Titan (1989 computer game)
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Titan | |
---|---|
Developer(s) | Titus |
Publisher(s) | Titus |
Engine | Custom |
Release date(s) | 1989 |
Genre(s) | Custom |
Mode(s) | Single player |
Rating(s) | N/A |
Platform(s) | x86, Atari ST |
System requirements | 286, probably any clock will do. |
Input | Keyboard. |
[edit] Description
Titan can at best be defined as an obscure raster graphics Arkanoid/Breakout-clone from 1989 made by Titus.
The old breakout game concept was to control an object (usually a rectangle) at the bottom of the screen to bounce a ball in order to hit a range of bricks at the top of the screen. The goal of each level was to remove all the bricks without letting the ball fall out of the screen at the bottom. Titan takes the breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits.
The game has nice graphics for its time and an original concept, however it is criticized by some for bad controls and irritating effects like the ball sometimes flying off in an unpredictable direction when bouncing.
Titan is very picky about the environment it is presented by when you try to execute it, e.g. it will reportedly not work at all in DOS 7.0 (Windows 9x "real DOS mode"). There is no speed/frame-limiter on this program so on a modern computer a speed hack is needed to make it run at a reasonable rate.