Cyberathlete Amateur League
From Wikipedia, the free encyclopedia
Cyberathlete Amateur League | |
---|---|
Sport | E-Sports |
Founded | 2000 |
No. of teams | 1,000+ |
Country | United States European Union Canada Australia |
The Cyberathlete Amateur League (CAL) is a large online electronic sports league operated by the Cyberathlete Professional League that allows players to test their skills against each other in a variety of multiplayer games, usually in the first-person shooter category. Although CAL is a U.S.-based organization, it is slowly expanding into a global level offering competitions for European and Australian players.
Contents |
[edit] Introduction
The Cyberathlete Amateur League (CAL) was founded in March 2001 when the Cyberathlete Professional League, founded by Angel Munoz, acquired the Domain of Games online gaming league from Frank Nuccio. [1][2] The primary goal of CAL is to be the premiere center for free online gaming tournaments worldwide. The league attracts both seasoned veterans of online competitive gaming, as well as casual gamers. CAL has been modeled after several highly popular sports organizations such as the NFL, NHL and NBA. CAL also provides seeding and ranking information to its parent organization, the Cyberathlete Professional League.
Beginning with a single Counter-Strike division, the Cyberathlete Amateur League has since grown to include over 15 different games, 35 divisions and over 1,000,000 registered members in the US, Canada, Europe and Australia. In CAL you will find many types of games from First Person Shooters, Real Time Strategy, one versus and team games. CAL supports PC games and as well as the popular Xbox[3][4] console system. CAL was the first online league to form regular structured seasons, complete with pre-season, regular season and playoffs. In addition, CAL was the first league to introduce integrated team predictions, roster locks, score tickers, draft league, detailed standings page and game ID locks. CAL is continually looking to the future and consistently demonstrates why it is the standard for all other online leagues in the world. With CAL having already expanded to include divisions for games in Europe and Australia[5], CAL is looking forward to providing the best free online experience to players around the world.
[edit] Customer Service
The Cyberathlete Amateur League is the first organization of it's type to begin supporting it's user-base directly on Internet Relay Chat (IRC). While many leagues were devoting only specific numbers of staff members to this proposition, CAL was dedicating whole divisions of staff members at supporting the user-base online and through e-mail. While many remain critical of the support quality and accuracy obtained through these methods, many leagues have adopted similar systems and despite criticism, CAL's system of online support and quality control remains the finest and most established system in Internet gaming.
[edit] See Also
[edit] References
- Game Daemons to Power CAL Game Servers October 29, 2003
- CAL Adopts Gears of War GameSpy/IGN
- Microsoft Article about Gaming January 9, 2006
- Fantasy E-Sports League E-Sports Entertainment cover CAL Seasons February 10, 2006
- Valve, Verizon team up for Verizon FiOS Grand Tournament May 17, 2006
- Verizon Launches $100,000 Video Game Contest May 17, 2006
- Interview done by The San Antonio Current April 12, 2006
- FiOS Grand Tournament breaks record registrations June 12, 2006
- Verizon FiOS Grand Tournament FinancialNewsUSA June 16, 2006
- Cyberathlete Amateur League Launches Quake III October 18, 2006
- CPL/CAL release Anti-Cheat client November 6, 2006
- CPL chooses GameRail as bandwidth provider GameRail Inc October 5, 2006