Talk:Plug-in (Escape Velocity)
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Is this true: "A total conversion usually completely replaces the game's scenario. Particularly with EV Nova, this has become the dominant form of plug-in"? A quick peek at [1] shows that of the top downloaded plug-ins, the only total conversion on the top 10 list is Polycon, and 8 of the other top 10 plugs are just plug-ins for the standard EVN scenario.
Total conversions (particularly Polycon, EV Classic, and EV Override (and the SFA Beta when it was available)) are definitely popular, but I think the page overstates this. -- Kaszeta 17:53, 13 Apr 2005 (UTC)
These days everyone wants total conversions, and everyone wants to make total conversions; there's very little respect for the sorts of plug-ins that were the standard in the days of Escape Velocity. The problem is that they very seldom get finished, which is why the number of significant plug-ins for EV Nova is so low compared to those for the previous games if you look back to three years after they were released. I suppose it could be reworded a bit, but this is what I was trying to convey. David Arthur
- I reworded it a bit to reflect your comments. -- Kaszeta 20:34, 13 Apr 2005 (UTC)
There were also plug-ins that were just add-ons and not total or partial conversions. One example is my old "More EV Voices" plug-in that added more voice responses to the original game in addition to the voice responses that I did as part of the official release. (The plug-in voices were later added as standard voices in EV Override.) --PatrickD 02:23, 12 March 2007 (UTC)
[edit] Editors
I've added Zacha Pedro's Rezilla Custom to the list of editors. In addition, I've mentioned the use of ConText/ResStore for large-scale manipulation. I don't like the way I've written it, however – could someone find a better way to express "This can be particularly useful for modifying many resources at once, as many spreadsheet programs provide the ability to fill cells."? Aelran 09:17, 11 March 2006 (UTC)