Location-based game
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A location-based game (or location-enabled game) is one in which the game play somehow evolves and progresses via a player's location. Thus, location-based games almost always support some kind of localization technology, for example by using satellite positioning like GPS. "Urban gaming" or "Street Games" are typically multi-player location-based games played out on city streets and built up urban environments. Current research trends are looking to other embedded mobile technologies (i.e. Bluetooth, UWB). Poor technology performance in urban areas has lead some location-based games to incorporate disconnectivity as a gameplay asset.
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[edit] Examples of Location-based Games
The most prominent example with a large community is the single-player game Geocaching, a kind of treasure hunt which is usually played using hand-held GPS receivers.
Pac-Manhattan uses the area in and around Washington Square Park to play a real live version of Pacman. In Pac-Manhattan players communicate their position via mobile phones. [1]
Uncle Roy All Around You and Can You See Me Now?, produced by Brighton based Blast Theory, are examples for of mixed reality and locative media breaking the arts/science/computer games barrier. Their games implement GPS via PDAs.
These games usually only last for a certain amount of time, unlike integrated games that run continuously and are "always on". Narrative elements have become important elements to enabling locative media to progress gameplay.
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[edit] See also
[edit] External links
- Gamers turn cities into a battleground - article on urban gaming from New Scientist
- SFZero Collaborative Production Game - SF0 is a Collaborative Production Game, or ARRPG (Alternate Reality Role Playing Game)