Amstrad GX4000
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GX 4000 | |
---|---|
Manufacturer | Amstrad |
Type | Video game console |
Generation | Fourth generation |
First available | 1990 |
CPU | Zilog Z80A |
Media | Cartridge |
The GX4000 was Amstrad's short-lived attempt to enter the games console market. The console was released in 1990 and was based on the still-popular CPC technology. The GX4000 was actually a modified CPC6128+ computer. This allowed The GX4000 to be compatible with a majority of CPC+ computer line software. Initial reviews were favourable - the console had impressive enhanced graphics and sound, a huge colour palette of 4096 (more than the 16 bit Sega Mega Drive), hardware sprites and hardware scrolling. The console itself had a sleek curved design (reminiscient of Nintendo 64, which came out six years later). It retailed for £99 and came bundled with driving game Burnin' Rubber. GX4000 game cartridges could also be used by the new 464+ and 6128+ computers released at the same time.
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[edit] Commercial failure
The GX4000 was a commercial failure and is one of the least successful games consoles ever made. This was in part due to the GX4000 being powered by 8 bit technology and almost immediately being superseded by the 16 bit Sega Mega Drive (released in November 1990 in Europe), and eventually the Super Nintendo Entertainment System. There was little available software at launch, with some games being released months late or cancelled entirely. To make matters worse, several GX4000 games were simply CPC games from previous years rereleased onto a cartridge. This was not inspiring and users were not prepared to pay £25 for a cartridge game that they could buy for £3.99 on cassette instead. Within a few weeks of the initial launch, the system could be bought at discounted prices. Popular UK videogame magazines marked the system as "the worst system of the month" as voted by readers.[citation needed]
Many readers complained about lack of coverage in Amstrad magazines, Amstrad Computer User & Amstrad Action. Amstrad Action continued to give coverage for the machine when possible and included a complete rundown on every game released for the console that ran for 3 issues well after the GX4000s demise.
[edit] Games
In all, fewer than 40 games were produced for the GX4000, of which only half were original and unique to the console. The games were made by UK-based companies Ocean (Bought out by Infogrames UK and now Atari Inc.) and US Gold (later Eidos & now owned by SCI (Sales Curve Interactive). Notable GX4000 games were Burnin' Rubber, RoboCop 2, Pang, Plotting (AKA Flipull/Puzznic), Navy Seals and Switchblade. The last was later released for the CPC range with only minor concessions, mainly colour.
The GX4000 was only manufactured for a matter of months before it was discontinued.
[edit] Technical specifications
- CPU: 8-bit Zilog Z80A at 4 MHz
- Graphics:
- 16 sprites
- Resolution: from 160x200 to 640x200
- 4096 colour palette - 32 onscreen
- Memory: 64KBytes RAM, 16 KBytes VRam, 32KBytes ROM
- I/O: Audio output, 2 x digital controller connectors, Analog controller port (IBM standard), Light gun connector (RJ11 socket), Audio & RGB video output (8 pin DIN), Scart connector (audio & video), power supply socket from external PSU, power supply socket from monitor
- Sound: 3 channel Mono; AY-3-8910 chip
- Game Format: cartridge