Talk:Tim Schafer
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[edit] Picture
Originally this article had a publicity shot, but its fair use rationale was disputed. (Image:DSC_0714.JPG) So I asked someone to upload a new picture under GNU license. (Image:Timschafer.jpg) However, this picture is old (from 2001) and shows Tim Schafer holding marmite for no reason at all, so if anyone can get a better GNU licensed picture, go for it. Technitai 11:17, 4 January 2007 (UTC)
[edit] Credits
I have just cut out the games that Tim Schafer did not work on. He never worked on any Star Wars game, nor did he work on any Indiana Jones games and he surely didn't work on Curse of Monkey Island, since he was working on Grim Fandango at the time.
But he did do 'Day of The Tentacle' , and 'Full Throttle'
Actually, he did work on the Curse of Monkey Island, just go to [1] and see the Additional Design part. He's also credited on two noteworthy Star Wars games, Jedi Knight and Shadows of the Empire, though I'm not sure if can count, since he's listed as "Never Actively Tried to Sabotage the Project" (The Racoon King) in the second and he's just part of the LucasArts Entertainment Company team (as "Brooding Morale Coordinator") in the first. Finally, in Indiana Jones and the Fate of Atlantis, he is listed as "SCUMM Advice Offered By". You can see his profile at [2]--Vertigo200 04:28, 25 October 2005 (UTC)
- From the article's standpoint, and so as not to mislead anyone, not mentioning the games where Schafer got a very small part or was put into the credits as a joke is the way to go, IMO. I think there's only sense in mentioning a game if he has been listed as a designer or writer or co-designer or something like that.--Wormsie 13:40, 10 August 2006 (UTC)
- I just deleted Indiana Jones and the Fate of Atlantis from his gameography, given that he is only credited as giving SCUMM engine advice. It's just a courtesy mention in the credits. Should Maniac Mansion also be deleted from the gameography, given that his involvement was extremely minor (and mostly technical)? Monkey Island 1 and 2 in the gameography could be justified by the fact that he did a third of their dialog and SCUMM scripting.Technitai 12:31, 26 November 2006 (UTC)
[edit] Is "Gameography" even a real word?
I'm a bit concerned with the word "gameography" being used to describe Tim Schafer's accomplishments. Is this appropriate for an encyclopedia?Theodorel 08:32, 13 December 2006 (UTC)
- If movie directors can have a filmography, could game directors have a gameography? They probably could, and a lot of game designer biographies on wikipedia use the word. Whether the term is widespread enough to warrant use here is debatable, but you're making it sound like its use threatens the encyclopedic integrity or something, while it's simply a stylistic issue.Technitai 09:06, 13 December 2006 (UTC)
Another word gaining steam for the meaning here is "ludography," coming from the latin 'ludus' meaning 'game.' While I like it, gameography is probably used more often (and is used at mobygames.com) Jeffool : 209.214.242.119 06:25, 3 January 2007 (UTC)
- I apologize if I sounded too harsh, but I just found it a bit odd that this particular word was being used.Theodorel 17:54, 13 December 2006 (UTC)