F-Zero: Maximum Velocity
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F-Zero: Maximum Velocity | |
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Developer(s) | NDCUBE |
Publisher(s) | Nintendo |
Designer(s) | Ishin Shimizu (Director) Takehiro Izushi (Producer) |
Release date(s) | JP March 21, 2001 NA June 11, 2001 EU June 22, 2001 |
Genre(s) | Racing game |
Mode(s) | Single-player, multiplayer |
Rating(s) | CERO: All ages ESRB: Everyone |
Platform(s) | Game Boy Advance |
Media | 32-megabit cartridge |
Input | Link cable and Mobile Adapter support (Japan only) |
F-Zero Maximum Velocity (F-Zero for Game Boy Advance in Japan) is a futuristic racing game for Game Boy Advance. It is the fourth video game in the F-Zero series, but the first to be released on a handheld game console. Maximum Velocity is the first title developed by first party subsidiary NDCUBE. It is a completely original sequel of the F-Zero franchise.[1] It allows for competition against simulated opponents or human opponents. The player must race hovering vehicles along long courses at extremely high speeds and win while avoiding crashes. The game was released at the same time as the system, on March 21, 2001 in Japan, June 11, 2001 in North America and across Europe on June 22, 2001.
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[edit] Gameplay basics
- Races
Every race consists of five laps around a race track. The race will end prematurely if the player lands outside of the track after a jump, destroys their car by depleting its energy, completes a lap in too low of a rank, or drops to 20th place; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.
- Boost
At the end of every lap the player is given one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a player's speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.
- Turning
There are different ways to turn your vehicle without hitting the wall: the shoulder buttons slide the vehicle in each direction and tapping the acceleration button rapidly makes turning considerably easier. This is important because the courses in the game contain many sharp turns, sometimes 180 degrees.
[edit] Story
Maximum Velocity takes place a quarter of a century after Captain Falcon, Dr. Stewart, etc "piloted their way to fame". Due to the aforementioned, it is the only F-Zero game without Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart, although one character´s vehicle (the MK-2 FALCON), resembles with the original blue falcon. (The pilot also claims to be Falcon's son.) The current World Champion of F-Zero: Maximum Velocity is "Yazzo" from Sweden, and is one of several hundred competitors.
[edit] Grand Prix
The Grand Prix is the main single player component of Maximum Velocity. It consists of four series (one hidden), each containing five races. The player needs to be in the top three at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a life and can try the race again. If the player runs out of lives, then the game ends, and the player has to start the series from the beginning.
[edit] Circuits
# | Pawn Grand Prix | Knight Grand Prix | Bishop Grand Prix | Queen Grand Prix |
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1 | Bianca City: Stretch Circuit | Tenth Zone East: Snake Circuit | Bianca City: Tightrope Circuit | Crater Land: Loop Circuit |
2 | Stark Farm: First Circuit | Beacon Port: Crossroads Circuit | Ancient Mesa: Skating Circuit | Tenth Zone East: Plummet Circuit |
3 | Empyrean Colony: Dash Circuit | Synobazz: Explosive Circuit | Crater Land: Skid Zone | Empyrean Colony: Twist Circuit |
4 | Stark Farm: Second Circuit | Ancient Mesa: Split Circuit | Cloud Carpet: Icarus Circuit | Fire Field: Land Mine Circuit |
5 | Cloud Carpet: Long Jump Circuit | Stark Farm: Third Circuit | Bianca City: Ultimate Circuit | Fire Field: Warrior Circuit |
[edit] Championship
Championship is another single player component. It is basically the same as a "Time Attack" mode, except the player can only race on one, special course: the Synobazz Championship Circuit. This special course is not selectable in Multi Cartridge vs. When the player first accesses this track, one player has already set a record. This player is "Megan", the pilot of the Hot Violet craft. The time is usualy around 1 minute and 57 seconds.
[edit] Multiplayer
Maximum Velocity can be played in two multiplayer modes using the Game Boy Advance link cable, with one cartridge, or one cartridge per player. Two to four Players can play in both modes.
[edit] Single cartridge
In single cart, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic craft, and the game can only be played on one level, Silence. Silence is a classical planet in the F-Zero series and is the only re-used course in Maximum Velocity other than Fire Field. Aptly, Silence in F-Zero Maximum Velocity has no background music.
[edit] Multi cartridge
In multi cart, each player needs to have a cartridge to play. This has many advantages over single cart: All players can use any machine in this game that has been unlocked by another player. Players can select any course in this game. After race is finished, all of the player's ranking data are mixed and shared ("Mixed ranking" stored in each cart).
[edit] Pilots
Megan — Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds --the best boost combo of the first four available machines.
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Mickey Marcus — Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race. He is also considered quite the ladies' man.
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Jane B. Christie — The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice. She claims that she is 20 years old, though many suspect she is much older.
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Nichi — With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways.
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Lord Cyber — Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h. Cyber lives in an isolated castle with only himself and a few servants.
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Alexander O'Neil — With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds.
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Blitz Wagner — Designed by F-Zero legend Dr. Stewart, the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quiet mastery.
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Kent Akechi — With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be Captain Falcon's son.
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Kumiko — "The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds.
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Yazoo Jr. — Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It is the only machine to break the 600 km/h barrier.
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[edit] References
- ^ JC, Anthony (2001). F-Zero: Maximum Velocity review. N-Sider.com. Retrieved on 2006-11-16.
[edit] External links
- F-Zero Maximum Velocity pilot profiles — Pilots (10)
- F-Zero Maximum Velocity World Records Page
F-Zero • F-Zero X • Maximum Velocity • AX / GX • GP Legend • Climax |