Indigo Renderer
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Indigo Renderer | |
![]() A photorealistic image rendered with Indigo |
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Developer: | Nicholas Chapman |
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Latest release: | 0.7 test 5 / 20 February 2007 |
OS: | Microsoft Windows |
Use: | Render Engine |
License: | Closed-Source |
Website: | www.indigorenderer.com |
Indigo is a gratis, actively developed render engine. Indigo uses methods such as Metropolis Light Transport, Spectral light calculus, and virtual camera model. Indigo is capable of highly realistic renders. Scene data is stored in XML format.
Indigo features Monte-Carlo path tracing, experimental support for Bidirectional path tracing and MLT on top of bidirectional path tracing, distributed render capabilities, and progressive rendering (image gradually becomes less noisy as rendering progresses). Since Vesion 0.7 test 5 it also supports SSS and has its own Image Format (.igi). A Posttonemapping-Tool is in developement.
Indigo can be used by a diversity of modeling programs, such as Blender, 3Ds Max or Maya for which suitable exporters are available.
Currently Indigo is only developed for the Microsoft Windows operating system, although it can be run very well through WINE in Unix-like environments (i.e. Linux), and can be used in emulated mode in MacOS (this is very slow, however).
[edit] Exporters
Indigo has exporters for quite a few 3D packages, here are some of the released ones.
- Blender 3D To Indigo 0.6
- Max To Indigo (3D Studio Max)
- Maya To Indigo (Maya)
- Blender To Indigo (Blender)
- Cinema4D To Indigo (Cinema 4D)
- Rhino To Indigo (Rhino)
- XSI To Indigo (Softimage XSI)
[edit] External links
- Official website
- sample Indigo Projekt with .blend File
- Comparison of Indigo with other Renders (e.g. Maxwell)
- Blender+Indigo Tutorial