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Median filter

From Wikipedia, the free encyclopedia

In image processing it is usually necessary to perform high degree of noise reduction in an image before performing higher-level processing steps, such as edge detection. The median filter is a non-linear digital filtering technique, often used to remove noise from images or other signals. The idea is to examine a sample of the input and decide if it is representative of the signal. This is performed using a window consisting of an odd number of samples. The values in the window are sorted into numerical order; the median value, the sample in the center of the window, is selected as the output. The oldest sample is discarded, a new sample acquired, and the calculation repeats.

Median filtering is a common step in image processing. It is particularly useful to reduce speckle noise and salt and pepper noise. Its edge-preserving nature makes it useful in cases where edge blurring is undesirable.

Contents

[edit] Example

to demonstrate the median filter will be applied to the following array with a window size of 3, repeating edge values:

x = [2 80 6 3]

y[1] = Median[2 2 80] = 2
y[2] = Median[2 80 6] = Median[2 6 80] = 6
y[3] = Median[80 6 3] = Median[3 6 80] = 6
y[4] = Median[6 3 3] = Median[3 3 6] = 3

so
y = [2 6 6 3]

where y is the median filtered output of x

[edit] Common problems

A common problem with all filters based on all adjacent pixels, is how to process the edges of the image. As the filter nears the edges a median filter may not preserve it odd number of samples criteria. It is also more complex writing a filter handling edges different. Common solutions to the problem are:

  • Not processing edges. With or without a crop of the image edges afterwards.
  • Fetching pixels from other places in the image. Typicly the other horizontal edge on horizontal edges, and the other vertical edge on vertical edges.
  • Making the filter prosess less pixel on the edges.

[edit] Pseudo code

A simple median filter may look like this:

   edgex := window width rounded down
   edgey := window height rounded down
   for x from edgex to image width - edgex:
       for y from edgey to  image height - edgey:
           colorArray[window width][window height];
           for fx from 0 to window width:
               for fy from 0 to window height:
                   colorArray[fx][fy] := pixelvalue[x + fx - edgex][y + fy - edgey]
           Sort colorArray[][];
           pixelValue[x][y] := colorArray[window width/2][window height/2];

Notice that:

  • This filter only process one color channel.
  • This filter takes a "Not processing edges" approach.
  • "Window" refers to the pixel area we are prosessing for each pixel and "image" refers to our actual image.
  • The algorithms described in External Links are much faster.

[edit] See also

[edit] External links

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