Kingdom of Heroes
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2001 saw the launch of an OGC MUD game set in the realm of Games Workshop Warhammer Universe and it was given the name Wolfenburg. Hugely popular with the fans of Warhammer, this proved to be a new and exciting way to deepen the existing ability to play Warhammer by allowing the player to become an actual character in the Warhammer World.
Unsettled by the news that OGC would soon drop the license in 2004 to use the Warhammer Universe, the player base banded together to re-write the game's history, backgrounds and guilds to create the world that is now known as the Kingdom of Heroes.
Based on a low fantasy high gritty medieval setting, the realm of Wolfhold is expansive, containing four major races (elves,dwarves,humans and Halflings) and nine Guilds (Guardians of Nadul, The House of Aendur, Karak Angvarag, Dark Haven, The Wolfhold Knightly Orders, The King's Court, The University of Magic, The War Academy and The Rogues Guild).
Though the game itself holds no PVP abilities or graphics, this text based MUD involves deep role play and involvement to turn your character into a Legend that future adventurers will share tales about.
Willing and helpful members of Staff (Players that are granted staff positions due to commitment and dedication to the game) are nearly always available for guidance (though might not always be visible), role play or even a chat and other players are always open to share advice on how to adventure further into the game.
Players are able to choose their race and Guild, to fight or to cast magic as their race allows, joining in the adventures to sit by a quiet fire and talk of old times. Guild expansions allow players to continue creating the world as they wish it, even allowing personal items to be made just for them, homes to live in and weapons to fight with. It is all open to the imagination in the Kingdom of Heroes.
[edit] External links
Comtessa 00:24, 13 March 2007 (UTC)