Behir
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Dungeons & Dragons creature | |
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Behir | |
Alignment | |
Type | Magical beast |
Source books | |
First appearance | |
Image | Wizards.com image |
Stats | OGL stats |
In the Dungeons & Dragons fantasy role-playing game, the behir is a huge serpentine magical beast.
Contents |
[edit] Ecology
[edit] Physical Description
A behir usually is around forty feet long and weighs around four thousand pounds. The creatures have twelve short but powerful legs on which they can run with considerable speed, but in addition to this, these legs can fold close to its body, allowing them to also slither on the ground like a serpent. For offensive/defense, a Behir can breathe a line of powerful electricity, or it can swallow opponents whole. Behirs are a magnificent blue in color. This coloration, along with their ability to breathe electricity, hints at a relationship with Blue Dragons.
The behir is covered in hard scales and has a keel of spines running diown its neck, as well as two on its head. These spines are used for grooming purposes, however, and not combat.
[edit] Environment
Behirs commonly inhabit warm, hilly regions.
[edit] Alignment
A behir is often neutral in alignment.
[edit] Society
Behirs are usually solitary, though they sometimes gather in mated pairs.
Behirs will not coexist with dragons, and will take great pains to drive a dragon out of their territory, moving only as a last resort. This is another thing to imply a relationship with them and dragons.
[edit] References
- Cagle, Eric. "The Ecology of the Behir." Dragon #333 (Paizo Publishing, 2005).
- Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989).
- Gygax, Gary. Monster Manual (TSR, 1977).
- Jones, Tony. "The Ecology of the Behir." Dragon #156 (TSR, 1990).
- Stewart, Doug, ed. Monstrous Manual (TSR, 1994).
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