Moradin
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Dungeons & Dragons Deity | |
Moradin | |
---|---|
Title(s) | Soul Forger, Dwarffather, the All-Father, the Creator |
Homeplane | Dwarfhome or Seven Mounting Heavens of Celestia |
Power Level | Greater |
Alignment | Lawful Good |
Portfolio | Dwarves, creation, smithing, protection, metalcraft, stonework |
Domains | Creation, Earth, Good, Law, and Protection |
Superior | None |
Moradin is the chief deity in the dwarven pantheon in the Dungeons & Dragons game and is a member of the default D&D pantheon. Moradin was created by James M. Ward for the Deities and Demigods Cyclopedia (1980).
Moradin's alignment is Lawful Good. The domains associated with him are Creation, Earth, Good, Law, and Protection. His clerics are usually drawn from Family lines, like most dwarven occupations. His titles include Soul Forger, Dwarffather, the All-Father, and the Creator. He created the first dwarves out of earthen materials and tutored them in dwarven ways.
In many campaign settings, the dwarven pantheon of gods consists of the leader Moradin, as well as Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain. Other dwarven gods may be present in different campaign settings.
Moradin's realm is Erackinor, on the plane of Mount Celestia, which he shares with his wife Berronar.
Moradin's clerics wear earthy colors, with chain mail and silvered helms. His holy day is on the crescent moon and he is worshipped at forges and hearths. Melted metals are sacrificed to him monthly.
[edit] Followers
Moradin charges his followers with the task of removing the kingdoms of orcs and wiping out the followers of Gruumsh. He is upset if they flee from their foes or kill their fellow dwarves.
[edit] Hammers of Moradin
The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers serve both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Lower Planes.
The order is dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters have a great deal of local autonomy but, in times of great crisis, a Grand Council (the reigning monarchs and senior Hammers of the affected region) assemble to plot strategy and divine Moradin's will.
[edit] References
- Noonan, David. (2004). Complete Divine. Wizards of the Coast. ISBN 0-7869-3272-4.
- Redman, Rich; Williams, Skip; Wyatt, James (2004). Deities and Demigods. Wizards of the Coast. ISBN 0-7869-2654-6.
- Boyd, Eric L.; Mona, Eric (2002). Faiths and Pantheons. Wizards of the Coast. ISBN 0-7869-2759-3.
- Boyd, Eric L. (1998). Demihuman Deities. TSR.
- McComb, Colin. (1996). On Hallowed Ground. TSR.
- Sargent, Carl. (1992). Monster Mythology. TSR.
- Greenwood, Ed (1990). Dwarves Deep. TSR.
- Ward, James; Kuntz, Robert. (1980). Deities and Demigods. TSR.