Introversion Software
From Wikipedia, the free encyclopedia
Introversion Software | |
Type | Limited |
---|---|
Founded | January 2002 |
Headquarters | England |
Key people | Chris Delay Mark Morris Thomas Arundel John Knottenbelt Gary Chambers Alistair Lindsay Michael Maidment Victoria Arundel Will Morris Joanna Stansfield |
Industry | Computer and video game industry |
Products | Uplink, Darwinia, DEFCON |
Employees | 10 |
Website | www.introversion.co.uk |
Introversion Software is a UK based company that labels itself "The last of the bedroom programmers". It was founded in 2002 by three friends, Chris Delay, Mark Morris and Thomas Arundel, who met when they were undergraduates at Imperial College London.[1] Their first game Uplink was programmed and designed almost exclusively by Chris, while Mark and Tom handled marketing, materials and the other 'business' elements. Their small initial investment enabled them to buy CD-Rs and printer cartridges. Early copies of the game were hand-made. The company was able to fully make back their investment within a few hours of accepting orders, flying in the face of multinational developers and publishers which spend millions. A large and loyal community formed, and the team, along with a new programmer Andy Bainbridge started work on two new games, Darwinia and DEFCON.
Darwinia was released to much critical acclaim and was eventually re-released over Steam on December 14, 2005. Uplink has also since joined Darwinia on Steam, as of summer 2006. On September 29, 2006, Introversion Software launched its third game DEFCON. Shortly after its release, Introversion had measured their bandwidth in terabytes for the first time.
Introversion has a relatively small but growing following and its games are considered cult classics. Both Uplink and Darwinia have a strong modding community.
[edit] Gameography
[edit] References
- ^ http://www.introversion.co.uk/roadmap.html
- ^ "'Last of the Bedroom Programmers' Announce Multiwinia on PC" from Introversion's press release Introversion Announces Multiwinia, 27 February 2007, 2:57 p.m.
- ^ "Our fourth game is going to be called Subversion." Quote from the company blog post "It's all in your head, Part 1", 19 December 2006, 11:38 a.m.