Deathtrap Dungeon (game)
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Deathtrap Dungeon | |
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Developer(s) | Eidos |
Publisher(s) | Eidos Interactive |
Release date(s) | ![]() |
Genre(s) | Third-person action-adventure |
Mode(s) | Single player |
Rating(s) | ESRB: Mature |
Platform(s) | PC & PSone |
Media | 1 × PC or PSone Optical Disc/DVD-ROM |
Input | Game controller |
Deathtrap Dungeon is a medieval action/adventure video game released in 1998 for the PlayStation and PC formats, by Eidos. It is an adaptation of the Fighting Fantasy gamebook of the same name, even though it bears little resemblance to the original product.
The game is a third-person adventure, set in a series of underground dungeons, where your choice of main character (either amazon Red Lotus or barbarian Chaindog) is an adventurer seeking riches. He or she may reach this goal by fighting through hordes of monsters and surviving the various deathtraps of said dungeon, after receiving an invitation to do so by the wizard who owns it.
The enemies include goblins, human fighters and dinosaurs, and the diversity and action in this section is hailed as one of few strong points in the game. On the downside, some of the puzzles are considered more frustrating than challenging, and poor camera control - often resulting in the player succumbing to an enemy or a trap he or she could not detect - is another point considered by reviewers to be a great drawback of the game.
Although originally previewed for the gaming press alongside Eidos' own original Tomb Raider game, Deathtrap Dungeon sat through several years of delays before finally seeing release. Unfortunately, the graphics had not improved with age, so the game still looked like a first generation PSone game at a time when third generation titles were hitting the market. As a result the title went largely unnoticed by both critics and consumers.