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User:Nihiltres/Sandbox - Wikipedia, the free encyclopedia

User:Nihiltres/Sandbox

From Wikipedia, the free encyclopedia

For the Shade's Children upgrade history formerly held here, see User:Nihiltres/Sandbox/Shade's Children archive


ShadowWraith is a top-down view videogame created by a company called Terminal Sunset for the Macintosh. This game has a sequel called Souls in the System.

ShadowWraith
Image:shadowwraithbox.jpg
Developer(s) Terminal Sunset
Publisher(s) StarPlay
Designer(s) Ravi Mehta
Release date(s) 1996
Genre(s) Scrolling shooter
Mode(s) Single Player
Platform(s) Macintosh
Media CD
System requirements Mac OS System 7.0 or higher, 33 MHz 68030 or faster processor (68040 or Power Macintosh reommended), 13 inch (640×480) or larger display capable of 256 colors, 8 MB RAM, double-speed or faster CD-ROM drive. Supports CD quality, 16-bit stereo sound. Accelerated for Power Macintosh.
Input Keyboard

Contents

[edit] Backstory

ShadowWraith's backstory is largely hidden from the player - much of the plot information is hidden in the PDF player manual.

Spoiler warning: Plot and/or ending details follow.

According to the story and the introduction at the initialization of the game, the player is originally an Alex Kendall, a researcher for the United States Department of Defense in the mid-21st century. In addition to his general work, he initiated a secret mind uploading project which he eventually tested on himself, the copy awaiting activation upon his death. For other work in the Department of Defense, Kendall was selected for assassination for unknown reasons. On a cold evening, the assassination is successful, and a dying Kendall notices that his family has been murdered as well as he. Kendall awakes in the Necropolis, the area of cyberspace to which defective or obsolete programs are consigned, where he had hidden his copy. Angry at the murder of his family, Kendall sets out as a cyberfighter to avenge his family.

    • wakes up as his cyber self, wants vengeance
  • mention eliza program
    • what's with the viruses?

The game's protagonist, Alex Kendall, is a programmer working for the Defense Department, as of the year 20xx (2008? 2019? latest date mentioned 2035?). (which country, what year? doublecheck) In addition to his primary projects, he decides to develop artificial intelligence. He succeeds in creating a digital copy of his personality. It is stored in the Necropolis, a virtual area devoted to the storage of obsolete, defunct, and malfunctioning software and data. Not long after this success, Kendall is marked for assassination - his other projects in the Defense Department make him an ideal target for **what group? why?**

He is assassinated one **X month** … gotta look up the story stuff in my files on the old Power Mac 8600… especially for the stuff re: eliza.

Spoilers end here.

[edit] Basic gameplay

[edit] Movement

ShadowWraith natively supports only keyboard control, usually using the numpad. The primary motion controls allow a player to move his cyberfighter forwards and backwards, strafe left or right, and rotate counterclockwise or clockwise. Supplies found in-game fuel another locomotive ability - an afterburner.

[edit] Combat

In addition to advancing locationally through each level, players must combat "viruses" of various forms which are stationed at various points in the level. Viruses of any given type use a particular weapon, all of which are available to the player if they can find ammunition of that type in a level.

[edit] Integrity system

When viruses hit a player's craft with their weapon, the player is damaged. This damage comprimises the integrity of the craft somewhat. A player's craft has two types of integrity: shield integrity and hull integrity. These are separate. When a player is hit, if he has shield integrity left, the shield integrity will bear the great majority of the damage, leaving little damage to compromise the hull integrity. Once a player's shield runs out, however, his hull integrity takes all of the damage. Once a player's hull integrity runs out, regardless of his shield level, he dies and the game must be restarted from the last savegame.

[edit] Weapons

A player may use a variety of weapons in ShadowWraith. Each weapon available is either a primary weapon, or a secondary weapon. Primary weapons are all projectile or energy weapons, while secondary weapons are explosives; projectile grenades, missiles, and one type of proximity mine. All weapons vary in accuracy, fire rate, power, and even launch point from the cyberfighter.

Weapon characteristics in ShadowWraith
Weapon blah blah
weapon 1 Cell 2 Cell 3
weapon 2 Cell B Cell C


notes:

  • keyboard use onl
    • strafe, rotational, forward-backward movement controls
    • afterburner system
  • level system
    • keys
    • viruses
    • weapons
      • primary and secondary
      • accuracy, power, and splash damage
  • shield and hull strength
      • items
  • secret areas
  • tripwires, switches, and teleporters
    • one-way teleporters

[edit] else

Description from the software box

Time is not on your side. From the creator of Digital Messiah comes ShadowWraith, one of the best advanced top-down arcade games developed for the Macintosh. It rocks with over twenty photo-realistic levels. It rolls with a full stereo sound track of progressive music. Your cyber-fighter has blistering speed and maneuverability, plus an intense complement of over a dozen different weapon systems.

Each level is infested with cyber-assassins armed to the teeth. They have but a single goal; to eliminate what's left of your neural patterns.

Your mission is to fight your way through the electronic grids picking up gatekeys, special weapons, and power. Alone in a vast strange world, you battle for your very existence.

Features

  • Smooth 60 frames per second animation
  • Four channels of stereo panning sound
  • 90 minutes of original progressive music
  • Over 20 increasingly difficult levels of play
  • Beautiful 256 color high resolution graphics


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