Curse of Enchantia
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Curse of Enchantia | |
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Developer(s) | Core Design |
Release date(s) | 1992 |
Genre(s) | Adventure game |
Mode(s) | Single player |
Platform(s) | Amiga PC |
Curse of Enchantia is a fantasy point-and-click adventure game with comedic elements, created by Core Design and released in 1992 for DOS and Amiga systems.
Contents |
[edit] Overview
Curse of Enchantia was the first adventure game by Core Design. At its time the game was acclaimed for its great cartoony graphics let down by the illogical puzzle solutions, complete lack of any text, as well as bad scrolling.[1]
The game was one of the first CD-ROM adventure games ever released (although it took little advantage of 640MB storage, adding only a longer animated introduction than the floppy disk version). In 1992, the game was bundled with many of the earliest CD-ROM drives.
It was soon followed by Universe, a science-fiction game based on a modified version of Enchantia's engine, most notably with text and dialogues aded. The actual sequel, Curse of Enchantia 2 planned for PC and Amiga 1200, never realised.
[edit] Story
Long ago in a land far from our own in time, space and dimension, there lived one of the most wicked witches that the universe had ever known. The inhabitants of Enchantia prayed for the day when the evil hold over them would be vanquished and they could finally live in peace.
The queen of the witches, who outshone the others in her malevolence and depravity, had found a spell that would ensure her constant youth. To do this she needed power from all the other witches in Enchantia, and each of the coven gave in to their own vanity and lent her their power. However, she needed a male child from another world as a final ingredient to invoke her spell...
Summoned from the Earth while playing baseball, Brad, her chosen victim, must battle through this mysterious and perilous land in order to free himself and return home safely.
Brad starts in the dungeon, hanging by his feet from the ceiling locked in chains, earing some strange medieaval clothing. Unless he wants to become the major ingredient in the witch's next potion, Brad must first free himself and then face and defeat her.
His adventures will take him on a whirlwind tour of a volcanic island, an ice palace, a graveyard filled with vampires, and finally to the confrontation with the evil queen in her castle. Brad's quest is made all the more difficult with the fact that a myriad of puzzles will have to be solved if he wants to make it in one piece to the witch's chambers equipped for the duel.
[edit] Trivia
- Brad can't die in the game; he survives every potentially fatal situation.
- All of the few "dialogues" in the game are made by using pictograms. The only words actually spoken in the game are "Hi!" and "Help!"
- The game parodies, among others, The Lion, the Witch and the Wardrobe and The Beatles.