other notes by pressing the R or Z buttons, or by moving the joystick, allowing for a wide range of songs to be played.

[edit] Zelda's Lullaby

A simple arrangement of Zelda's theme (which was actually first heard in A Link to the Past), this is the first song Link learns, and is used to perform various actions throughout Hyrule by playing it when standing on Triforce emblems. Playing Zelda's Lullaby near a Gossip Stone will generate a fairy and repair broken signs when played near one. It also serves as the Zelda theme song and background music for the courtyard that she is in early on in the game. It is (left, up, right, left, up, right)

[edit] Epona's Song

This song is taught to Link by Malon when he is a child and is used to first gain the trust of and then later summon the horse Epona when Link is an adult. When played next to a cow, they happily give Link their milk. It is the same song that Malon sings as a child, and composes the melody of the background theme music from Lon Lon Ranch. This song also appears in Majora's Mask and Twilight Princess. It is played (up, left, right, up, left, right)

[edit] Saria's Song

Link is taught this song as a child by his best friend Saria, and uses it to communicate with her magically over long distances. It is based off of the theme of the Lost Woods and Sacred Forest Meadow in Ocarina of Time, which reappears as the theme of the Woods of Mystery in Majora's Mask. Additionally, the background music of the Forest Haven in The Wind Waker, Young Link's theme in Super Smash Bros. Melee and the background music for the Sacred Grove in Twilight Princess are remixes of Saria's Song. It is (down, right, left, down , right, left)

[edit] Song of Time

When played in the Temple of Time on the Ocarina of Time by one who holds the three Spiritual Stones, the "Song of Time" opens the Door of Time. This allows the Hero of Time to access the Master Sword in its pedestal, which acts as the gateway to the Sacred Realm. In several dungeons, if you play it, it will make to appear 'Blocks of Time' in certain places. This song is the melody of the background music in the Temple of Time, and it also appears in Majora's Mask where it plays a separate and more significant role: sending you to the first day in the three day circle, as well as in Twilight Princess as the Temple of Time's background music again. It is (right, a, down, right, a, down)

[edit] Song of Storms

This song summons a rainstorm at any time, which manifests itself even inside buildings. It is also used as the background music for the Windmill. It is taught to Adult Link by the man in the Windmill when he tells Link that a boy in green clothes played it seven years ago and made the Windmill go faster than it was supposed to. Later on in the game, Young Link plays the song inside the Windmill in order to open the way to the well, which is pivotal in order to progress the Shadow Temple, making Link himself the boy who taught the song to the man and effectively creating an ontological paradox. It is played (a, down, up, a, down, up). Also appears in Majora's Mask, it can be used to heal jinx. The song intro bares an incredible resemblance to that of Golden Brown by The Stranglers.

[edit] Sun's Song

This is used to change the time from day to night and vice versa. In places where time passes normally it just greatly speeds it up so the transition takes only a few seconds. Time flow returns to normal when either the rooster crows at 6am (Hyrule time) or when the wolf howls at 6pm. In locations where time does not pass, such as towns, it fades out and reloads, depositing Link at the place he entered the area. In these instances, the in-game time is either noon or midnight. Hyrule time can be checked when Link hits a Gossip Stone with his sword, or by talking to the guard outside Kakariko Village. This song is also used to paralyze Re-Deads and Gibdos. It's played (right, down, up, right, down, up). The melody of the "Sun's Song" is also played, very rapidly, in outdoor areas at dawn.

See also: Song of Passing from The Wind Waker

[edit] Teleport songs

In Ocarina of Time, each temple and sage combo have their own song, named after the temple. They are taught to Link by Sheik and used to teleport him to large pads on the ground near the temple entrances.

"Minuet of Forest"
-A, Up, Left, Right, Left, Right.-
Saria and the Forest Temple
"Bolero of Fire"
-Down, A, Down, A, Right, Down, Right, Down.-
Darunia and the Fire Temple
"Serenade of Water"
-A, Down, Right, Right, Left.-
Ruto and the Water Temple
"Nocturne of Shadow"
-Left, Right, Right, A, Left, Right, Down.-
Impa and the Shadow Temple
"Requiem of Spirit"
-A, Down, A, Right, Down, A.-
Nabooru and the Spirit Temple
"Prelude of Light"
-Up, Right, Up, Right, Left, Up.-
Rauru and the Light Temple, also known as the Temple of Light. Since the Light Temple is situated within the Sacred Realm and is thus unreachable, the "Prelude of Light" teleports Link to the Temple of Time.

[edit] Scarecrow's Song

This song is used to summon a scarecrow named Pierre in certain locations, allowing Link to access places he couldn't normally reach by latching onto him with the hookshot. Unlike the main songs of the game, the sequence of notes for this song is customizable and is not shown in the menu—it can only be composed and memorized by the player.

[edit] Majora's Mask

Majora's Mask, like its predecessor, used an ocarina (the Ocarina of Time) as the main instrument. However, each of Link's transformations produced their own instrument when the player used the ocarina: the Deku scrub playes the Deku Pipes, the Goron had tribal drums (sometimes called 'Gorongoes'), and the Zora played lead on a Fish-Bone Guitar in a famous Zora band called the Indigo-Gos.

[edit] Songs carried over from Ocarina of Time

Majora's Mask reused several of Ocarina of Time's songs, most notably the "Song of Time" which is crucial to the gameplay as it is used to travel back to the start of the 3-day cycle. It also featured "Epona's Song", the "Song of Storms", and the "Scarecrow's Song", which had to be re-taught to the scarecrow every 3-day cycle.

[edit] Song of Soaring

This is the game's teleportation song, and Link can use it to warp to Owl Statues he has found and activated. There are 10 in the game—one for each cardinal direction, one for each dungeon, one in Clock Town and another in Milk Road. It can also be used to warp Link to the start of dungeons while he is inside them.

[edit] Song of Healing

This song is first used to heal Link of the curse the Skull Kid had placed on him to turn him into a Deku. After that Link can use it to heal other people, mostly notably Darmani and Mikau to get their transformation masks. The first six notes of this song is the inversion of "Saria's Song", but the remainder of the two songs are nothing alike. This song can also be played to repair broken signs. The tune is used as the melody for the theme song inside the base of the clock tower where the Mask Salesman spends the game,so it could be considered the Mask Salesman's theme song.

[edit] Oath to Order

This song is taught to Link by the first giant he frees, and is used at the end of the game to summon all 4 of them to stop the moon from crashing into Termina.

[edit] Song of Double Time and Inverted Song of Time

These are both modifications of the "Song of Time" that alter time in different ways. The "Song of Double Time" is similar to the Sun Song in Ocarina of Time and is used to jump forward to the next dawn or dusk time and is played AABBCC instead of ABCABC, while the "Inverted Song of Time" is used to slow time down (and speed it back up again) and is the "Song of Time" played backwards. They are also not noted in the menu, similar to the "Scarecrow's Song".

[edit] Dungeon appearance songs

In Majora's Mask, each dungeon can only be accessed playing a "dungeon appearance" song at the proper location. These songs are so named because when they are played, the "Dungeon Appearance" track plays in response and a dungeon appears.

  • "Sonata of Awakening" - Taught by the captured monkey in the Deku Palace, this song makes the Woodfall Temple rise out of the swamp waters in Woodfall. This song may be also used to awaken sleeping characters in the game, such as the stalchild giant known as Captain Keeta.
  • "Goron Lullaby" - Taught by the Goron Elder and his son, this lullaby puts Gorons to sleep, including the Biggoron in Snowhead so that the player can reach the Snowhead Temple without getting blown off the path by the BigGoron's blizzards.
  • "New Wave Bossa Nova" - Taught by the Zora tadpoles after the player gathers all seven and dumps them into the Marine Research Laboratory tanks, this song awakens a giant sea turtle that carries Link to the Great Bay Temple.
  • "Elegy of Emptiness" - Taught by Igos du Ikana after defeating him in the Ancient Castle of Ikana, this song is used to generate eerie mannequins of one's self that can be useful in attracting enemies and holding down switches in Stone Tower.

[edit] Ballad of the Wind Fish

This is a tribute to the song from Link's Awakening. It is not a normal song as it cannot be learned. Instead Link plays it for the manager of the Indigo-Go's. He also performs four different parts, each in a different form, until he has performed all four and it shows them being played together. However, the song itself bears no similarity to the version in Link's Awakening.

[edit] The Oracle games

In both Oracle of Ages and Oracle of Seasons Link gets a flute called the Strange Flute. It is used to summon his animal companion once he gets them, at which point the name will change to <name of companion> Flute.

[edit] Oracle of Ages

In Oracle of Ages Link is given a harp called the Harp of Ages which is able to manipulate time. He learns 3 songs for it, each of which enables him to travel through time in a particular way.

[edit] Tune of Echoes

This is used to activate Time Portals to travel between the past and the present. Time Portals are only found in certain locations so at first Link's time-travelling ability is limited.

[edit] Tune of Currents

This allows Link to travel from anywhere in the past to the present without finding a Time Portal, but not the other way around. It does however, leave a small portal on the ground in the present that allows Link to travel back to the same point in the past.

[edit] Tune of Ages

This is the final song Link learns and is like the "Tune of Currents" except that it allows travel freely between the past and present.

[edit] The Wind Waker

In The Wind Waker Link receives a conductor's baton called the Wind Waker that can be used to control the wind, as well as play other magical songs. Although played with C like the Ocarina of Time, the player must also match the tempo displayed on screen - and can also change from 3/4 to 4/4 or 6/4 time with the Control Stick.

[edit] Wind's Requiem

"Wind's Requiem" is the first song Link learns and it is used to change the direction of the wind. By doing this Link can create winds to power his sailboat and bear him to his destination.

[edit] Ballad of Gales

Link later learns the "Ballad of Gales" which is used to summon cyclones to instantaneously teleport him to select areas around the Great Sea, greatly reducing his travelling time.

[edit] Song of Passing

This is identical to the "Sun's Song" from Ocarina of Time that is used to change day to night and vice versa. Although it sounds the same as its N64 counterpart, it is played differently.

[edit] Command Melody

This is used within dungeons to take control of other characters to perform specific tasks. In Tower of the Gods it controls the statues, while in the Earth and Wind Temples it is used to take control of Link's companions, Medli and Makar respectively.

[edit] Earth God's Lyric and Wind God's Aria

These two songs are both associated with a dungeon and sage in the game: "Earth God's Lyric" with Medli and the Earth Temple, "Wind God's Aria" with Makar and the Wind Temple, similar to Ocarina of Time's transport songs. They are used to awaken their sages and open the inner entrances to the dungeons, as well as clear obstacles inside them. They are also slowed down versions of the game's title screen music, each half each song. According to the collection screen, their original purpose was to be used to worship their respective gods.

[edit] The Minish Cap

This game contains only one song (that sounds like the theme to Ocarina of Time) and one instrument: the Ocarina of Wind. It is almost identical to A Link to the Past's Flute, being used to summon a transport bird. However this one can only take you to Wind Crests scattered around Hyrule, all but one of which must first be found and activated by Link before they can be used, similar to the "Song of Soaring" and owl statues in Majora's Mask. The tune played on the Ocarina is the same as the tune played on the Recorder from The Legend of Zelda. It also sounds like the tune played on the flute in Super Mario Bros. 3 to summon tornadoes to carry you to the warp zones.

[edit] Twilight Princess

At certain points in the game, Wolf Link has the ability to howl in three different pitches (low, regular, and high). In order to learn special sword maneuvers, Link (in wolf form) must visit six special Howling Stones and howl a song as noted above. Though the songs are not identified by title in the game, all are familiar tunes from other games. In the order they become available in the game, they are the Song of Healing (Majora's Mask), the Requiem of Spirit (Ocarina of Time), the Prelude of Light (Ocarina of Time), two unknown songs, and the Twilight Princess main theme (Link howls the bass line rather than the melody).

[edit] Epona's Song

In The Legend of Zelda: Twilight Princess, Link can pick a plant referred to as “horse grass” and play "Epona's Song" to summon his horse. Later in the game, Link is given a whistle that can call Epona at any given time with the same tune. Link can also pick another plant that, when played, summons a hawk that can be released at targets. As a wolf he can also howl the song at Horse Grass. When this is done with a hawk it will tell link about a hidden item in the area.

[edit] Zelda's Lullaby

Howling Zelda's Lullaby at a differently-designed Howling Stone (marked with the Triforce symbol) in the Lost Woods is also used to gain access to the Master Sword, as well as the Temple of Time dungeon. Zelda's Lullaby also plays during various encounters with Princess Zelda, and is also integrated into the Twilight Princess main theme song.

[edit] Serenade of Water

In addition, the Serenade of Water (from Ocarina of Time) makes a return in the background music that plays during Link's encounter with the ghost of Queen Rutela of the Zoras, but it is not a song he can actually play.

[edit] References


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