Audiokinetic
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Audiokinetic, Inc. | |
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Type | Corporation |
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Founded | ![]() |
Headquarters | Montreal, Quebec, Canada |
Key people | Martin H. Klein, Simon Ashby, Nicolas Michaud, Eric Bégin |
Industry | Software |
Products | Wwise |
Website | www.audiokinetic.com |
Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio solutions for the video game industry. By streamlining production, Audiokinetic's middleware allows sound designers and audio programmers to create more immersive environments.
Wwise, Audiokinetic's integrated audio pipeline solution, sets new standards in audio production. This middleware is intended to increase productivity and simplify the development process.
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[edit] History
Audiokinetic was founded in 2000 by Martin H. Klein, a veteran of the music, film, and gaming industries. Klein understood that, in order to provide truly immersive gaming experiences, audio development for games would have to match audio production for film and that, to produce film-quality audio, game developers would need smarter tools. In response to what he knew was a real industry need, Klein pioneered Wwise, the integrated audio authoring tool that puts power in the hands of audio creators.
To take Wwise from an authoring concept to a market-ready solution, Klein invited industry innovators Simon Ashby, Nicolas Michaud, and Eric Bégin to join him at Audiokinetic. Together, Klein, Ashby, Michaud, and Bégin have built a team that supports the development of Wwise to ensure that it meets the industry's growing demand for immersive audio in game development.
In 2003, Audiokinetic was granted funding by the Alliance numériQC, the Quebec digital industry network.[1] The company is currently a member of this alliance. [2]
In 2006, Microsoft Game Studios (MGS) signed a long-term licensing agreement with Audiokinetic. The first game to use Audiokinetic's software is to be FASA Interactive's Shadowrun.[3]
In January of 2007, Audiokinetic entered into an educational partnership with the Conservatory of Recording Arts and Sciences.[4] The Conservatory will teach Audiokinetic’s Wwise software platform in its Audio for Games curriculum and will further develop an authorized Manufacturer Certification for the product.[5]
[edit] See also
[edit] References
- ^ "Le FEM ça rapporte! Audiokinetic en témoigne...(Audiokinetic Sees the Benefits of FEM's Investment),", Alliance numériQC, 2006-12-06. Retrieved on 2007-02-22.
- ^ Répertoire des membres (membership directory). Alliance numériQC. Retrieved on 2007-02-22.
- ^ Henein, Michel. "Technology Spotlight: Audiokinetic Wwise", Mix Magazine Online, 2006-10-01. Retrieved on 2007-02-23.
- ^ ProSoundNews. "Audiokinetic Partners with CRAS", NewBay Media, 2007-02-02. Retrieved on 2007-02-22.
- ^ Audioblogger. "Educational Alliance Announced", Conservatory of Recording Arts and Sciences, 2007-01-31. Retrieved on 2007-02-22.