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Mercenaries 2: World in Flames - Wikipedia, the free encyclopedia

Mercenaries 2: World in Flames

From Wikipedia, the free encyclopedia

Current game event marker This article or section contains information about an unreleased video game.
It is likely to contain information of a speculative nature, and the content may change dramatically as more information becomes available.
Mercenaries 2 - World in Flames
Official Logo
Developer(s) Pandemic Studios
Publisher(s) EA Games
Release date(s) Latter Half of 2007
Genre(s) Action Adventure, Sandbox
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Rating Pending, but the developer has stated the game will definitely be rated 'T' for Teen
PEGI: Rating Pending
Platform(s) Playstation 3, PC, Playstation 2, Xbox 360
Media Blu-Ray Disc, DVD-DL, DVD
Input Gamepad, Keyboard and mouse

Mercenaries 2: World in Flames is the upcoming sequel to 2005's Mercenaries: Playground of Destruction. It is being developed by Pandemic Studios for the PC (Windows), Xbox 360, Playstation 2, and PlayStation 3 and published by Electronic Arts. The game is set in Venezuela, "which is invaded after a tyrant interferes with the country's oil supply".

Contents

[edit] Known Info

  • Mattias Nilsson is confirmed to return, with Nilsson again voiced by Peter Stormare. In addition, a new mercenary, Eva Navarro, has been announced. Fiona Taylor, the mercenaries' key support operative, will be featured as a physical, though non-playable, character in the game.
  • New features include cooperative multiplayer, which enables up to two players to do missions; a partner can even join the player in the middle of a mission. The player can also start his/her own private military company and be able to hire mercenaries in the style the player was hired in the original.
  • The player will be required to secure oil resources in order to utilize support options, although usable vehicles will not consume fuel per se.
  • A hijacking mini-game will initiate each time the player attempts to hijack a combat vehicle, consisting of a button pressing sequence that will have it's difficulty scaled by the type of vehicle being hijacked - less powerful vehicles will require only a simple button sequence and larger, more powerful vehicles will have a difficult and complex button sequence.
  • Destructible environments will add a tactical element to gameplay, for example by using a "daisy cutter" to clear away a swath of dense jungle foliage in order to create a landing zone for support options. Enemy troops are also capable of occupying structures and using them as a vantage point from which to attack the player - subsequently destroying the structure will eliminate the enemies with in it.
  • So called "dangerous buildings" are occupied structures that continue to spawn a variety of enemy personnel until destroyed. The appearance of Dangerous Buildings are influenced by faction mood and are triggered in a random fashion throughout the game world or designated specifically as part of a contract mission.
  • The inclusion of the Grappling Hook adds a new vertical element to the game as the device can be used to hijack airborne vehicles, scale buildings and structures, and even attack enemies to some degree.
  • The player can now swim and dive underwater, as opposed to drowning in the last game. Boats and other aquatic vehicles can be used as well.
  • The player can also set fire to buildings, soldiers, vehicles, trees, and other things in the environment.
  • The game will feature brand new weapons, items, and vehicles including VTOL fighter aircraft and a "sticky" C4 explosive.
  • Confirmed factions include a guerrilla group, The Venezualan Military, an oil company, and a pirate faction.
  • The game will be realeased in Holidays 2007.

[edit] Controversy

The game's theme had been criticized by officials of the Venezuelan government, accusing the U.S. government and Pandemic Studios of trying to drum up support from the American public for a real-life invasion with the purpose of overthrowing Hugo Chávez.[1] Pandemic Studios has previously developed training aids for the US Army. Scott Warner—the lead designer of Mercenaries 2—wrote, in response to the criticism on the game's official website, that Pandemic Studios "...has never been contacted by any U.S. government agency concerning the development of Mercenaries 2." This controversy has involved Bono (of U2) who is part owner, through Elevation Partners, of Pandemic/Bioware, producers of Mercenaries 2.[2][3][4]

[edit] References

[edit] External links

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