New Immissions/Updates:
boundless - educate - edutalab - empatico - es-ebooks - es16 - fr16 - fsfiles - hesperian - solidaria - wikipediaforschools
- wikipediaforschoolses - wikipediaforschoolsfr - wikipediaforschoolspt - worldmap -

See also: Liber Liber - Libro Parlato - Liber Musica  - Manuzio -  Liber Liber ISO Files - Alphabetical Order - Multivolume ZIP Complete Archive - PDF Files - OGG Music Files -

PROJECT GUTENBERG HTML: Volume I - Volume II - Volume III - Volume IV - Volume V - Volume VI - Volume VII - Volume VIII - Volume IX

Ascolta ""Volevo solo fare un audiolibro"" su Spreaker.
CLASSICISTRANIERI HOME PAGE - YOUTUBE CHANNEL
Privacy Policy Cookie Policy Terms and Conditions
Black & White (computer game) - Wikipedia, the free encyclopedia

Black & White (computer game)

From Wikipedia, the free encyclopedia

Black and White
Developer(s) Lionhead Studios
Publisher(s) EA Games, Feral Interactive (Mac)
Designer(s) Peter Molyneux
Release date(s) March 25, 2001
Genre(s) Strategy
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
ELSPA: 11+
Platform(s) PC / Mac
Media CD
Input Keyboard & mouse

Black & White is a computer game developed by Lionhead Studios and published by Electronic Arts and Feral Interactive. It was a god game released in 2001, which included elements of artificial life, strategy, and beat 'em up games.

The player takes on the role of a god, ruling over an island populated by various tribes. The player's control over the island is manifested in the Hand, an animated on-screen hand which can move or throw people and objects, tap houses to wake their occupants, cast miracles, and do many other things. Use of the keyboard and buttons in the game is purposely low; to add to the sense of realism, the mouse-controlled hand can perform every function in the game.

Generally speaking, the goal of a level is to gain control over every village on the island. This is accomplished through the performance of impressive acts that will cause the villagers to believe in the player. Villagers can be swayed by everything from helping them with day-to-day tasks to terrorising them with fireballs and lightning storms. Another important element of the gameplay is the player's Creature — a pet of sorts that can be trained to do almost anything, thanks to the game's complex AI, developed by Richard Evans. This Creature is trained by being placed on a leash while the player demonstrates the action the Creature is to learn using the Hand. With time and repetition, it can perform complex functions that will allow it to serve as the player's avatar in the world.

At the center of the player's empire is the Temple, the building at which tribesfolk worship and the Creature sleeps. To increase the verisimilitude, menus and statistics are replaced by specialized rooms in the temple. Each race under the player's control will construct a worship area in the temple, where magical or 'prayer' energy is accumulated that can be used for miracles.

Contents

[edit] The Advisors

The gameplay is often helped along by two advisors to the player. They are the stereotypical conscience: one is a saintly, bearded old man seated on a cloud, and the other a demon. They offer conflicting advice on how to play the game; depending on which option the player chooses, his or her reputation as a good or evil deity is established (see below). Though they are supposedly the player's conscience, they act as distinct entities, occasionally getting into fights or exploring ahead of the player. If the game is left untouched for several minutes, they will get into various different conversations with each other (i.e., talking about having a bad night of sleep in your head or "We're not on the phone, send a message after the tone. Beep.", "No pain, no gain.", etc.). If the player performs a very evil or good deed, such has killing a mass of people, or healing a huge group, the advisors may comment on the player's actions, for example the Good advisor says "Is this any way to run a religion?" If the player does an evil deed when their alignment is good; or the evil advisor says, "What's up?" if the player does good deeds and they are evil.

[edit] The Story

Spoiler warning: Plot and/or ending details follow.

The player begins the game as a newly created god, born from the prayers of a family whose child was attacked by sharks. After rescuing the child, the grateful family leads the player to their village. There, the player goes through a brief tutorial and chooses a Creature. It is revealed that the player's path is determined by activating assorted scrolls: "Gold Story Scrolls" are essential elements to the progression of the game, and "Silver Reward Scrolls" offer side quests that, when completed, offer the player an assortment of benefits.

The player's happy existence among the villagers is shaken by the discovery of a massive Creature, who tells of a god known as Nemesis, his former master, who desires to destroy all other gods and reign supreme as the one true god. Nemesis becomes the principal antagonist in the game, though he is not confronted until the final level. In the mean time, the Creature Trainer offers to train you and your Creature in the ways of the gods, teaching about the casting of miracles and creature combat. When he speaks of the Creed -- a mysterious, divided energy source with the ability to destroy gods -- he is destroyed by Nemesis, who goes on to attack the player's village with lightning. A mysterious vortex opens; in desperation, the player collects what resources and followers he can and enters it.

The vortex transports the player into a second island. He is greeted by another god, Khazar, who sent the vortex to save the player. Khazar tells of how he is under attack by Lethys, a follower of Nemesis, and asks for the player's aid in exchange for the resources to rebuild the player's village. He follows to teach the player further points on village construction and miracle use. After a certain time has passed, Nemesis destroys Khazar, taking a piece of the Creed that Khazar had and leaving the player to cope with Lethys alone. When Lethys is seriously threatened, he kidnaps the player's creature, taking it through a vortex to another land. The player may choose to hastily follow Lethys or wait and amass extra resources to take with him; though the vortex will close quickly, it will open again after Lethys' temple is destroyed.

In the third land, it is revealed that the Creature is being held in stasis by three magical pillars, each powered by the prayers of a village. The player must take over all three villages to free the Creature. After this, Lethys gives the player a piece of the Creed and open a vortex to a land where another can be found. He asks in return that he be left one village, a request that the player can allow or deny. If the player takes control of Lethys' final village, Lethys is destroyed forever (though either way he will not make a reappearance). The player then follows the vortex into a fourth island.

The fourth island is actually the first land, only cursed by Nemesis. Fireballs and lightning rain from the sky, which has been turned blood-red. To overcome this, the player must complete three separate quests to deactivate the curses. Finally, the second piece of the Creed can be obtained by aiding a cursed village (the inhabitants were turned into living skeletons). When the piece of the Creed is claimed, Nemesis appears, saying that the player and he are the only remaining gods and inviting the player to his realm. A vortex is opened, through which the player goes to the fifth and final island.

In the fifth island, Nemesis curses the player's Creature, causing him to slowly change alignments, shrink, and grow weaker. Three villages hold the keys to undoing these curses, though many more must be taken over to defeat Nemesis. When the final piece of the Creed is obtained, the player activates them to destroy Nemesis once and for all, leaving the player as the last remaining god in the world.

Spoilers end here.

[edit] The Creature

Black & White has a unique feature that allows the player to control a creature that takes the form of a regular animal. These are (in order of availability):

* = You will pick between these creatures early on in the game

† = Available when downloaded from a Bonus Creature CD, once downloaded visit the creature breeder in Land 1 or 4 to obtain.

** = Creature Isle add-on only

The rhinoceros is not available directly in Black and White, one but can be obtained using a creature changer, and it will work fine. The ogre can also be obtained using a creature changer, but is very buggy.

The remainder of the creatures can be obtained from completing various Silver Reward Scrolls.

This pet of the player's starts out relatively small, probably the size of a two story house, and later grows to be the size of a skyscraper. Each Creature has its strengths and weaknesses; for example, the Ape is very intelligent and learns things quickly, but lacks strength, whereas the Tiger is almost the opposite - very strong, but not the fastest learner. As a god, the player can teach their creature to do simple tasks like keeping the village store full of food and wood; teaching the creature to perform miracles as well as teach the Creature a range of beneficial, benign, or violent acts: anything from what and when to eat to how to attack an enemy's villagers using trees as weapons. The Creature may also be taught fighting skills for one on one battles with other creatures, the Creature's attack and defence abilities can each be trained and improved.

The Creature is taught by using a slap/stroke system; if the Creature does something the player does not want it to do, the player can slap the creature. On the other hand, if the Creature does something the player approves of, he can stroke the Creature. Your Creature will remember whether or not you rewarded it for an action, and will not do things you slapped it for. Stroking results in just the opposite, as the creature will frequently do things you stroked it for. The system works very well and allows the player to have a good amount of control over his creature's development.

The Creature is intended to be as realistic as possible; it will display emotions, develop habits, and perform all the normal bodily functions. A neglected creature may become decrepit (although they do not catch any lasting illness, they may get out of shape) and morose, but a well-kept one will happily chase after the player's hand, hoping for a game of catch. The player can feed the creature by hand. Black & White received a Guinness World Record for the Creature technology, featuring the largest amount of variable data based on user input.

[edit] Good and Evil

The principle behind the game's name is the conflict between good and evil. Nearly every action (or lack thereof) will count towards the player's image in the people's eyes. As such, the player may be seen as a heart wrenchingly good god or an utterly evil one. The land and interface will shift according to the player's alignment. A good god will have a white marble temple, a shining white hand, and a peaceful village filled with light. Conversely, an evil god will have a charred, clawed hand, a red temple sprouting spikes, and thoroughly terrified villagers. The Creature also has an alignment (independent from its owner's) and will change its appearance accordingly: an evil wolf will sport glowing eyes and massive fangs and claws, whereas a good one will turn a startling shade of magenta and glow gently.

Good players try to win over villages through constant help. Common tactics are to donate food and wood, construct buildings, protect the village from other gods, and use the Creature to entertain the villagers. Many find the path of a good god to be difficult, as a frustrating level of micromanagement is required. Villagers under the command of a good player will often remain idle and allow the player to do all the work around the village. One must also respond to any enemy aggression in a completely defensive manner rather than use violence. However, completing quests in a good manner generally yields richer rewards. On the other hand, evil players have no restrictions whatsoever. Generally speaking, Evil provides a quick and dirty way to play the game: rather than help a grieving woman find her lost brother, one can simply leave the man to his fate -- and perhaps throw the woman into the ocean to teach her to handle her own problems. The result, however, is thoroughly uncooperative villagers.

[edit] Belief and influence

An important element in the gameplay is the "area of influence". Simply put, the player can only interact with the landscape around a village in which the inhabitants believe in the player as a god. The size of the village (its area, population, and amenities therein) determine how far this area of influence extends. Obviously, this can prove a problem when impressing (or coercing) other villages into believing in the player. This restriction can be circumvented in several ways. First is simply speed: depending on the distance from the player's area of influence, the player can interact with the land outside his or her influence for a short period of time. Second is the use of the Creature, who suffers from no such limitations. Third is throwing objects. An object, once thrown, is not restrained by the influence bubble; as such, a player with good aim can theoretically pelt his opponent's village with fireballs from clear across the island.

In most levels the influence bubble is a major factor in the game, as the enemy's villages will almost never be within the influence projected by the player's first village; it is necessary to work one's way slowly across the map to win. Interestingly, good players may create villages so large or dense that their influence bubbles can stretch across a good portion of the map.

Influence can prove to be challenging at some points of the game. Other gods may attack your creature when he enters their influence (When influences are crossed, and the creature is in the cross, the other god may not attack). This proves to be a challenge to most players, as the creature cannot impress much while on fire, and may seek to put out the flames, rather than continue his duties. Creatures without the knowledge of the water miracle will need to find a lake, while a creature with the knowledge of it can cast it, and quickly get back to work. A creature that knows heal will also last much longer.

[edit] Miracles

Miracles are spells that can benefit the player. Some miracles come in one-shot miracles,which come in bubbles. Dispensers create multiple one-shot miracles. Other miracles can be casted from worship sites. Worship sites can be powered by villagers worshipping, or sacrifices. Players can sacrifice trees, animals, and villagers.

Miracles can also be upgraded through quests, or already available. Upgrades cost more worship prayer, but are much stronger. Fireballs are bigger and come in more numbers. Upgraded food dispenses more food. To upgrade, the player must make the gesture for the upgrade. Similar to casting miracles without activating them from the worship site or town center.

The list of miracles Legend UP=Upgradeable once. UP2=Upgradeable twice. CI=Creature Isle Only.

  • Food=Dispenses food. UP
  • Wood=Dispenses wood.
  • Water=Dispenses water. UP
  • Pyhsical Shield=Protects from pyhsical attacks.
  • Spirtual Shield=Protects from miracles.
  • Weaken Creature=Weakens the targeted creature.
  • Strengthen Creature=Make the creature stronger.
  • Freeze Creature=Freezes the creature.
  • Enlarge Creature=Makes the creature bigger.
  • Shrink Creature=Makes the creature smaller.
  • Passionate Creature=Make the creature nice. Switches to the good leash until the effects wear off.
  • Anger Creature=Makes the creature evil. Switches to the evil leash until the effects wear off.
  • Holy Flies=Bugs the creature, often distracts.
  • Creature Cure=Cures the creature of any effects done by a spell. CI
  • Speed=Makes the creature faster. CI
  • Fireball=Shoots a fireball. Can be used to impress or destroy. UP2
  • Lightning=Cast bolt of lightning, catching everything on fire.UP2 (buildings are exception)
  • Flock=Creates an impressive flock of birds. Good gods have white birds, evil gods have bats, neutral gods have blue birds.
  • Heal=Heals all animals and humans in the area. UP
  • Wolves=Creates a pack of hungry wolves, which will eat all humans and animals it can catch.
  • Megablast=Destroys everything it touches. The most powerful miracle. UP2
  • Teleport=Makes a teleportation site. Villagers can teleport to any other teleport casted by their god. This shortens their trips.

[edit] Wonders

Wonders can boost a players influence, belief, and miracle powers. Along with other things. Wonders are built after seven scaffolds have been combined. Each tribe has their own wonder. And it can be built in other towns. Some wonders effects will double with more wonders.

  • Japanese Wonder: Powers all healing miracles.
  • Egyptian Wonder: Powers teleports, and flock of birds.
  • Greek Wonder: Powers the wolf miracle.
  • Tibetan Wonder: Powers shields and the bird miracle.
  • Norse wonder: Powers wood, food, and water miracle.
  • Celtic: Powers storm and forest miracles.
  • Indian: Powers lightning and population booms.
  • Aztec: Powers megablast and fireball.

Wonders require huge amounts of wood. But usually pay off to the player in another way. If the town is taken, the wonder will convert to the new owner. Wonders do not benefit the creature.

[edit] Other

The game helped to pioneer the use of mouse gesture recognition, allowing the player to cast spells using specific mouse movements.

An expansion pack, Creature Isle, was released in 2001, which shifted focus from the battles against other gods to mini games with the Creature.

A sequel, Black & White 2, was released on 7 October 2005.

A PlayStation and Dreamcast port were announced and developed, but were never released.

Lionhead is also planning to release Black & White Creatures for the PSP and Nintendo DS, while plans for developing Black & White: Next Generation for the PlayStation 2, Xbox and GameCube have since been abandoned.

[edit] Awards

  • E3 2000 Game Critics Awards: Best of Show, Best Original Game, Best PC Game, Best Strategy Game
  • E3 1999 Game Critics Awards: Best Original Game
  • BAFTA Interactive Entertainment Awards 2001 for Interactivity and Moving Images
  • The Electronic Multimedia Awards. (EMMA) Gold Award Of Excellence
  • ECTS 2001 for PC Game of the Year Power Unlimited Benelux,PC Game of the Year CD Action Eastern Europe,PC Game of the Year PC Games Germany,PC Game of the Year KwVideogiochi.it Italy,PC Game of the Year PC Hemma Scandinavia, PC Game of the Year Solo Juegos.com Spain
  • PC World (US) for Best game of 2001
  • ACADEMY OF INTERACTIVE ARTS AND SCIENCES, Nominated for six awards. It won Computer Game Of The Year and Innovation in Computer Gaming
  • THE GAME DEVELOPERS CHOICE AWARDS (US) four awards. Excellence in Programming, Excellence in Game Design, Game Of The Year, Game Innovation Spotlight
  • Gamespy, Gamer's Choice Of The Year (Strategy)
  • GAMES MAGAZINE (USA) Game Of The Year
  • NY times, Reviewers choice of the year's best videogame.
  • PC Gameplay UK, Game of 2001
  • Cnet's top five games of the summer, #1.
  • CGW, voted number one by readers of CGW.

[edit] External links

[edit] Selected Fan Sites

Static Wikipedia (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2007 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2006 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu

Static Wikipedia February 2008 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu