Formian
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Dungeons & Dragons creature | |
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Formian | |
Alignment | |
Type | Outsider |
Source books | |
First appearance | |
Image | Wizards.com image |
Stats | OGL stats |
In the Dungeons & Dragons role-playing game, formians are extraplanar insectoid outsiders. A formian has an ant-like head and hindquarters, including four legs, but has a humanoid torso and arms, not unlike an invertebrate centaur.
Formians first appeared in the first edition Advanced Dungeons and Dragons Monster Manual II, where they were presented as an otherwise ordinary species of intelligent creature from the Prime Material Plane. Full statistics for three main castes of formian were given; the workers (about the size of a large dog), the warriors (the size of a pony) and the myrmarches (the size of a horse). Special types mentioned as being found only inside Formian hive-cities were the male gymarches and the queen.
Formians were later expanded upon by the Planescape campaign setting expansion Planes of Law, in which they were described as one of the primary inhabitants of the plane of Arcadia, the Outer Plane of borderline Lawful Neutral/Lawful Good alignment.
In the Dungeons & Dragons third edition Monster Manual, formians were adapted to the new edition's core rules, in which they are presented as the exemplar species of the Lawful Neutral alignment. In the third edition version of the Manual of the Planes, formians are implicitly described as being the primary inhabitants of both Arcadia and the Lawful Neutral Outer Plane of Mechanus, which is in contrast to the earlier Advanced Dungeons & Dragons Second Edition, where the Modrons were the exemplar Lawful Neutral race and the primary inhabitants of Mechanus.
Castes added in these later versions include the taskmasters, who are relatively weak but are able to magically mind-control other intelligent beings to serve the colony, and the observers, who serve as scouts and analysts.
Formians are absolutely bound by the law of their queen. Due to this, all but the highest ranking Taskmasters and Memnarchs are merely slave-like pawns. Formians are very difficult to use in a campaign setting, due to the complexity of their hives, and the enormous fluctuation in challenge ratings between the workers (1) and the queen (17).
[edit] References
- Gygax, Gary (1983). Monster Manual II. TSR, Inc..
- McComb, Colin and Wolfgang Baur. Planes of Law (TSR, 1995).
- Williams, Skip; Jonathan Tweet, and Monte Cook (2000). Monster Manual. Wizards of the Coast.
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