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Sentinel Worlds I: Future Magic

From Wikipedia, the free encyclopedia

Sentinel Worlds I: Future Magic
Developer(s) Karl Buiter
Publisher(s) Electronic Arts
Release date(s) 1989
Genre(s) Computer role-playing game
Mode(s) Single player
Platform(s) MS-DOS, Commodore 64

Sentinel Worlds I: Future Magic is a 1989 sci-fi computer role-playing game. It was programmed by Karl Buiter and published by Electronic Arts. It was developed for the Commodore 64 and DOS.

Set in the year 2995, Sentinel Worlds I: Future Magic was an innovative game that allowed a player to command a crew of five Federation officers and embark on an epic quest to save the Caldorre System from space raiders. Your mission is to develop your crew and a starship and find the raiders' base and rid the system of them.

Sentinel Worlds I: Future Magic was a compelling video game combining both the elements of Starflight and The Bard's Tale, and had some innovations which set it apart from other games at the time. It was one of the pioneers in the budding sci-fi RPG genre. The game was non-linear and allowed players to ignore the entire plot and explore space for as long as they wanted. It also mixed elements of an RPG with a space-shooter, requiring both strategy and tactics as the player would have to dog fight enemy vessels. Players could also choose to venture into trading by mining and harvesting resources on other planets.

Despite the name, there was no Sentinel Worlds 2, though fans consider Karl Buiter's Hard Nova to be the successor to the series.


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