Incubation (computer game)
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Incubation | |
---|---|
Developer(s) | Blue Byte Software |
Publisher(s) | Blue Byte Software |
Series | Battle Isle series |
Release date(s) | September 30, 1997 (US) |
Genre(s) | Turn-based strategy, Tactical role-playing |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: M (Mature) |
Platform(s) | Windows |
Media | CD-ROM |
System requirements | Windows 95 or better, 90 MHz Pentium, 16 MB RAM, 2 MB video card, 70 MB drive space |
Input | Keyboard and mouse |
Incubation was a turn-based strategy computer game from Blue Byte Software released in 1997. In the game, the player controls a squad of soldiers, as in the first X-COM title. The game was one of the first strategy titles to use fully 3D graphics, and supported hardware acceleration on the 3dfx Voodoo.
Incubation is part of the Battle Isle series, though it is only loosely related to the other games in the series. There are some shared traits with the contemporary game Tactics Ogre. The plot revolves around a mysterious virus causing indigenous inhabitants surrounding a planetary colony to mutate into the monstrous Scay’Ger. The single-player campaign includes around 30 missions set in futuristic interiors full of aliens, as a squad of space marines battles to save the civilians and themselves. The game has some head-to-head and co-op multiplayer support via LAN and software such as Kali. There are three difficulty levels which influence parameters like monster respawn and damage rates.
Outside of missions, the main decision is which weapons and equipment to purchase to outfit the squad. A variety of weapons are available, of which most are tuned for tactical balance rather than spectacular damage effects. Writing for GameSpot, Greg Kasavin notes that "Most weapons at your disposal carry limited ammunition and can overheat rather quickly, forcing you to fire only when you must." Some low-level guns feature bayonets for mêlée combat, which form a substantial element of the game. Equipment like jetpacks, scanners, improved armor, stimulants and medical kits becomes available as the space marines accumulate experience points.
Criticism of Incubation was mixed. PC Gamer's take was quite positive, awarding it "Best Turn-Based Strategy Game of 1997". Others, such as Kasavin, felt the game made some steps in the right direction but lacked the depth and challenge needed for a great strategy game. Niko Nirvi of Pelit, who initially considered the game a botched X-COM clone, came to think of it as a sort of puzzle game and was very taken with it.
Blue Byte later published an expansion pack, The Wilderness Missions, which added new missions with more resourceful enemies, as well as a map editor. The difficulty and complexity of the new missions generally starts off where the first part ended.
[edit] External links
- Incubation at Blue Byte Game Channel
- Incubation Data Archives a comprehensive fansite
- Incubation at GameSpot