Prince of Persia: The Sands of Time
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Prince of Persia: The Sands of Time | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Designer(s) | Jordan Mechner |
Engine | updated JADE engine |
Release date(s) | PlayStation 2 NA November 6, 2003 Xbox Gamecube Game Boy Advance PC |
Genre(s) | Action/Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (T) PEGI: 12+ (PS2 version) 7+ (GameCube and Xbox versions) |
Platform(s) | Xbox, GameCube, PS2, PC (Windows), Game Boy Advance, Mobile Phone |
Media | CD-ROM (2)/DVD-ROM |
Input | Keyboard, Mouse, Joystick, Gamepad |
Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6, 2003 and is a continuation to the landmark PC game series Prince of Persia, created by Jordan Mechner in 1989. The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards.
Developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D version for the Game Boy Advance and mobile phones, the initial sales of The Sands of Time were below expectations. Sales, however, picked up after strong reviews of the game in the press. Eventually the success of The Sands of Time led to a 2004 sequel, Prince of Persia: Warrior Within, and another sequel, Prince of Persia: The Two Thrones in 2005.
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[edit] Plot summary
Passing through India en route to Azad, King Sharaman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Sharaman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Sharaman refuses to take the dagger from his son, who captured it first. So the Vizier, who wishes to harness the power of the Sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous sand creatures. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion (there are a handful of unimportant survivors, such as two people who escape with Farah and a guard who assists you during the Azad defence system puzzle, who is possessed after his part)
On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass by using the Dagger of Time, which also gives the Prince limited control over the flow of time. Before they reach their destination, the Prince and Farah form a romantic relationship. However, the Prince knows that Farah has every reason to hate him for conquering her people, and he suspects that Farah plans to steal the Dagger of Time from him. While the Prince sleeps, Farah does at a later time take the dagger, as well as his sword, and attempts to return the Sands to the hourglass herself, leaving only her medallion behind with the Prince. When the Prince catches up with her, she is being attacked by sand creatures, and falls to her death through the ceiling of the hourglass chamber atop the Tower of Dawn before the Prince can save her.
Afterwards, the Prince uses the dagger to return the Sands to the hourglass, and the timeline reverts to the point prior to the battle against the Maharajah. As a result, the relationship between Farah and himself is a memory that only he possesses. However, the Prince still has the dagger in his possession, even in the past. He goes to find Farah, to warn her of the Vizier's treachery before the Sands are released, and to give her the Dagger of Time. But as the Prince shares his epic story with her, he is confronted by the evil Vizier, who still yearns for the dagger, and eternal life. After defeating the Vizier, and preventing the opening of the hourglass, the Prince offers the dagger to Farah. She questions why he needed to invent such a fantastic story to deliver it to her, as she is not a child who would believe in such nonsense. After he responds with a coldly-received kiss, he rewinds time a moment and instead agrees with her, that it was just a story. As he leaves, she asks him his name, and is left dumbfounded when he tells her to call him "Kakolukia", the name of a fairy-tale hero that Farah's mother told her stories about as a child and that only she would know of (in the previous timeline, Farah had told the Prince about some of these stories).
Almost the entire game takes place in a flashback, as the story is being narrated by the Prince to Farah. This is illustrated by the prince saying that he would start from the point next time (on saving a game) and "As you wish" on the player quitting the game. Also, when the Prince dies, he will say things such as "That didn't happen". The only exceptions to this are the final battle with the vizier and the ending sequence, which take place in the (then) present.
[edit] Gameplay features
The game combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.
During combat much of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a sword although other objects/factors such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.
A pivotal gameplay element is the Prince's dagger. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The player is simply able to "rewind" time back at most ten seconds prior to the event that led to their death and try again. The dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight sand clouds, and extra sand tanks (which are used for different powers than the sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.
[edit] Version differences
Gamecube
The GameCube features the original Prince of Persia, and some of the "Making of" featurettes. If the player connects a Gameboy Advance with its own copy of The Sands of Time, the Prince's health will regenerate.
Xbox
The Xbox version features Prince of Persia 2, as well as all the "Making of" featurettes. It has the best graphics of the console versions.
PlayStation 2
The PlayStation 2 version features the original Prince of Persia. Compared to other console versions its graphics are not as detailed.
Windows
The Windows version does not feature either of the original Prince of Persia games. Its graphics are the best of all versions.
[edit] Soundtrack
Music for the game was composed by Stuart Chatwood of the now defunct Canadian rock band The Tea Party. The vocals of Maryem Tollar are featured throughout the game. The ending credits song is sung by Cindy Gomez. The battle themes are also very rhythmic and catchy.
[edit] Impact
Prince of Persia: The Sands Of Time was received with widespread critical acclaim. The game was most often praised for its lush, dreamy environment and graphics, the acrobatic combat and platforming, the forgiving and responsive controls, the excellent animation of the Prince, the story, and the time-manipulation abilities of the dagger. The Sands of Time is also often noted for its flowing gameplay - particularly in relation to puzzle-solving, which has a tendency to hinder the action of other true 3D platform games considerably.
The game's average score on MetaCritic.com and GameRankings.com is a 9.2.
[edit] Awards
- E3 2003 Game Critics Awards: Best Action/Adventure Game
- 2004 Game Developers Choice Awards: Excellence in Game Design, Excellence in Programming
- Penny Arcade: Best Absolutely Everything (Game of the Year 2003)
- Electronic Gaming Monthly: 2003 Game of the Year
[edit] Future film
Prince of Persia: The Sands of Time is currently being adapted for film. The initial script was written by Jordan Mechner with subsequent drafts by Jeffrey Nachmanoff. Thus far Jerry Bruckheimer has reportedly been attached to produce the film. When discussing the adaptation, Mechner said:
"Rather than do a straight beat-for-beat adaptation of the new videogame, we're taking some cool elements from the game and using them to craft a new story - much as 'Pirates' [of the Caribbean] did with the theme park ride." — Jordan Mechner [1]
Rumors of names for playing the role of the Prince ranged from John Abraham (Indian actor), Brendan Fraser and Barry Watson (from What About Brian), to David Zandi and Josh Somerhalder. According to a recent article in Australia's Hyper Magazine, Charlie Clausen is also being considered. But some fans say the singer Tarkan from Turkey would be the best of all options due his physical similiriaty to The Prince. For the role of Farah, it was rumored early on that Bahar Soomekh was a top choice, but this has turned out to be, as of now, speculation and rumor. As of February 2007, there has been no definitive word from the producers on casting.
Disney recently released production photos and the logo on comingsoon.net. http://www.comingsoon.net/news/movienews.php?id=19143
[edit] External links
- Prince of Persia: The Sands of Time official site
- Ubisoft
- Jordan Mechner at Moby Games
- Time Extend - Prince of Persia: The Sands of Time A retrospective analysis of the game, originally printed in Edge
- GameRankings reviews
- POPLegacy.com Prince of Persia series fan site
- Prince of Persia: The Sands of Time at MobyGames
- Prince of Persia: The Sands of Time soundtrack at MusicBrainz
- Prince Of Persia - Collection Review at BytePress
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Categories: Articles to be merged since March 2007 | 2003 video games | Action-adventure games | Game Boy Advance games | GameCube games | Mobile phone games | PlayStation 2 games | Prince of Persia games | Ubisoft Entertainment games | Windows games | Xbox games | Video games with time travel | Interactive Achievement Award winners