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[edit] Summary
[u][SIZE=7][b]What is a Sprite?[/b][/SIZE][/u]
-A [b]sprite[/b] is an image (usually not too big) made up of many pixels. -[b]Sprites[/b] are generally used in games. But, sometimes, they're used in comics, hoaxes, animations, or signatures. They can be used for many things, use your imagination! -[b]Always save your works as .PNG format if you're using MS Paint[/b] -Edit. An edit is a sprite that was created by manipulating a base [b]sprite.[/b] An actual "edit" of a [b]sprite[/b] is a change in the base sprite's shape, size, or color. (Credit KitaMerby) -Base. A base is a [b]sprite[/b] (usually official) that was/is/about to be manipulated into a different [b]sprite.[/b] An example of a widely used base is Sonic or Megaman. They are edited into many wonderous [b]sprites [/b]you see today. (Credit KitaMerby)
[SIZE=7][u][b]What is a pixel?[/b][/u][/SIZE] [IMG]http://i2.photobucket.com/albums/y40/sonic08/pixel.png[/IMG] The left one is a [b]pixel[/b] at normal size, while the right one is a pixel blown up to 4 times its size. -A pixel is what all images on a computer are made of.
[SIZE=7][u][b]How do I shade?[/b][/u][/SIZE]
-Pick a lightsource. The ones generally used are: [b]Top, Top Right, Right, Bottom Right, Bottom, Bottom Left, Left, Top Left[/b] -Place darker and lighter [b]pixels[/b] on the [b]sprite[/b] according to where the light would hit it. So, lighter [b]pixels[/b] toward the light, and darker [b]pixels[/b] away form the light. Be sure to consider anything that blocks light.
[SIZE=7][u][b]What are Sprite Styles?[/b][/u][/SIZE]
-A [b]sprite[/b] style is something that is found in a game. -Some exmples of [b]sprite[/b] styles are: Sonic Advance 1,2,3 (SAdv 1-3) Sonic Battle (SB), Mario Party Advance (MPA), Fire Emblem (FE), Kingdom Hearts: Chain of Memories (KH:CoM). These styles are one among many. Just look at your favorite game, see how they sprite, and try to imitate it. -A custom [b]sprite[/b] style is a style that someone made up.
-Some custom [b]sprite[/b] styles are: OMGFossil Chibi, RUST, Skylight Style (Don't know the exact name...), and many more. You may even be able to create your own style when you get good enough at making custom [b]sprites[/b].
[b]-Please Refer to Resources/Tutorials on how to learn a style.[/b]
[SIZE=7][u][b]How Do I animate?[/b][/u][/SIZE] -There are many free programs that animate, but they're not too good, but they're decent. Just do a search on [URL=http://www.google.com]Google[/URL] for Free Animation Programs, and a lot will show up. -Some of the better Animation Programs tend to cost money. But, most of them offer Free 30 Day Trials, so give them a try. [b]-Please refer to Resources for links to some Animation Programs.[/b]
[SIZE=7][u][b]What is a Pixelart?[/b][/u][/SIZE]
-A PA, or [b]P[/b]ixel[b]A[/b]rt, is a large image compused of many more pixels than a [b]sprite.[/b] -PAs are similar to a sprite, but much bigger. -Shade PAs like you would a [b]sprite[/b], but they generally use more shades, and are shaded more drastically. That's so they look more realistic. Example: [URL=http://i2.photobucket.com/albums/y40/sonic08/v_3.png]Awesome Vincent by Ryu[/URL] Keep in mind, this a WIP. [b](Refer to Acronyms section)[/b]
[SIZE=7][u][b]Tutorials[/b][/u][/SIZE] -Some of these Tutorials are for Game styles, others are custom style. -<a href=http://i2.photobucket.com/albums/y40/sonic08/com_sprite_tuto.png>Kingdom Hearts: Chain of Memories (By kybldmstr)</a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/RUST_Tut1.png>RUST Style (by Luminous_Reaver)[/URL] -<a href=http://i2.photobucket.com/albums/y40/sonic08/custom_sprites.png]Custom Sprites (by kybldmstr)</a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/sonicbattlepixelarttutorial.png>Sonic Battle Pixel Art Tutorial (by MystE)</a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/SB_tuto.png]Sonic Battle Sprite (by Geo The Fox)</a> -<a href=http://rhysd.syntesis.org/tutorial/>The BEST Isometric Tutorial</a> -<a href=http://pixel.nascimpact.com/tutoriaux.php>PixelArt and Isometric Tutorials</a> -It's in a different language, but just look at the images. -[URL=http://www.spriteart.com]SpriteArt[/URL] They have some of the best tutorials I've ever seen. They cover AA, dithering and lots more. Use them all. -Awesome Pixelart (By Ryu) -<a href==http://i2.photobucket.com/albums/y40/sonic08/v_1.png]Part 1</a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/v_2.png>Part </a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/v_3.png>Part </a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/v_4.png>Part </a> -<a href=http://i2.photobucket.com/albums/y40/sonic08/v_5.png>Part 5</a>
[b]If you would like me to put your tutorial on here, please PM it to me[/b]
[SIZE=7][u][b]Resources[/b][/u][/SIZE] [URL=http://www.humanbalance.net/gale/]GraphicsGale[/URL] - Many advanced options. It's free. [URL=http://members.johnholdun.com/blick/eztoon.zip]EZToon[/URL]- A simple animation program that's good for sketching up rough animations. Has flood fill dithering too. Free. [URL=http://www.whitsoftdev.com/unfreez/]UnFREEz[/URL] -It's not the best, but it gets the job done. Must be saved as .gif format. <a href=http://www.photobucket.com]Photobucket>Upload Images here.</a> [URL=http://imageshack.us]Imageshack[/URL] -Upload images here, also. [URL=http://www.gimp.org/]Gimp[/URL] -Exactly like photoshop, but [b]free.[/b] Good for transparency. [URL=http://www.rocketdownload.com/details/inte/4282.htm]Microsoft GIF Animator[/URL] Decent. The files must be saved as .bmp or .gif format, though. Free.
[b]Once Again, if you know anymore good programs, please send the link to me in a PM[/b]
[SIZE=7][u][b]What not to do:[/b][/u][/SIZE]
-Pillow Shading: Shading a sprite by going aroung the outline with increasingly lighter colors. This is unrealistic, and can ruin a decent sprite. Try a shading tutorial.[b]Refer to the Tutorials Section.[/b] -Gradient shading: Use of the gradient or "3d effect" tools to do a quick shade job. Better than pillow shading, but horrible and cheap. -Overuse of Paint Circles. Circles made in MS Paint can look good if edited correctly, but don't use them for everything. Yoshi heads are a good example: Noses can look good when edited, but cheeks look horrible. -STEALING SPRITES. If someone else ripped a sprite you edited, give them credit if they ask. Credit the company that made them as well, or mention the game. -Making something not look like what it is supposed be. This is just a general tip, but I've seen this loads of times. I've created tons of sprites I haven't shown because they don't look like what they need to be. If it looks like a Strong Bad doll in a trucker hat, it ain't Mario. -Minor Edit. A minor edit is a sprite that's been slightly edited from another sprite in terms of shape, size or design. These types of sprites are also not usually accepted well by the public. -Splice. A splice is when you take two parts from two different sprites and mash them together. This usually looks bad and newbie spriters should be discouraged from relying on making these.
[SIZE=7][u][b]Acronyms[/b][/u][/SIZE] C+C -Comments and Criticism PA - Pixelart AA- Anti Aliasing WIP- Work In Progress Selout- Selective Outlining
(Thanks to SuperSonicYoshi and KitaMerby for the [b]What not to Do[/b] section.)
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