Star Trek (arcade game)
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Star Trek - Strategic Operations Simulator | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Designer(s) | Sam Palahnuk |
Release date(s) | 1982 |
Genre(s) | Multi-directional shooter |
Mode(s) | Single Player |
Platform(s) | Arcade, Commodore 64, TI-99/4A, Tandy Color Computer, Apple II, Atari 2600 |
Input | Dial, 3 Buttons |
Arcade system(s) | Sega G80 Vector hardware [1] |
Arcade display | Vector, 224 x 256 pixels (Horizontal), 256 colors |
Star Trek - Strategic Operations Simulator is an arcade game released by Sega in 1982. The game is based on the original Star Trek television program. It is a vector game, with both two dimensional and three dimensional displays. The player controls the Starship Enterprise, and must defend sectors from invading Klingon ships. It was ported to the Commodore 64 and TI-99/4A home computers in 1983, Tandy Color Computer in 1984 (as Space Wrek), the Atari 2600 and the Apple II.
The game makes use of painstakingly synthesized speech, since memory costs at the time made the use of sampled audio almost prohibitive.
Unlike most arcade games of the time, the player is presented with multiple views of the playfield, and only one ship per credit. Throughout the game, survival depends on the player's ability to accumulate shields. These are rewarded by either docking with starbases or saving them from destruction at the hands of the Klingons.
The control system for Star Trek employed the use of a weighted spinner for ship heading control, while a series of buttons allowed the player to activate the impulse engines, warp engines, phasers, and photon torpedoes. The warp button was deliberately placed farther away from the rest of the buttons, in order to force the player to reach for them in heated battle.
[edit] Notes and references
- ^ System16.com. Game hardware page. Retrieved August 5, 2006.