Future Problem Solving Program
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The Future Problem Solving Program International (FPSPI), formerly known as the Future Problem Solving Program (FPSP), is an international academic competition. Over 250,000 students internationally participate in the Future Problem Solving program every year. Participating countries include the United States, Canada, Australia, New Zealand, Korea, Malaysia, Russia, Hong Kong, and Singapore.
[edit] Competition Divisions
Competition in the Future Problem Solving Program is divided into three divisions. These divisions are universal across all FPS competitions except for the Adult competition and Action-based Problem Solving.
- Junior: Grades 4-6
- Intermediate: Grades 7-9
- Senior: Grades 10-12
[edit] Levels of Competition
There are a total of three official levels of FPS competition, plus two optional practice competitions.
- Practice Problems 1 and 2 - The practice problems are designed to prepare students, especially those new at FPS, for the Qualifying Problem. Although the practice problem packets are judged by an evaluator, they have no competitive value. In some affiliates, students complete only the first three steps for the first practice problem.
- Qualifying Problem (also known as Regional Level) - Results are used to select participants for the Affiliate level.
- Affiliate Level (also known as State Level) - Winners are invited to participate in the International Conference.
- International Conference
[edit] International Conference
The International Conference (IC) is a conference held for competitors who have been invited to compete at the International level. The IC is typically held in early June.
A new Conference location is chosen every two years. The location for the 2006 and 2007 competitions will be at the Colorado State University in Fort Collins, Colorado. Past locations have included the University of Kentucky, the University of Connecticut, and the University of Georgia.
[edit] Future Scene
The Future Scene (previously known as the "Fuzzy Situation") is used in all FPS competitions except the Scenario Writing, Community Problem Solving, and Individual Community Problem Solving competitions. It is a short story, often printed on one single-sided page, set at some point in the future (usually 20-30 years). Each Future Scene is based on one of the school year's competition topics, and is the basis for solving the problem pertaining to that topic.
The majority of a future scene provides details and challenges that are being faced in the scene. The last paragraph, called the "charge," instructs competitors as to what their exact role is in writing the booklet.
Typically, two versions of all future scenes are produced, with juniors' scenes being written with less advanced vocabulary.
[edit] FPS Process
The FPS Process is used in all competitions except the Scenario Writing and On-site Scenario Writing competitions. The steps of the process are as follows:
- Brainstorming Possible Challenges: Find possible problems within the given Future Scene.
- Choose Underlying Problem: Determine the most important or consequential problem.
- Brainstorming Solutions: Write solutions to solve the Underlying Problem.
- Create Criteria: Write 5 criteria by which to judge the solutions.
- Grid: Judge the solutions with the criteria, and determine which solution is the best overall.
- Develop Action Plan: The highest-scoring (best) solution, as determined by the grid, is elaborated into a detailed plan for the implementation of that solution.
Many of these steps have predetermined structure to guide teams in their writing. For instance, the underlying problem (or U.P.) must include parameters (date, topic, place).
[edit] Types of Competition
There are several different types of competition within the Future Problem Solving (FPS) program, the most popular of which is the Team Competition.
[edit] Team Competition
Teams are composed of no more than 4 members. Teams compete by analyzing the Future Scene for the competition and applying the FPS Process, as it is listed above. The final product is known as a "booklet." When completing a competition booklet, each team can write a maximum of 16 problems and 16 solutions. Each team, regardless of the division, has no more than two hours to complete the FPS process when participating competitively.
All teams, worldwide, use the same Future Scene. Since the Future Scene for any given topic is not revealed until the actual competition, much of the team's accumulated research on that topic may not be applicable to the specific Future Scene. The overall intent of this method is to encourage creativity and spontaneous thought among the teams.
The first two problems of the year are practice problems. These problems do not technically have a time limit, although teams are expected to roughly compete within two hours. Such practice problems are not "competitive" in the sense that the qualfier (#3) problem, affiliate (#4) and international (#5) problems are; competitive conditions do not have to be observed, but otherwise the booklets for problems 1 and 2 are solved and evaluated the same way as any of the competitive problems.
Teams begin competition at the State level. In Australia, the top 15-20 teams in each division at the state competition move on to the National Final, commonly held in Melbourne. The top two teams in each division, in the Australian national final, will progress to the international final, which is held in the United States. Generally, in the United States, the top one to two teams in each division at the state level advance to the international final. Here the teams will compete against other teams from around the world. Teams are encouraged to complete the two optional Practice Problems before starting the official competition.
[edit] Individual Competition
Individual competitions are similar to team competitions, except that only one competitor completes a packet instead of four. Individual competitors can complete a maximum of 10 problems and solutions per packet. They also only have to grade 5 of their solutions in Step 5 as opposed to 8 solutions for teams.
Individual competition levels are the same as team competition levels.
[edit] Alternate Competition
"Alternates" are competitors who are randomly assigned into temporary teams at each competition. Some states feature this competition at their Regional or Affiliate bowls. Alternates cannot progress into higher levels of competition themselves; they are typically dependent on a particular team.
For example, if an FPS coach has five intermediate competitors, four could form a team while the fifth could be an Alternate. If the team advanced from the Regional level to the State level, the Alternate would advance also. If the team did not advance from State to Internationals, the Alternate would not advance.
[edit] Action-based Problem Solving
Action-based Problem Solving is a component for students grades K-9.
[edit] Adult Competition
The Adult Competition is completed at the International level and is intended for adults who accompany students to the International Conference. Like Alternates, adult competitors are randomly assigned into teams in order to complete a packet.
[edit] Scenario Writing Competition
A Scenario is a short story set at least 20 years in the future. Scenarios must be under 1500 words and must be based on one of the school year's competition topics. Unlike many other FPS competitions, Scenario Writing competitions are not timed. They are completed at the student's home or school and then mailed in for evaluation.
There are two levels of the Scenario Writing competition: Affiliate and International. The first place affiliate winner in each division is invited to the International Conference to compete in the on-site scenario competition. The scenarios that win first, second, and third in each division at the State level are sent to the International level for evaluation.
If a scenario places within the top five at the International level, the writer will be invited to IC if they have not already qualified for an invitation because of placing first in their state.
[edit] On-site Scenario Writing Competition
Competitors of the Scenario Writing competition who are invited to the International Conference can compete in the On-site Scenario Writing competition. Competitors are randomly grouped into teams of four.
Each team member is given a copy of the same Future Scene used in the other International-level competitions. Each team member picks an aspect of the Future Scene on which to write a scenario. Two hours are given to complete the competition.
[edit] Skit Competition
In some levels of competition, teams compete in skit competitions (also known as the "Presentation of the Action Plan" or "Dramatic Presentation"), whereby they act out a short play (time limit is typically two to four minutes) based on their action plan. Individuals and alternates from the same school can help teams in their division (or a higher division) perform a skit. Teams are provided with a list of materials from which they may fashion their props and costumes, and are rewarded for using materials creatively and effectively, and are penalized for use of unsanctioned materials. Materials may include items like tinfoil, a stapler, a roll of tape, a newspaper, and so on. Skits are evaluated by a judge or panel of judges.
Whether or not a skit competition is held at a Regional or Affiliate level depends on the FPS affiliate. Skits are always performed at the International level. At the International level (and sometimes at lower levels, again at the option of the affiliate), teams are provided with two compulsory props and a compulsory quote which must be incorporated into the team's skit presentation.
[edit] Community Problem Solving Competition
Community Problem Solving (CmPS) is a component of the FPSP that encourages students to identify and solve problems in their own community using the FPS Process. At the International level, CmPS teams can have up to 12 students. (This limit can vary at lower levels of competition.)
Participating teams go through the entire problem solving process over the course of the year using an issue from their community (or even current national or international issues) as the subject. After choosing an aspect of the issue to focus on as their underlying problem, they brainstorm a number of possible solutions. Especially in the upper levels, CmPS participants are expected to do all of the work themselves with the coach serving as an advisor rather than facilitator.
The most crucial step in CmPS is the action plan. In CmPS, the Action Plan is not merely a theoretical plan but a course of action that the CmPSers will attempt to carry out. While a detailed booklet-only action plan for non-CmPS competitors would be written in ten to fifteen minutes, CmPSers carefully polish their plan and work out all the details. Throughout the process, CmPS teams document their work (research, process writing, implementation, and so on) and create a scrapbook/binder and other materials showing what they did, how they accomplished it, and the effect it had on their community.
At the International Conference, the top teams bring their work and create a display for the CmPS judges to evaluate and for others at the conference to enjoy during the CmPS Fair. The CmPS team also presents their project to the judges in an interview. Participants are judged on the project itself (as presented in the display and in interviews with the evaluators), how they work together in creating the display (while teams typically arrive with components already prepared, the display itself must be created at the conference), and their documentation of the process.
[edit] Individual Community Problem Solving Competition
Individual CmPS is identical to the team CmPS described above, except that only one person competes. Therefore, each individual competitor must write his own action plan and implement it without the aid of a team.
[edit] Competition Topics
FPS competition topics are voted upon by students and coaches of the FPS competition. Each year five topics are chosen, one for each level of competition as listed above.
The Future Scenes used by Team, Individual, Alternate, and Adult competitors are based on the topic for the current round of competition. Scenario Writers can choose one of the five topics as a topic for their scenario, whereas On-site Scenario Writers must write scenarios based on the International topic. The Competition Topics are not applicable to CmPS competitors, since they chose their own problem that they would like to solve in their community.
[edit] Topic List
[edit] Current Topics (2006-2007)
The topics for the 2006-2007 school year are:
- Fundraising and Charity Giving
- Protection of National Treasures
- Cultural Prejudice
- Caring for Our Elders
- Privacy
[edit] Upcoming Topics
[edit] 2007-08
Topics for the 2007-2008 school year are:
- Body Enhancement
- Simulation Technology
- Neurotechnology
- Debt in Developing Countries
- Child Labor
[edit] Past Topics
[edit] 2005-2006
- Climate Change/Threat
- Freedom of Speech
- Nutrition
- Healthcare Access
- Redistribution of Wealth
[edit] 2004-2005
- Entertainment
- Terrorism/Security
- Agriculture of the 21st Century
- Depletion of Ocean Species
- Business Crime
[edit] 2003-2004
- Smart Clothes
- Rage and Bullying
- Artificial Intelligence
- Media Impact
- Immigration
[edit] 2002-2003
- Sports Medicine
- E-Commerce
- Nanotechnology
- DNA Identification
- Worldwide Communication
[edit] 2001-2002
[edit] 2000-2001
[edit] 1999-2000
[edit] History
The Future Problem Solving Program was founded in 1974 by the late Dr. E. Paul Torrance. He designed the program as a way of helping capable students think more creatively and productively about critical issues.