List of enemies in Hexen
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The following is a list of enemies appearing in Raven Software's first-person shooter Hexen. The non-boss enemies are alphabatized and the bosses are in order of appearance. Also see the list of enemies here.
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[edit] Non-boss creatures
[edit] Afrit
Similar to the Gargoyle from Heretic, the Afrits are flaming bird-like creatures whose name is probably derived from Ifrit. They appear in every hub in Hexen and in Deathkings of the Dark Citadel.
Their primary mode of attack is to fire sets of three fireballs at the player as they either hover overhead or "fly-by" at higher speeds. They are, however, among the weakest enemies in the game.
[edit] Chaos Serpent
There are two distinct species of Chaos Serpents in Hexen:
- Brown The brown Chaos Serpents are the more dangerous of the two breeds appearing in Hexen. Although both breeds take roughly the same amount of hits to defeat, the green fireballs (identical to the attack of the "baron of hell" from doom) that the brown Chaos Serpents fire do more damage than those of the green Chaos Serpent. Both species also have a close-range melee attack akin to the melee attacks of the Centaurs and Ettins.
- Green Ostensibly the same species as the mount of D'Sparil and the origin of the name Serpent Rider. Like the Brown variety, the green Chaos Serpents primary mode of attack is to fire a single fireball at the player. The color of their fireballs are yellow, however, and do less damage than the green fireballs of the brown Chaos Serpent.
[edit] Centaurs
- Centaur The basic Centaur enemies possess no ranged attacks and rely solely upon close-range sword strikes to harm the player. They are slightly more dangerous than Ettins, however, because they also have the ability to block both projectile and melee attacks. After taking a hit, they will immediately block for several seconds. Afterwards they will move about as normal, blocking yet again if they are struck once more.
- Slaughtaur Identical in appearance to the basic Centaurs, the Slaughtaurs gain a projectile attack. In all other ways, however, they are identical to their close-range cousins.
[edit] Dark Bishop
Dark Bishops are the former clerics and mages of the Church. They have been transformed into mindless minions by Korax's magics and now serve him obediently. They have the ability to rapidly phase-shift when attacked and respond in turn by firing long streams of circling jade. They do not appear until the third hub, Heresiarch's Seminary.
[edit] Ettin
The basic enemy encountered by the player, Ettins are the twisted, mindless remains of the fighters of the Legion. They are not overly skilled in their current form, however, and can only attack at close-range. They also cannot block and are momentarily stunned when struck.
Ettins also periodically teleport into levels within a hub after set periods of time. These Ettins are identical to the Ettins that begin in levels, but will immediately seek out the player wherever they are in the level and will never stop following them until they are killed or blocked by a door or some other environmental obstacle.
[edit] Pig
An often overlooked enemy is the pig. Using the porkalator, the player may transform nonboss enemies into pigs (similar to Heretic's Morph Ovum). The pig is very weak; its bites do little damage, and it is relatively easy to kill.
[edit] Reiver
Appearing only in the fifth hub, Necropolis, Reivers are levitating corpses equipped with long-range attacks. They are very similar to the Dark Bishops, but give the final hub an even more sinister feel for the player.
[edit] Stalker
Stalkers appear only in areas with large pools of water. They hide beneath the surface of such pools and emerge when a player comes close to them. They can only be struck by a player when they are not submerged, but are among the weaker enemies of the game. They have both a melee strike and a long-range attack.
[edit] Wendigo
Only appearing in the first hub, Seven Portals, the Wendigos are actually among the more difficult enemies of Hexen. Portrayed as a seeming mass of near liquid ice, the Wendigo attacks by launching two ice shards (similar to one of the attacks of "the iron lich" from Heretic) at the player. These shards fragment into more shards as they travel, making the Wendigo more dangerous at long-range. The Wendigos also can never be stunned by a player attack, meaning they will continue to attack even while taking damage.
[edit] Bosses
[edit] Death Wyvern
The first boss of Hexen, appearing in the second hub, Shadow Wood. It is described as an ancient "siege weapon" that was sealed away in times immemorial.
The Death Wyvern is a difficult opponent because it spends much of the boss fight out of sight, pelting the player with fireballs from the seeming darkness of a large, lava-filled room. It flies about out of sight for some time, but occasionally will venture towards the player and attack head-on. Its fireballs not only explode on impact, but also cause fire to rise from the area of impact several seconds later as well.
Since the Death Wyvern travels on a path set by map markers, a common strategy is to take to the air after it, with the use of the Wings of Wrath, a magical item that allows flight.
[edit] Heresiarch
The Heresiarch appears as a boss twice in Hexen and twice more in Deathkings of the Dark Citadel. In the original game, the Heresiarch first appears as the boss of the third hub, Heresiarch's Seminary. It fights in the exact same manner in all three of its other appearances.
It has four forms of attack. The first is to fire multiple projectiles in a sweeping pattern at the player, following their movements as they try to escape. The second is to summon two bouncing flaming skulls that home in on the player. The third is to create a shield around itself that projects all mana attacks back at the player. Lastly, it can summon Dark Bishops to aid it at will. Upon its death, the cubes encircling the Heresiarch's head will drop to the ground, bounce, and explode, possibly further damaging the player.
[edit] Menelkir
The Arch-Mage of Arcanum, Menelkir sold out Cronos along with Traductus and Zedek to Korax. He now serves as one of Korax's top lieutenants. He can be battled at any time in the fifth hub, Necropolis.
Menelkir is identical to the mage player character Daedolon. He utilizes all four weapons of the mage, particularly the Bloodscourge, as boss of the aptly named Tomb of Menelkir.
[edit] Traductus
The Grand Patriarch of the Church, Traductus aligned himself with Korax in return for eternal life. Like Menelkir and Zedek, he can be battled at any time in the fifth hub.
Traductus is identical to the cleric player character Parias. He too utilizes all four cleric weapons, relying heavily upon the Wraithverge. He is the boss of the Tomb of Traductus.
[edit] Zedek
Commander of the Legion, Zedek now serves Korax as a zombified warrior. Like the other class bosses, he can be fought at any time in the Necropolis.
Identical to Baratus, the warrior player character, Zedek utilizes the strongest of the warrior weapons, the Quietus. He awaits the player in the Tomb of Zedek.
[edit] Korax
Korax is the final boss of Hexen and the second of the Serpent Riders.