1964 (emulator)
From Wikipedia, the free encyclopedia
1964 | |
The interface of the 1964 emulator |
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Developer: | schibo and Rice |
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Latest release: | 0.9.9 / December 31, 2003 |
OS: | MS Windows |
Use: | Emulator |
License: | GPL |
Website: | 1964emu.emulation64.com |
1964 is a Nintendo 64 emulator for the Windows operating system, written in C and released as open source software under the GNU General Public License. It is one of the oldest and most popular N64 emulators and has support for almost every ROM ever released.
1964 has a plugin system, much like the PlayStation emulator PCSX, where anyone may write plugins for sound, controls, video, and RSP. The emulator needs a rather new machine to run; a 700MHz Celeron or better, a GeForce 2, 128MB of RAM and DirectX 8.0 or later is recommended. A more realistic machine, however, is an AMD Athlon XP 2200 or better, or Intel Pentium 4 class 2.0GHz or better, 512MB of RAM, and Windows 2000 or XP. The higher CPU requirements are almost unavoidable when attempting to emulate such games as Goldeneye 007 and Perfect Dark, which pushed the original system to its limits.
In this case, Windows XP or 2000 are essential for the win32 version of the emulator, because they offer increased stability over Windows 98 and ME. The stability is essential, due to the fact that emulation can often result in an application crashing. Under pre-NT OSes, the entire background could crash if an emulator such as 1964 were to run into such things as an unsupported opcode.
As with any advanced emulation, one of the largest issues of 100% compatibility is the CPU. The Nintendo 64's MIPS R4300i is extremely complex, and not all of its functions are supported.
With the help of plugins like Rice Video 1964 can load high resolution textures.
[edit] Features
- Includes Rice's Daedalus v5.2.0 video plug-in, allowing you to customize the viewing capabilities on the emulator. Selections include DirectX and OpenGL formatting, and you may change resolution as well