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Hybrid Heaven - Wikipedia, the free encyclopedia

Hybrid Heaven

From Wikipedia, the free encyclopedia

Hybrid Heaven
Hybrid Heaven cover art
Developer(s) Konami Computer Entertainment Osaka
Publisher(s) Konami
Designer(s) Yasuo Daikai
Release date(s) USA: September 1, 1999
Genre(s) RPG, Action adventure
Mode(s) Single player, Two player
Rating(s) ESRB: Teen (T)
Platform(s) Nintendo 64
Media Cartridge
Input control pad, stick

Hybrid Heaven is a video game developed by Konami Computer Entertainment Osaka and released for the Nintendo 64 in 1999. This game is most notable for its peculiar mix of genres: it has aspects of both computer role-playing games (RPGs) and action-adventure games. The designers had hoped to create a "new style RPG battle system".[1]

Contents

[edit] A hybrid of genres

Hybrid Heaven takes many elements from standard 3-D action-adventure games, such as Tomb Raider. The player can move in any direction, jump, crawl, climb, and shoot. The player must solve puzzles by disabling electronic weapons or through skillful manouevering.

However, when battling a monster (called a "biological weapon" in Hybrid Heaven), the game switches to a completely different mode. The player is constrained to a small room and can no longer jump, crawl, or climb. The monster and the player move around for strategic position in the room. When they are close enough, and have built up enough energy, one or the other will decide to attack. At that point time freezes and a single round similar to an RPG turn ensues: the attacker picks an attack from a list, the defender picks a defense, and the results are displayed. After the attack, both monster and player return to jockeying for position in realtime. All of this can happen within seconds, which keeps the action flowing more than naturally than in most RPGs. Because of this, the Vs. Battle Mode plays very much like a regular 3D fighting game, with the unique RPG element. In addition to regular punching, kicking, and grappling attacks, energy can be saved up to 5 times to allow for Combos. Combos are achieved by either the player editing their own during a fight (one move at a time), or by choosing preset or saved combos.

The battle system of Hybrid Heaven has a strong emphasis on leveling up, which is another hallmark of RPGs. Experience using an offense or a defense directly correlates with the player's statistical abilities when performing that move in the future. Hybrid Heaven even goes to the extreme of having separate statistics for each limb, the torso, and the head.

[edit] Production Credits[2]

Director
Yasuo Daikai
Producer
Kazuhiko Uehara
Executive Producer
Kuniaki Kinoshita

[edit] Program Team

Main Programmer, Technical Director
Osamu Maruyama
Programmer
Akihiro Minakata, Masaki Terada, Tomoharu Niimi, Junji Maruhashi, Takeshi Miyamoto

[edit] Design Team

Main CG Designer
Tsuyoshi Wakuta
3D Background Artist
Tetsuya Ozasa, Takayuki Nishiwaki, Kumiko Kimoto
3D Character Design, Effects, CG Work
Tatsuya Shinkai
Motion Direction, 3D Animation Work
Kazunori Yanai
Main 3D Animator
Naoko Yoshiyama
3D Animator
Keiji Matsukita, Takahiro Katahira, Mari Yamasaki, Hiroshi Taniguchi

[edit] Sound Team

Sound Director
Nobuyuki Akena
Sound Composer
Nobuyuki Akena, Yusuke Kato
Sound Effects
Satoru Okubo
Sound Programmer
Hideto Inoue

[edit] Battle Team

Battle Direction, Camera work
Kazunori Yanai
Battle Programming
Yoshiaki Matsumiya, Toshio Kohira

[edit] Movie Team

Movie Direction, Total Design Work
Tetsuya Matsui
Movie System Programming
Yukio Hayata

[edit] Game Design

Original Concept, Scenario
Yasuo Daikai
Game Planning, Story
Yasuo Daikai, Tatsuya Shinkai, Tetsuya Matsui, Keiji Matsukita
Planning Brain
Tatsuya Shinkai

[edit] Art

Character Design
Kumiko Kimoto
Creature Design
Tsuyoshi Wakuta, Tatsuya Shinkai, Kumiko Kimoto
Package Design
Masatoshi Yamaoka
Manual Edit
Tatsuya Ishikawa

[edit] Plot Summary

Spoiler warning: Plot and/or ending details follow.

Players assume the role of Mr. Diaz, a synthetic human hybrid created by aliens. In the game's introduction, he turns on his masters when he kills a synthetic human intended to replace the President's bodyguard, Johnny Slater. Diaz finds himself in a massive underground installation created by the aliens under Manhattan. As the game progresses, it is revealed that the player is actually assuming the role of Slater, who was disguised as Diaz by the Gargatuans. The Gargatuans are an alien race around three feet tall who, after being betrayed by a member of their species who awoke from hypersleep and piloted the ship to Earth, are forced to help said traitor with his genetic experiments. The alien creates clones and hybrids (a genetic mix of human and Gargatuan DNA, resulting in extra-powerful creatures) and intends to conquer the earth through a replacement of its leaders, beginning with the United States. A few Gargatuans have escaped the traitor, and conduct a underground resistance in the woodwork. They found Johnny after he had been cloned and disguised him as Diaz, who they incapacitated and kept unconscious. Johnny regains his memories, which were blocked while he was disguised. The player then must travel even further down the bunker in the hopes of stopping the aliens from replacing the president with a clone and by request of the Gargatuans to defeat the traitor. Johnny's personal motive to help him stay focused is that he must make it back in time to meet his girlfriend under the Christmas Tree in Times Square.

Enemies included clones (unremarkable creations, created mainly for menial labor), agents (resemble the public perception of the secret service, men in black suits with sunglasses), mutants (genetic experiments that resulted in vicious creatures, presumably for military use. When one mutant was released early in the game, it killed several technicians before you finally killed it), robots (mostly humanoid, but some were straight-out mechs), and Hybrids. One Hybrid, created to replace the Secretary of Defense (or possibly State), is Johnny's antagonist for much of the game, before a final showdown wherein the alien creature explains much of the plot.

The game's soundtrack included voice overs and ambient music. Voice acting was not a common feature among N64 games.

As games of this genre were seldom seen on the Nintendo 64 the game carried a certain amount of hype to it, one notable example is the UK N64 magazine which covered the game since the first announcement with countless multipage previews and two covers devoted to the game.
Unfortunately, it was met mostly with average ratings from reviewers[3]. Still, fans and critics who enjoyed Konami's N64 RPG found it to be a highly original adventure.

[edit] References

  •   Interview with Director Yasuo Daikai, N64 Magazine, Future Publishing, UK 1999. (Also available online at ign.com)
  •   The production credits are taken verbatim from the scrolling credits which appear upon completing Hybrid Heaven
  •   GameRankings Hybrid Heaven listing. GameRankings. Accessed July 17, 2005

[edit] External links

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