Artificial Mind and Movement
From Wikipedia, the free encyclopedia
Artificial Mind and Movement | |
Type | - |
---|---|
Founded | 1992 |
Headquarters | Montreal, Quebec, Canada |
Key people | Remi Racine, CEO |
Industry | Interactive entertainment |
Products | Scaler, Ant Bully, Happy Feet |
Revenue | - |
Operating income | - |
Net income | - |
Employees | 375 [1] |
Website | www.a2m.com |
Artificial Mind and Movement (A2M), founded in 1992 in Quebec City, Québec, is one of the largest independent game development studios in Canada, specializing in the production of 2D and 3D action/adventure games. A2M's team consists of over 375 employees, which are involved in creating games for the Xbox 360, PS3, Wii, PS2, GameCube, Xbox, PC, Game Boy Advance, PSP and Nintendo DS.
Contents |
[edit] Titles
- Happy Feet
- The Ant Bully
- Kim Possible: Global Gemini
- Kim Possible: What's the Switch?
- Teen Titans
- Monster House
- Kim Possible: Kimmunicator
- Ever Girl
- Ed, Edd and Eddy: The Mis'Edventures
- Flow: Urban Dance Uprising
- Chicken Little
- Lizzie McGuire 2
- Get On Da Mic
- Scooby-Doo! Unmasked
- Scaler
- Carmen Sandiego: The Secret of the Stolen Drums
- Kim Possible 2: Drakken's Demise
- Home on the Range
- Scooby-Doo! Mystery Mayhem
- Ice Age
- Monsters Inc.
- Bugs & Taz: Time Busters!
- Smurf Racer
- The Grinch
- Bugs Bunny: Lost in Time
- Jersey Devil
[edit] Awards & Notable news
- Artificial Mind and Movement (A2M) was named to the Canadian Technology Fast 50 of 2006 by Deloitte Fast 50 (List of winners, Link)
- Artificial Mind and Movement (A2M) wins "Best Mobile game of the year" at the Canadian Awards for the electronic and animation art for "Kim Possible: Kimmunicator"
[edit] External links
[edit] References
- Hains, Hélène. "A2M makes the prestigious Deloitte Technology Fast 50", Enigma Communications, Friday, September 22nd, 2006, retrieved Friday, September 22nd, 2006.