The Dark Queen of Krynn
From Wikipedia, the free encyclopedia
'The Dark Queen of Krynn' | |
---|---|
![]() |
|
Developer(s) | Strategic Simulations, Inc. |
Publisher(s) | Strategic Simulations, Inc. |
Engine | Gold Box |
Release date(s) | ![]() |
Genre(s) | Computer role-playing game |
Mode(s) | Single player |
Platform(s) | Amiga, MS-DOS, Apple Macintosh |
Media | 3½" floppy disk |
The Dark Queen of Krynn is the third in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" computer role-playing games. The game was released in 1992.
Contents |
[edit] Story
At the beginning of the game, the characters are summoned by General Laurana to investigate rumors of evil creatures threatening the city of Caergoth. The heroes are quickly led to travel to another distant continent of Krynn, Taladas, where the forces of evil are hatching their plans.
[edit] Gameplay
To play The Dark Queen of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. Characters can also be transferred from Death Knights of Krynn.
For more detailed information on how controlling characters and other aspects of the game work, see the Gold Box gameplay article.
[edit] Game differences
The Dark Queen of Krynn is similar to its predecessors in terms of gameplay, though graphics were improved, as the game could now display 256 colors.
One departure from many of the prior titles (including the Forgotten Realms games) is the fact that one is limited in the appearance of a created character's combat icon. Instead of choosing parts and colors, a player has some pre-drawn icons which can be selected, instead.
Just like its predecessors, the arrow keys are conveniently usable to select menu options, as opposed to using hotkeys. Hotkeys are still available for most options, if one desires.