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Living campaigns - Wikipedia, the free encyclopedia

Living campaigns

From Wikipedia, the free encyclopedia

Living Campaigns are part marketing tool, part volunteer campaign settings, which allow people all over the world to play role-playing games in a shared universe.

Contents

[edit] Overview

Living campaigns are a shared campaign setting with a codified set of rules for the campaign that govern how to build and advance characters as well as how the campaign will handle rules elements of the setting. Campaign staff create, distribute, and manage new adventures in that campaign setting, and quite often administer a player database and promote various products. A living campaign lets players build and advance characters, develop their personalities, and forge relationships. Living campaign games are run at conventions, game days and other gatherings. The rules for character tracking allow a player to take their PC they created for the campaign to any of these gatherings and play it in the adventures offered. Prior to this, it was common for adventures to be offered at conventions with premade characters that fit to the story.

Much to the dismay of some, Living campaigns are rigid in their administration and do not allow for much DM caveat on rules or setting. DMs are not at liberty to change and/or ignore rules that they do not like or agree with. They are not allowed to go "off script" in adventures or allow thing in the campaign that aren't approved by the campaign staff. For some people, not having the ultimate control of a home campaign is a real turn off.

The original Living campaign was the Living City, set in the Forgotten Realms city of Ravens Bluff. The campaign ran in its original form in Polyhedron magazine starting in the mid-1980s, and continued until shortly after the advent of 3rd Edition Dungeons & Dragons (D&D) in 2000. It then restarted under the auspices of the company Organized Play, but lasted only two years under that license and then reverted in 2003 to Wizards of the Coast.

[edit] What is a Campaign-Style Game?

WOTC began, with Legacy of the Green Regent, to offer a living style campaign that was a slightly different play experience. An campaign-style game follows many of the same conventions as other Living campaigns such as Living Greyhawk, but differs in a couple areas:

  1. All accounting/book keeping is done on the RPGA website.
  2. The campaign provides periodic level bumps so everyone in the campaign is the same level
    1. In traditional Living campaigns, you cannot level without gaining experience from playing in adventures
  3. Your character in the campaign isn't as static, meaning you can change a lot of details in between play opportunities.

Campaign-style games are believed by some to be more of a marketing brainchild than anything else. Providing adventures to retail locations through their retail support packs and providing fast play characters on the campaign's official website, even if you never played in the campaign before you can pick up a character and play in the adventure right away without having to deal with sometimes cryptic and/or complicated character creation rules.

There is much debate amongst players over whether campaign-style games should truly be called Living campaigns or not. They are generally lumped into the same category, although WOTC/RPGA very obviously left the term Living out of the campaign titles.

[edit] Campaigns

[edit] Official Campaigns

Official WOTC/RPGA-sponsored living campaigns:

  • Living Greyhawk: A D&D campaign set in the world of Greyhawk. Currently the most popular Living campaign.
  • Mark of Heroes: The RPGA's Eberron campaign-style game.
  • Xen'drik Campaigns: WOTC's newest RPGA campaign-style game set in the Eberron setting, first appearing at Origins 2006 and officially launching at Gen Con 2006.

[edit] Third Party Campaigns

Member-enabled Living campaigns include:

[edit] Unofficial Campaigns

There have been quite a few grass roots movements among fans to create Living style campaigns for other settings. They are called Living style because the term Living as it pertains to a persistent, multi-player, shared campaign world is copyrighted by the RPGA.

The following are known Living style campaigns that are actively running:

  • Legends of the Shining Jewel: A D&D 3.5 edition campaign
  • Heroes of Rokugan/Champions of the Emerald Empire: Uses the Legend of the Five Rings Roleplaying Game
  • Living Planar: Mixes all types of settings using D&D 3.5 edition rules
  • Iron Kingdoms: Chronicles of Immoren: A new campaign in the planning stages using the setting published by Privateer Press
  • Dave Arneson's Blackmoor: Campaign set in the "original D&D setting"
  • ShadowRun Missions: Uses the ShadowRun Roleplaying Game.

[edit] Extinct Campaigns

The following campaigns are no longer in existence or have ended but still have adventures available:

[edit] Where to Play?

Living and Living style camapigns are played all over the world. The Living Greyhawk campaign boasts the highest play numbers and is played in North America, Australia, and Europe. Campaign adventures are offered at conventions (such as Origins and Gen Con), at retail locations, and also for home play. A current popular trend is to play them online using a variety of software that range from simple chat programs to full scale retail applications that provide a reasonable simulation of a tabletop to game at including mapping features, miniatures, and in some cases, dice you can roll.

Part of the lure of Living campaigns is the ability to take your character to any of these places and play it in the adventures offered and continue to advance that character.

[edit] External links

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