User talk:Abraham Lure
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[edit] Abe's Oddysee
I'll dig the review out for you, although it may take a day or two due to the magazine being filed away. I only type up the inmportant parts of a review where they have praised or critcised an aspect of a game, I leave out the bits that aren't relevent to a citation. Have a look at this review piece that I did for another user. I'll also provide a citation block with the key points filled in. - X201 17:35, 22 September 2006 (UTC)
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- Thanks very much - that'd be brilliant. —Abraham Lure 18:57, 22 September 2006 (UTC)
[edit] Edge - Oddworld: Abe's Oddysee review
As requested, the whole Oddworld: Abe's Oddysee review from Edge.
<ref name="Edge Review"> {{cite news |first = |last = |author = |coauthors = |url = |title = [[Edge (magazine)|Edge]] |work = |publisher = [[Future Publishing]] |pages = |page = 102 |date = April 1998 |accessdate = |language = English }} </ref>
Review
Fate cruelly intervened between Edge and Oddworld: Abe's Oddysee when the game was originally released for the Playstation in Autumn last year. For in many ways this is a classic Edge title; a tight 2D platformer that's packed with great innovative touches and some great character design.
Following Abe's quest as he struggles to save his Mudokan people from the monstrous food factory where they're about to be demoted from slaves to consumables, Oddworld could almost be defined as a puzzle game. Each successive flipped screen offers a greater conundrum that must be overcome beforethe Mukodan can be freed from the mystical 'bird portal'. But rather than increasing the complexity of platforms and levers in each section, Abe's creator have given him the ability to communicate with his people. By pressing various number keys, players can make Abe whistle, beckon, laugh, chant - even fart to the other characters, guiding them either to their doom or release.
Changes from the Playstation original are negliable, although the controls are perhaps a little more sluggish. Happily, Oddworld's fantastic graphic style and animation have been retained, with the Mukodans, their Slig guards, and the various other inhabitants all moving around with startling fluidity. For once, the FMV is also worth its CD space, as it blends seemlessly into and out of the action. Edge's only reservation is that PC gamers unaccustomed to such platforming precision may find the experience frustrating - Oddworld demands a certain levelof commitment to progress. Other than that, this is a rewarding and enjoyable game that should tax the mind of even th most hardened player.
X201 08:47, 23 September 2006 (UTC)
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- Thanks again.—Abraham Lure 12:52, 23 September 2006 (UTC)
[edit] Your question
In response to the question you posed at Wikipedia:Featured article candidates/Oddworld: Abe's Oddysee:
Featured article candidacies can last a long time. More people will eventually show up to either throw in their support or opposition, and depending on the overall response, the featured article director (User:Raul654) will decide whether or not consensus has been reached to promote the article. Your job is to settle the concerns other users have about the article until Raul makes his decision. If it doesn't make it through this time, I suggest seeking a peer review and renominating after you get a few suggestions. JimmyBlackwing 00:14, 24 September 2006 (UTC)
- Ah right, thanks very much.-—Abraham Lure 02:08, 24 September 2006 (UTC)
[edit] FAC
Hey you gave me a couple good suggestions with my FAC, and I'm pretty sure I took care of everything. It's been about a week, and I was just wondering if you thought there was anything else that needed to be done or if you had any more suggestions.--Clyde Miller 20:17, 18 October 2006 (UTC)
[edit] Oddworld: Abe
I renominated this page for deletion: [1]. I hope you don't mind but I quoted you in the opening paragraph to make it clear to everyone why I put it up for deletion. --Mika1h 11:31, 29 October 2006 (UTC)
[edit] Orphaned fair use image (Image:Mudokonpops.jpg)
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