Image:E3m2trigger.png
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
Size of this preview: 800 × 499 pixel
Image in higher resolution (1730 × 1080 pixel, file size: 165 KB, MIME type: image/png)
The "trigger" object on the foreground (highlighted in red) is bypassed in a creative way, allowing an unreachable key to be grabbed; if the player were to touch the trigger object, the key would be transported out of reach. (See the Speedrun article.)
[edit] Fair use rationale
[edit] In the Speedrun article
It is believed that the use of this screenshot qualifies as fair use in the Speedrun article, for these reasons:
- it is used for the identification of and critical commentary on a speedrun of the game in question;
- it is impossible to produce a free or original equivalent;
- it does not significantly impede the copyright holder's ability to sell the copyrighted material;
- is is not being used to generate profit in this context.
[edit] Licensing
This is a screenshot of a copyrighted computer game or video game, and the copyright for it is most likely held by the company or person that developed the game. It is believed that the use of a limited number of web-resolution screenshots
- for identification and critical commentary on
- the computer or video game in question or
- the copyrighted character(s) or item(s) depicted on the screenshot in question
- on the English-language Wikipedia, hosted on servers in the United States by the non-profit Wikimedia Foundation,
qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to generate profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Fair use and fair use rationale.
To the uploader: please add a detailed fair use rationale for each use, as described on Wikipedia:Image description page, as well as the source of the work and copyright information.
File history
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- (del) (cur) 19:48, 25 April 2006 . . Msikma (Talk | contribs) . . 1730×1080 (168,796 bytes) (The "trigger" object on the foreground (highlighted in red) is bypassed in a creative way, allowing an unreachable key to be grabbed; if the player were to touch the trigger object, the key would be transported out of reach. (See Speedrun.))
- (del) (rev) 19:33, 25 April 2006 . . Msikma (Talk | contribs) . . 1677×1018 (204,954 bytes) (The trigger for the E3M2 map. (Description will be updated...))
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