Magic Item Compendium
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Magic Item Compendium (ISBN 978-0-7869-4345-6) is a book written for Dungeons & Dragons. it was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead. It was released March 2007.
The book contains over 1,000 magic items for Dungeons & Dragons, many new, others taken from various 3rd edition books like Arms and Equipment Guide, Magic of Faerun, and Complete Divine. The book eschews the old classification of magic items in favor of four broad categories: armor (covered in Chapter 1), weapons (Chapter 2), clothing (Chapter 3), and tools (Chapter 4). Clothing is any item other than armor that can be worn (i.e. takes up a body slot); rings would fall in this category. Tools are items that don't take up a slot; potions, scrolls, staves, and wands are all considered tools. Chapter 5 covers item sets, which are collections of items that have their own powers, but can create stronger effects the items in the set the owner has. Chapter 6 is about using magic items and also covers the placement and creation of items. There are two appendices; a list of all the items in this book and the Dungeon Masters Guide by price and new random treasure tables.
Each item description starts with a price and item level, what body slot the item takes up, the caster level, its aura (school of magic), what type of action (standard, free, swift, etc.) is used to activate the item, its weight, a physical description, written in italiacs, its effects, and the prerequisties and costs to create the item.
The book introduces several new types of items. In addition to item sets, there are also augment crystals, which can be attached to armor or weapons to give them additional effects, and runestaffs, which is like a staff, but instead of charges, uses the caster's spell slots. There are also items for character classes not in the Player's Handbook.
[edit] References
Collins, Andy, et. al. Magic Items Compendium, Wizards of the Coast, Renton, WA, 2007. ((D&D books))