Flyff
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Flyff | |
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Developer(s) | Aeonsoft |
Publisher(s) | Numerous independent companies |
Release date(s) | August 2004 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Rating(s) | E |
Platform(s) | PC |
Media | Download |
System requirements | DirectX 9.0 or later required; Pentium III 800 MHz or equiv. CPU required, Pentium III 1 GHz CPU or equiv. recommended; 128MB RAM required, 256MB RAM recommended; NVIDIA Geforce2 MX 200 graphics card or equiv. required, NVIDIA Geforce3 Ti 200 graphics card or equiv. recommended; 56k Internet access required, broadband recommended; sound card recommended. Only Download from your area. Flyff servers are not Global |
Input | Keyboard, mouse. No joystick support. |
Flyff, short for Fly For Fun, is a free MMORPG made by the Korean company Aeonsoft, a subsidiary of GALA Incorporated.[1] As the name implies, this game features a free-form flying system. In this system, players are allowed to fly around the world on such things as flying boards and broomsticks and fight airborne enemies. It also offers a player vs. player system along with 120 levels of character progression.[citation needed]
Flyff received an award from South Korea's Ministry of Culture in June 2004.[2]
Flyff uses GameGuard, a well-known rootkit.[3]
Contents |
[edit] Game versions
There are many different versions of Flyff available, and choices are dependant on the country the player is at. Currently, servers with their respective versions are available in Korea, Japan, China, Thailand, Philippines, as well as an International version in English serving Europe, South America, North America and Oceania. Philippine's Flyff is also in English, but it only accepts connections from IPs originating from the Philippines (that is, those who do not live in the Philippines cannot connect to the Philippine Flyff servers). Most versions of Flyff are run by a separate company that is affiliated with Aeonsoft. Below are the different companies running the official, licensed Flyff servers:
- Aeonsoft - Aeonsoft hosts the Korean Flyff servers.
- Gala-Net Inc. - Gala-Net Inc. serves the International community with English Flyff.
- Leadinia Co. Ltd. - Leadinia serves China with Chinese Flyff.
- Excite Japan Co. Ltd - Excite Japan serves Japan with Japanese Flyff.
- Level-Up Games - NetGames (Now merged with Level-Up Games) serves the Philippines with Philippine Flyff.
- Ini3 - Ini3 serves Thailand with Thai Flyff.
[edit] Cash Shop
As all versions of Flyff are free-to-play, revenue is generated from a Cash Shop where players may use real money to buy items that alter an in-game character in some way. There are items available purely for appearance, such as clothing, as well as items that serve a gameplay function, such as items which increase a stat value for a small amount of time. These Cash Shop items have a finite duration, and can be exchanged among players for in-game currency.
As of August 2006, a week after the Version 1.6 update, non-combat pets were introduced to the Cash Shop. These pets are baby versions of some in-game monsters. They simply follow the user and pick up items dropped on the ground. (Pets are only available during special periods of time, where users are given the ability to purchase them, for a week.)
Free Cash Shop items are given to new players who complete the first job change after reaching level 15. The reason for this decision is unknown, but select items that would normally be from the Cash Shop, such as Scrolls of Activation, are now given to everyone at level 15, upon completion of their first job change quest. The items are chosen to reflect the common role of the job. For example, a Magician would get a RefresherHold to keep its mana at full for a set amount of time. In the Version 7 update of International Flyff, a Reskill, an item for resetting characters' skills allocation is also included. However, this Reskill item is not exchangeable in-game.
[edit] Game mechanics
Flyff's interface is similar to many other MMORPGs. Characters defeat monsters for experience points, which add up to level-ups and increased power. In the most recent version of Flyff, characters gain skill points based on their level, and get a set amount when they change jobs. Vagrant skills require 1 skill point per skill level, second class skills require 2, and third class skills require 3. Food can be used by the character to restore lost health, but has a cooldown time after each use (except seeds, from an event in 2006, which have no recovery time). Food dropped that are not available in food shops have 1.5 second of cool-down, while food shop items have 3 seconds. If a character runs out of hp, they die. Dead characters may respawn at the nearest town (Lodestar), at a predetermined location visited and set by a Pang's Lodelight, on Kebaras Island if they are criminals, get resurrected by an Assist with the Resurrection skill, or consume revival-type Cash Shop items to resurrect. Whenever a character dies without using a resurrection scroll, a Cash Shop item, they lose 3% of their maximum experience percentage, and a golden, rotating Exp box appears where they had died. This box only remains in the location of their death for 30 minutes and will disappear after the countdown is over. Characters may regain 0.9% of their experience back, if they activate this box by clicking on it while standing, or floating, next to it.
[edit] Layout of the Status Window
A Status Window may be displayed to show some basic information about the character. The window shows the character's name at the top left, as well as the level of the character to the right of the name. A character portrait is also shown below the name. Next to the portrait is a set of four bars displaying different values.
HP - The HP bar shows the current and maximum health points.
MP - The MP bar shows the current and maximum mana points.
FP - The FP bar shows the current and maximum fatigue points, which are used to execute skills not requiring MP.
EXP - The EXP bar shows a character's current experience points as a percentage. When the EXP bar reaches 100%, the character advances a level. A character will gain stats and skill points when he or she advances to the next level. The amount of skill point gained depends on the level of the character.
The PXP bar and the SXP bar were used in previous version, but were removed. The PXP bar was removed on January 1, 2007, while the SXP bar was removed on March 8, 2007
[edit] Controls
Unlike most MMORPGs, it is possible to control the player character in Flyff with both the WASD keys, and the mouse, in a point and click version. While flying, it is also possible to control with either, just like when one is on the ground.
[edit] Status points
When a character levels up, two status points are given to use toward advancing any of the character's statistics. The status points do not have to be used immediately and can be left to accumulate. However, unused status points are not in any way, beneficial.
Strength (Str) - Strength (sometimes called Power) is the main factor in determining the melee damage dealt by any weapon except for wands and bows. Strength also extends the duration of a few Mercenary and Knight buffs.[citation needed]
Stamina (Sta) - Stamina (called Strength in character selection instead of Stamina) determines a character's maximum HP, maximum FP, and Defense Rate. Stamina is arguably the only stat that is useful to every character class. Stamina also extend some Mercenary buffs like Protection.
Dexterity (Dex) - Dexterity (sometimes called Alacrity) determines a character's attacking speed, dodge rate and accuracy. It also increases the damage dealt with a bow. One point is added to the dodge rate for every two points of Dexterity. For every 10 points, Jesters gain a 4% increase in their critical hit rate, and all other classes gain a 1% increase.
Intelligence (Int) - Intelligence determines a character's maximum MP, how potent offensive spells are, the duration of various buffs and debuffs in the game (such as Satanology), but especially those of the Assist and Ringmaster (such as Haste), and the amount of health healed by healing spells. Intelligence also determines the damage of the two AoE skills given to the second classes of the Assist class: Merkaba Hanzelrusha for Ringmasters and Bgvur Tialbold for Billposters.
[edit] Trading
Characters may purchase items from non-player characters(NPCs), or from other characters by trading or an in game shop. These shops are set up by players and other players click on the shop owner to open the shop window so as to purchase items from other characters. Certain items, mainly cash shop items, are not able to be placed in the private shops. Multiple other restrictions, such as overpricing, are also disallowed.
[edit] Masquerpets
Masquerpets in Flyff (normally referred to as monsters) consist of four different levels (other than the base enemy level). They are distinguished by their prefix as follows:
- Small [masquerpet name]
- [masquerpet name]
- Captain [masquerpet name]
- Giant [masquerpet name]
Though some monsters may have different difficulty names (for instance, Cute Nyangnyang or 2 Class Fefern), they still convey the same system of difficulty levels. Giant monsters take a much larger amount of skill and power to beat, compared to their other forms.
Exceptions to this system are the new monsters added in Version 7 of Flyff, which have multiple different forms and names.
Also, many, but not all monsters on Flyff are imbued with an element. Different levels of monsters might also possess a different element. For example, Small Drillers are earth-elemented while Drillers are electric-elemented. There is an elemental weakness chain that goes as: Fire is inferior to Water, which is inferior to Electricity, which is inferior to Earth, which is inferior to Wind, which is inferior to Fire, and so on. Non-elemental monsters, usually bosses, are not superior to any element, nor inferior to any.
[edit] Flying
At level 20, all characters may use a broom or board to fly around the world of Flyff. A broom or board requires time get on it and to accelerate to it's maximum speed. The maximum speed is determined by the cost of the broom or board, with the most expensive board reaching up to speeds of 218 km/h. With Cash Shop items in the game, speeds of up to 254km/h can be reached. A character can dismount a broom or board in midair and will fall until reaching the ground. Regardless of how high the drop may be, the character will receive no damage by hitting the ground.
Also, one can choose to engage in air combat with flying monsters. Whenever a player defeats a flying monster, they gain normal experience as well as "aviation experience" which allows a player to level up their "aviation level" just as they would level up their player level. Higher aviation levels increases the character's proficiency in their flying abilities. However, maximum speed will not be increased.
[edit] PvP
The two forms of player versus player combat available in Flyff are dueling and PK.
[edit] Dueling
Dueling can take place only in the Duel Arena south of Saint Morning. Dueling invokes a point-based system, where points are gained by winning duels. Players are allowed to challenge anyone within 30 levels of their own, and points are gained or lost depending on the outcome of the battle. Points gained resulting from a battle vary based on the level of the enemy character, and points lost are determined by the loser's current rank. Vagrants are not allowed to participate.
[edit] PK
A PK server is located within every server cluster. These servers are places where players may attack and kill one another, with the only restraint being that they must not be a "Vagrant" class character. Vagrants, however, can enter the pk server, but cannot participate in PK activities. Inside towns are also Guardian Master non-player characters (NPCs), who allow a character to place a bounty on the person who had most recently killed him or her. Any amount of bounty money may be placed, with the upper limit being the amount of money the player has with them at the time. The first player to kill the person upon whom the bounty is placed gains the reward. Guardian NPCs also inhabit and guard every main town by attacking players with negative karma within their sight.
Flyff uses a point-based system for PK, which is called 'karma'. All characters start out with 0 karma, which decreases when the character attacks or kills a character with neutral or positive karma. The color of the players' names also change depending on the amount of positive or negative karma a player has. If a character with negative karma is killed, random items and penya (ingame money) are dropped from their inventory, including equipped items. Also, anyone who dies with negative karma is transported to Kebaras Island unless they are resurrected by a skill or item. Kebaras Island acts as a penal colony of sort. In Kebaras Island, there is a small town with all the usual vendors and an NPC named Heron who issues several quests. The quests are of differing difficulty, used to increase the player's karma or to obtain the means to leave the island. On Kebaras Island, all characters are unable to fly, use blinkwings, or PK. Every character is able to attack a ChaosGuardian NPC, which are located in the small town of the island, but they are almost impossible to defeat.
[edit] Classes
There are one starting class and four first classes in Flyff. Two classes branch out from each of the four, making eight available second classes in total.
- Vagrant - All characters begin the game as vagrants. Players are strongly advised not to put points into Vagrant skills, as they become virtually useless later on. At level 15, quests may be taken to progress to a stronger class. Characters must change their class at level 15, as no more experience points can be gained until they do so.
[edit] First classes
Players can change to another class when they reach level 15 by completing a certain quest for that particular class.
- Mercenary - Mercenaries fight with melee weapons, using Swords and Axes just like Vagrants, but their weapons are more refined than the ones of their predecessors. Mercenary abilities involve spinning about to shred enemies, spreading nets, and firing shockwaves at opponents from afar. A Mercenary can become either a Knight or Blade when they reach level 60.
- Magician - Magicians are masters of magic who use weapons such as a one-handed Wand or two-handed Staff, with the latter having a longer range. They can cast powerful ranged spells and normally have the lowest HP among all the classes. Although as with any class, investing a decent amount of points to Stamina gives Magicians more HP and defence, often implied after the mage changes to their second class of Psykeeper or Elementor, so that the player may hunt multiple monsters at one time. Magician abilities include small whirlwinds, mental assaults, calling roots to entangle foes, and short-ranged teleportation for attack and escape. They may advance into a Elementor or Psykeeper at level 60.
- Assist - Assists are usually supporting characters who can heal and cast other supportive spells. Using a two-handed Stick, Assists can cast various buffs to help another character or themselves in the game. Instead of becoming a support character, an offensive Assist is also possible. By using Knuckles and their own power-ups, Assists can be self-sufficient. These variants of assists are the first class to acquire an AoE attack (Burst Crack), at level 28. Assist abilities include healing, hammering the ground to rattle surrounding foes, raising stats of players, and resurrecting dead players. At level 60, Assists can become Ringmasters or Billposters.
- Acrobat - Acrobats are ranged fighters that were added to the game in V6, utilizing Bows or Yo-yos. Arrows for bows are unique as they are consumed, unlike any other weapon employed in Flyff. Yo-Yos have a shorter range than bows, but longer than melee-ranged weapons. Both weapon types are two-handed, disabling the Acrobats' use of shields with their usual weapons equipped. Their yo-yo attacks also have a slight chance of knocking the enemy back. Skills used with Yo-Yos equipped consume FP, while Arrow skills consume MP. Acrobats also have the second available AoE skill (at level 50), Arrow Rain. However, this skill is a very inefficient AoE because of its long cooldown time, and thus, is used in conjunction with other AoEs also with cooldown. Acrobat abilities include slowing enemies down, firing a barrage of arrows, and turning invisible for a short moment. Acrobats can become Jesters or Rangers at level 60.
[edit] Second classes
Players may change to an advanced class by completing certain quests at level 60. These advanced classes, also known as second classes, specifies certain characteristics of the previous classes. Upon reaching level 60, no further experience points are gained until the character completes a "Second Job" quest. Each of the four first classes branch into two second classes. On a visual note, some of the classes have a unique battle stance unlike their first class counterparts.
[edit] Mercenary second classes
- Blade - Blades focus on speed and dexterity while giving up defense and getting a huge increase in attack power, often noted for being able to hunt mobs very quickly. Blades are given the ability to dual wield, either two swords or two axes, increasing their current attack rate. A Blade may also use one sword and one axe (or a weapon and a shield), but will not be able to use any of it's class-specific sword and axe skills.
- Knight - Knights have the ability to wield heavy and powerful weapons. Their oversized (two-handed) axes and swords give them unparalleled attack force. Knights are quite efficient at making use of their Area of effect (AoE) skills as they can take many monsters at a time. A Knight's abilities include Pain Reflector and Guard to raise defense at the cost of attack.
[edit] Magician second classes
- Psykeeper - Psykeepers are the masters of hexes. Psykeepers have access to the forbidden arts that can damage monsters from the inside, synchronize their own minds with their antagonists to share the pain from attacks, or create barriers to ward off oncoming attackers. All their spells are non-elemental and can only be cast using a wand. A Psykeeper's abilities include Crucio to reflect physical damage, Satanology to root enemies in place, and some highly damaging offensive spells. They also use dark magic to hover over the ground.
- Elementor - Elementors have the ability to manipulate the elements. They can cast area of effect spells such as poisonous clouds, sandstorms and summon massive meteors from deep space. All Elementor skills require an equipped staff. An Elementor's abilities include not only offensive spells of every element, but also buffs to increase elemental damage. Due to their mastery of the elements, they can deal a large amount of damage to monsters by choosing the appropriate element that the monster is weak against.
[edit] Assist second classes
- Billposter - Billposters are the offensive second class of the Assist. Billposters focus on offensive skills rather than defensive and healing ones. Billposters retain their Assist abilities to heal and buff when they utilize a Stick. Billposter skills utilize Knuckles to execute. A Billposter's abilities include Asmodeus to raise attack power and the powerful Asalraalaikum attack that uses their strength and mana pool to inflict much damage.
- Ringmaster - Ringmasters are the supportive second class of the Assist and have the most powerful buffs in the game. They are oftenly the most sought-after class in the game, often desired to help a partner fight higher leveled monsters that they otherwise would be unable to, without a Ringmaster. Ringmasters use Sticks to buff and heal. A Ringmaster's abilities include Spiriture Fortune to raise the attack power of allies and Geburah Tiphreth to raise the fighting capabilities of allied players. They are also capable of debuffing enemies and damaging them through force fields.
[edit] Acrobat second classes
- Jester - Jesters possess a large range of attacks. Unlike the court jester of medieval times, these Jesters are masters of trickery and are literally bloodthirsty fighters. They use yo-yos along with dark magic to drain blood in order to replenish their own health, inject poison into foes, launch coins to dent enemy armor, and impair their victims by attacking vital organs. They receive four times as much Critical Hit Rate from the Dexterity stat as any other class. Jester abilities include Enchant Poison and Vital Stab to attack an enemy's vital parts.
- Ranger - Rangers use bows to inflict damage as well as to render enemy strategies useless. They utilize the powers of nature in their attacks, such as creating Flame Arrows to singe flesh, Ice Arrows to slow enemies' movement, and even Poison Arrows to inject toxic acids into foes. A Ranger's abilities include shots such as Triple Shot, Silent Arrow, and Fast Shot. Silent Arrow is among the Ranger's most deadly skills against magician-type player characters, as it renders all skills requiring MP useless by silencing the opponent.
[edit] World Clusters
Every world cluster (server) has 4 sub-realms in which a player can travel from one to another. Each world cluster has 3 normal servers in which players can duel at certain places, and one PK server. There are five world clusters in English Flyff, and, as with most games, characters cannot be transferred between them.
Servers exist by world clusters, which has 4 sub-realms, from which a player may choose and change. 3 are normal servers, where players can duel at set places, while the other one allows wide-spread PKing. Five world clusters currently exist on the International version of Flyff.
Those five world clusters are:
- Lawolf
- Mia
- Aibatt
- Mushpoie
- Glaphan
All world clusters are named after in-game monsters. The servers' content are identical to each other, save of course, the players residing within them and the economy.
[edit] Cities and other areas
Flaris - Flarine is the city of the continent Flaris where characters start in. Flarine was originally a very prosperous city, until Saint Morning was established, causing many to migrate there instead.
- Mas Mine - Mars Dungeon is a masquerpet-infested dungeon located in the Mas Mine, lying north of Flarine, which was carved out by a massive snake in ancient times. For now, it is where ViceVeduques, a lamia-like monster, exist. Their leader, a lamia known as SerusUriel, is responsible for the sudden appearance of man-eating mutants in the cave, which are mutant versions of monsters existing outside.
Saint Morning - Saincity, the only civilized city in Saint Morning is located east of Flaris. It is a religious city located in the northern part of the continent. It was originally a colony of Flarine, but gained its independence through a fierce war. The city is surrounded by a tall cliff, which is used as an air station for flying battleships. With many roads leading into Saincity, the city became prosperous.
Pumpkin Town - Pumpkin Town, an uncivilized village south of SainCity, is a Halloween themed city filled with Mr. Pumpkins.
- Duel Zone - Also known as the Arena, the Duel Zone is a small arena south of Saincity where players can choose to duel other players.
- Ivillis Temple - A recently implemented dungeon (at least for the International Flyff version) lying in the Fantasy Desert. An army is amassing underground, with creatures such as totems, floating golems, and even birds of ice. A statue of "Iblis" the Comedian-Clown (not to be confused with the devil Iblis) can be seen inside.
Garden of Rhisis - Previously known as Death Island, the Garden of Rhisis is located northeast of Saint Morning. It used to be filled with radiant flowers and lush fields, but with the invasion of Clockworks and an army of Tombstonebearers, the island has spiraled towards its destruction. It is also the only continent without a lodelight and town.
Darkon (KhipRa) - Darken, also known as the "City of Miners" is the main city of Darkon. It is also the new base of operations for the Red Bang Troupe, with Lord Bang Hanoyan presiding in a small city nestled between two mountains. Darkon is separated into three areas; Darkon I, Darkon II, and Darkon III.
- Dekane Mines - Far east of Darkon I lies a series of tunnels called the Dekane Mines. Access to the mines is granted only after obtaining a 'MineCard'. These mines harbour worker monsters called Keakoons, the natural guardians and upkeepers of the Dekane Mines. They guard the sealed door to the tunnels filled with mutants. Beyond the sealed door lies the Blue and Pink Roach Habitat, where highly aggressive insects are mostly sealed away in eggs. The Queen of the Roaches often attacks those who open the eggs. Beyond the Roach Habitats are more mutated monsters, possibly caused by the presence of Flyff's most powerful monster, Meteonyker.[citation needed]
Darkon II (Eienble Cave) - Darkon II is a huge cave where the central city of the Darkon continent is located. Many of the inhabitants are disgruntled from living in darkness and fending off the monsters surrounding the city and have turned irritable or downright insane as a result.
- Clockworks's Cage - The Clockworks's Cage is within walking distance of the Darkon II citadel. The only means of accessing the cage is by a warp portal - although players used to be able to access it via Blinkpool, a Magician teleportation spell. The legendary monster, Clockworks, is housed within it, and many warriors enter this cursed abode in hopes of slaying the giant menace once and for all, before it can escape and wreak havoc on Madrigal. However, Clockworks is oftenly seen outside of its cage. The gamemasters of Flyff often summon Clockworks at a public opening (such as Sain City, Tableland of Silence, etc.) to celebrate a major event, such as the New Year or the installation of Flyff V7.
Darkon III - Darkon III is divided into eight areas: Heret, Cendil, Aniceknight, Arians, Magmient, Brekin, Deadwallderness, and Guardiane. After the Clockworks War, the descendants of Darkon 3 set up altars to honor the heroes of Darkon 3. The eight altars are located in the eight divisions.
- Heret - An area that was contaminated by Aes, and as a result, most of the living creatures there are also contaminated.
- Cendil - This area incorporates a mushroom theme, but is otherwise similar to Herret.
- Aniceknight - A giant forest with a legend that there is a guardian that watches over the trees.
- Arians - An area that is said to be man-made, but its origin is unknown. Some people believe that the water from the area grants special powers.
- Magmient - An area full of lava and toxic gases, with no signs of life.
- Brekin - A former industrial area, and a former site of the Darkon capital. Now, it is literally "breaking", and all of the factories are no longer operational.
- Deadwallderness - A desert filled with poisonous gases.
- Guardiane - The final resting place of heroes who died during the Hero War, and one of the final battlegrounds during the war.
Glitch Island - Also known as Dokdo, Glitch Island is often reached by mistake. There is no official way to enter the island, which is an endless archipelago of featureless landmasses. The most common way for players to enter is by casting a high-level Blinkpool skill to teleport from Flaris.
Kebaras Island - Also known as Exiles or Exile Island, Kebaras Island is a dark and desolate penal colony consisting of a campsite, a wilted crop field, a twisted wilderness with rampaging beasts and robots, and sparsely located warp portals to Flarine, Saint Morning, and Darkon. Only reachable on a PK server, this island is where criminals respawn. Players here are given two different quests: one for a key to escape the island via a warp portal, another to clear negative karma by defeating a set sum of monsters.
Dragon Coliseum - Reachable from Flarine, and set inside a massive volcanic crater, this is where weekly guild tournaments are held. Merchants have been known to sell their wares in the stands, anticipating the hundreds who gather weekly to watch the tournaments.
[edit] References
- ^ GALA Incorporated. Corporate History. Retrieved on 2007-03-11.
- ^ NetEase.com. Financial Releases - NetEase.com Announces 2004 Second Quarter Results. Retrieved on 2007-03-14.
- ^ Official statement regarding viral and/or rootkit technology in Flyff. Retrieved on 2007-03-14.
[edit] External links
[edit] Official
- Flyff English Website
- Flyff Korea Website
- Flyff Philippines Website
- Flyff Japan Website
- Flyff Thailand Website
- Flyff Taiwan Website
- Flyff China Website
- Flyff German Website