K2 Network
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In 2001, K2 Network was founded on the belief that the community experience of Massively Multiplayer Online Games (MMOGs) will become one of the most significant forms of online entertainment in the 21st Century.
K2 Network has since distinguished itself by aggregating highly addictive, engaging properties from 3rd party developers and publishers worldwide to serve gamers in the Western Hemisphere.
By leveraging the company's knowledge and expertise in publishing, operation, infrastructure, and services, K2 Network is poised to become the leading service provider of the largest and the most active online communities in the global online games market.
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[edit] Games
K2 strive to produce games that are Free-to-Play but that doesn't mean their games actually are F2P, as exemplified by the game Knight Online where they claim the game is free to play for anyone but actually during the daytime around 9AM-11PM (GMT+1) the game is virtually inaccessible unless you pay for their premium service to login. - this can be seen in all of their titles, However they have received an "F" rating by the BBB.
[edit] War Rock
War Rock is a free multi player first-person shooter. It has intentionally low system requirements in order to encourage widespread participation. War Rock features a growing number of maps, vehicles and over 25 different weapons. The gametypes are mainly team based but also FreeForAll gametypes are available. The player has the choice of a number of classes, with each class having a different weapon set and ostensibly different combat roles and tactics. The game also features a ranking system and an in-game Item Shop where the player can 'rent' more powerful weapons using virtual currency (dinars) that is earned by playing the game. The game is developed by Dream execution; while K2 Networks is one of three company's hosting servers worldwide. Nexon and Tecmo host the servers for Korea and Japan, K2 in North America and parts of Europe. To date, no one hosts servers in other parts of the world such as Australia or South America.
[edit] Knight Online
Knight Online is a MMORPG developed by MGame Corporation and Noah System. Currently there are many different companies that host this game by geographic region. Some are Free to Play while others are Pay to Play. Two major updates have been released for the Knight Online. In September 2005, a major update known as Knight Empire was released that changed a few maps, added new item upgrading systems, and introduced the King system into the game. On or about August 3, 2006 a new expansion called The Reign of the Fire Drake was released. The update added several new maps, quests, monsters, and bosses; changed the user interface, introduced the Post-Office system and Chaotic Generator, and increased the maximum level cap from 70 to 80.
[edit] MU Online
MU Online is a 3D medieval fantasy MMORPG, produced by the North American company, K2 Network. The gameplay is very much like the game Diablo II. Mu Online tells that the continent of Mu, once ruled by great emperors, has fallen into wars between its many feudal lords. Antonidas, one of these lords, was deceived to bring a terrible demon onto the continent. All of the lords were killed, and without any successive ruler, the continent's hope now remains with adventurers, that they may join their forces, defeat the demon, and restore peace to the continent.
[edit] Golf King
Golf King is a web browser based golf game that allows you to chat with your friends using a custom avatar while having a little friendly competition. The game was developed by NHN; published and hosted by K2 Networks.
[edit] Server Quality
Server quality is debated regularly in the online community surrounding K2 Networks. The problem is that the games are peer-to-peer with only occasional pings to check in specific data to the central servers. Most network issues arise from players competing against players farther away geographically or from the volume of people attempting to use Dial-up when the game requirements clearly state "high-speed only".
The number of people using AOL also contributes to the network conditions, AOL is simply not designed as a service for gaming and as bad as they are for standard connection games, they are a number of timees worse with peer to peer gameing environments.
The peer to peer design is popular in countrys like South Korea, where even if the entire country were playing they are geographically close enough to each other that there is little lag. K2's porting of korean games into larger world wide markets is stretching the boundrys of a quality peer to peer connection to its limits and with the ignorance of online gamers who refuse to comprehend the issue, or to attempt to do anything about it they simply shout at K2 for having bad servers; which is not entirely accurate.