Five Field Kono
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Five Field Kono | |
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![]() The board in its starting position. Pieces move diagonally to empty adjacent points. |
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Players | 2 |
Setup time | 1 minute |
Playing time | 10 minutes |
Random chance | None |
Skills required | Strategy |
BoardGameGeek entry |
Five Field Kono is a Korean abstract strategy game. As in Chinese checkers, a player wins by moving all of their pieces into the starting locations of their opponent's pieces. Since a player can prevent their opponent from winning by keeping a piece in its starting location, the game ends in a draw with perfect play.
[edit] Rules
The players take turns moving one of their pieces one square diagonally. The first player to move all of their pieces to their opponent's starting squares wins.
[edit] Bibliography
- Bell, R. C. (1979). Board and Table Games from Many Civilizations, volume 1. New York City: Dover Publications, p. 98. ISBN 0-486-23855-5.
- Culin, Stewart (1895). Korean Games, p. 102.