Static Wikipedia February 2008 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu

Web Analytics
Cookie Policy Terms and Conditions Electronic Battleship: Advanced Mission - Wikipedia, the free encyclopedia

Electronic Battleship: Advanced Mission

From Wikipedia, the free encyclopedia

Electronic Battleship Advanced Mission is a commercial variant of the classic game Battleship published by Milton Bradley. The objective, like all other versions of the game, is to sink your opponent's fleet of five ships.

Unlike previous versions of Battleship, players have access to special weapons that can hit multiple grid squares in one turn. Also available are scanning systems, which allow players to locate fleets without firing.

Currently there are two different versions of this game available.

Contents

[edit] Fleet and Weapons Systems

[edit] Version 1

Each player's fleet consists of the following:

  1. Aircraft carrier (5 spaces): Equipped with guns, two Exocet anti-ship missiles, and two reconnaissance aircraft on its flight deck.
  2. Battleship (4 spaces): Equipped with guns and a single Tomahawk anti-ship missile.
  3. Destroyer (3 spaces): Equipped with guns and two "Apache" anti-ship missiles.

[edit] Version 2

Each player's fleet consists of the following:

  1. Aircraft carrier (five grid spaces): Equipped with guns and two attack squadron aircraft on its flight deck.
  2. Battleship (four grid spaces): Equipped with guns and a single Tomahawk anti-ship missile.
  3. Destroyer (three grid spaces): Equipped with guns and two Harpoon anti-ship missiles.

[edit] Shared

  1. Submarine (three grid spaces): Equipped with guns, two torpedoes, and sonar
  2. Patrol boat (one grid space): Equipped with guns only.
  3. Each player also has an anti-aircraft gun that is not housed on any of the ships. This weapon is used to shoot down enemy reconnaissance aircraft/attack squadrons that may be flying over your ships' airspace.

[edit] Standard Gameplay

On your turn, you may simply call out the coordinates of a space that you wish to fire a missile on to, like in the normal game. Or, if you wish, you may use a special weapon.


[edit] Special Weapons In-Depth

[edit] Version 1

Exocet Missile: Fired from the Aircraft Carrier. These missiles cover five spaces, in the shape of an X or a cross, you decide. You get two of these.

Apache Missile: Fired from the Destroyer. These missiles cover three spaces in a row, either horizontally or vertically, you decide. Use the Apache Missiles to finish off ships when you know where they are. You get two of these.


[edit] Version 2

Attack Squadrons: These aircraft are deployed from the deck of the aircraft carrier. These aircraft fly over enemy water searching for enemy ships. In a single turn the aircraft can be deployed, scan for enemy ships and, if detected, fire anti-ship missiles at the discovered ships. In this version the game does not give the option of not firing the aircraft's missles. After firing, the aircraft can only move and scan without any further attacks.

Harpoon Missile: Fired from the destroyer. These missiles have a firing pattern of three grid spaces, in a 1x3 rectangle either horizontally or vertically. The destroyer is equipped with two of these missles.


[edit] Shared

Tomahawk Missile: Fired from the Battleship. This missile has a firing pattern that covers nine grid spaces in a 3x3 square.

Torpedo: Fired from the Submarine. Torpedoes are unique, in that their firing pattern is a path, either horizontal or vertical, you decide. Starting at a point on the egde of the grid, the Torpedo will travel from one side of the grid to the other. If it encounters enemy craft in its path, the Torpedo explodes and travels no farther. Torpedoes can score no more than one hit, but they are more likely to hit something than any other weapon. You get two of these.

[edit] Note

If the ship that houses a particular weapon is destroyed (sunk); that weapon will no longer be available for use.

[edit] Scanning for Enemy Ships

If you do not wish to fire a weapon, you can narrow down the location of enemy craft by searching.

[edit] Shared

Sonar Scan: Your Submarine has sonar scanning systems, which can search the enemy's waters. The scan will search a square of nine spaces, three rows by three columns. When the scan is complete, you will be told whether anything was found or not. If something was found, however, you will not be given the precise location of the craft, just that there is something there. You can perform as many scans as you wish (one per turn), as long as your Submarine has not been sunk.

[edit] Version 1

Recon Planes: Unlike the sonar sweep, which can only give a broad estimation about the location of enemy fleets, the Recon Jets can pin-point the exact spot where they are located. At the start of the game, you have two recon jets on the flight deck of your Aircraft Carrier. To explore enemy territory, you'll have to move them into the battle zone. Input the coordinates of the space in enemy territory you want the jet to fly to. Moving a recon plane counts as one turn. You cannot move a plane and use it to search (or make an attack) on the same turn. Once the plane is in position, you may scan the area. The plane will search only the four spaces next to it, either orthogonally or diagonally, depending on which surveillance pattern you choose. The plane cannot scan the square it is over. If an enemy is sighted, the coordinates where enemy fleets were found will be called out.

It should be noted that Recon jets can be destroyed while they are on the deck of the aircraft carrier. If a missile hits the space it is on, not only is the carrier damaged, but the jet is also destroyed.

You may keep using your jets for as long as you wish, as long as they are not destroyed by enemy missiles or anti-air weapons.

[edit] Version 2

Attack Squadrons: Unlike the sonar sweep, which can only give a broad estimation about the location of enemy fleets, the attack squadrons can pin-point the exact spot where they are located. At the start of the game, you have two attack squadron jets on the flight deck of your Aircraft Carrier. To explore enemy territory, you'll have to move them into the battle zone. Input the coordinates of the space in enemy territory you want the jet to fly to and input the search pattern that it will use to search for enemy vessels. The search pattern can either be in an "X" shape covering five grid spaces or a cross/plus "+" shape also covering five grid spaces. The search patterns include the grid space directly beneath the aircraft plus the immediate four grid spaces that surround it either diagnally in the "X" pattern or vertically/horzontally in the cross/plus "+" pattern. If enemy ships are detected within this search area the attack squadron will be able to immediately fire its compliment of missles at the grid spaces in which enemy ships were detected (in this version there is no option not to fire). Once an aircraft fires its missles it can still move and scan on subsequent turns, but it will not be able to attack any ships that it discovers.

Note: Attack squadrons can be destroyed while they are on the deck of the aircraft carrier. If a weapon damages the grid space that an attack squadron it is on, not only will the aircraft carrier be damaged, but the squadron is also destroyed.

You may keep using your jets for as long as you wish, as long as they are not destroyed by enemy missiles or anti-air weapons.

[edit] Anti-Aircraft Guns

You may, as your turn, defend your own airspace from enemy recon jets/attack squadrons flying in your airspace. You will first need to locate the enemy jet's location. Listen to the coordinates called out when your opponent finds one of your ships with his or her aircraft. Input the space you think the enemy jet is on, and your anti-air gun will fire there. If you hit an enemy plane, you will be informed of this.

Static Wikipedia 2008 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2007 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2006 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu