Talk:Clipping (computer graphics)
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This page is actually not entirely accurate, it seems to confuse clipping with frustum culling, and back-face culling with occlusion culling. I'd update it, but I don't have the time.
Solra Bizna 10:24, 16 November 2005 (UTC)
Really needs an update to actually be about 'clipping' (ie polygon clipping) rather than culling etc.. I'm not an expert (hence why i'm looking it up) - so I can't really do it... 150.237.47.4 10:51, 24 November 2006 (UTC)
Is Clipping important outside of designing computer games, such as producing animated films? If so, this would be good stuff for the article.--ChrisJMoor 02:00, 12 January 2006 (UTC)
It is quite pointless and also a bit contraproductive to redirect Sutherland-Hodgman to this article, while the algorithm is not discussed at all. Leaving an empty link is probably more useful, as it might encourage somebody to write a specific article. — Ylai 09:57, 3 May 2006 (UTC)
Should there be a mention of the use of the term "clipping" to describe environmental collision detection? "No Clipping" is commonly, if erroneously, used to deswcribe the ability of a player's character to pass through rendered objects.--71.146.67.207 07:19, 14 July 2006 (UTC)
[edit] Mameri and Nascimento
Is it really worth mentioning Mameri and Nascimento? I looked at the paper, and it seems something that would be immediately obvious to anybody designing a renderer for 2D or 2.5D games. Was this writeup actually published anywhere? --CTho 02:34, 14 March 2007 (UTC)